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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777701 times)

The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5220 on: December 30, 2010, 01:52:34 pm »

The crits man. You'll suffer the 4 crit hit sooner or later.  :'(
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Thexor

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5221 on: December 30, 2010, 02:07:01 pm »

Pffft, Medics.

Backscratcher Pyros have +25% damage, retain their random crits, and get 75% more benefit from health packs (which drop on every kill). Powerjack Pyros with the full set are almost as powerful (and faster than a Medic, too!), losing only their crits. And let's not forget the Heavy, with +30% damage in exchange for -20 hp (and his Steak Sandvich for move speed and minicrits), or else the KGB (which become horribly-overpowered when complete morons insist on attacking him midway through a crit streak). Oh, and the Demo has a half-dozen options for his melee weapon, all of them at least marginal improvements over the stock weapon.

Trust me, Medics are nice, especially for a ranged attack... but they aren't top-of-the-list by any standards.  :P
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Deus ex Machina

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5222 on: December 30, 2010, 02:15:28 pm »

Well, as a medic, I got a 6-kill streak whilst capturing the last capture point. Scouts and snipers kept rushing in and getting absolutely slaughtered.
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5223 on: December 30, 2010, 02:25:20 pm »

No flamethrowers in medival, eh? I'll stick to Tf fort.
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Strange guy

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5224 on: December 30, 2010, 02:28:50 pm »

Also snipers- take one of the two (admittedly underpowered) shield secondariness and you can use your full arsenal. Having the only effective ranged weapon is definitely very nice, and enemies keep getting lucky point blank headshots on me with it, though you are normally vulnerable up close.
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Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5225 on: December 30, 2010, 02:32:06 pm »

I'm surprised you can't use the jarate. It's very medieval, isn't it?
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5226 on: December 30, 2010, 02:35:08 pm »

Piss? Wouldn't be very helpful without the Bushwacka.
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Strange guy

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5227 on: December 30, 2010, 02:48:57 pm »

Without damage fall off and a higher crit chance I guess mini-crits wouldn't be as good, but they would still be far from useless, plus you can still remove fires (not that they are as common) and reveal spies.
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ECrownofFire

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5228 on: December 30, 2010, 02:51:28 pm »

Piss? Wouldn't be very helpful without the Bushwacka.
Oh, you can use the Bushwacka. It's just completely useless without the jarate :P
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ECrownofFire

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5229 on: December 30, 2010, 03:06:17 pm »

The Bushwacka gets normal random crits as well as crits from mini crits, and at the cost of fire vulnerability (how often are you being ignited in Medieval mode?), it is not as useless as you think.
There are exactly three reasons you would ever get mini-crits in Medieval. Crit-a-cola, the steak sandvich, and the buff banner.

Granted, there's only one reason you can get ignited, but it happens more often than any of these from my experiences in medieval mode.
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5230 on: December 30, 2010, 03:09:04 pm »

What could ignite you? An axe?
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Thexor

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5231 on: December 30, 2010, 03:12:48 pm »

Piss? Wouldn't be very helpful without the Bushwacka.
Oh, you can use the Bushwacka. It's just completely useless without the jarate :P

Well, depends. If a friendly Soldier whips out his Buff Banner, suddenly the Bushwacka becomes useful. More notably, it lands guaranteed crits on Crit-a-Cola Scouts (rare) and Steak Sandvich Heavies (not so rare). Heck, I'd argue the #1 counter to a Heavy packing a Steak Sandvich is a Bushwacka Sniper!

And if you're ignited by a Sniper, you're dead either way - if the arrow doesn't kill you directly, the base fire damage certainly will, Bushwacka or no. So it's hardly a drawback. (The ignition source is a flaming arrow, if you didn't know.)
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5232 on: December 30, 2010, 03:27:07 pm »

But a pyro with a flamethrower is needed for a flaming arrow. My head hurts.
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ECrownofFire

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5233 on: December 30, 2010, 03:42:24 pm »

But a pyro with a flamethrower is needed for a flaming arrow. My head hurts.
There are torches scattered around on Degroot Keep that light arrows on fire when you walk up to them.
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PTTG??

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5234 on: December 30, 2010, 04:19:14 pm »

Any chance we can get the B12 server to run a few rounds in Degroot?
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