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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781873 times)

Metalax

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5400 on: April 07, 2011, 06:14:56 pm »

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Mephisto

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5401 on: April 07, 2011, 06:17:11 pm »

Am I in the minority for not particularly giving a rat's ass about hats? I wouldn't call this an update if that's all they did.
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Bdthemag

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5402 on: April 07, 2011, 06:23:11 pm »

Hats are obviously the most important aspect of Hat Fortress 2.
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umiman

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5403 on: April 07, 2011, 07:54:46 pm »

I stopped caring about TF2 items months ago... too much stuff. Can't keep track.

Old-Man-Gator

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Re: Team Fortress 2: This is Very Good Title to Thread.
« Reply #5404 on: April 08, 2011, 04:30:55 am »

Hats are far more important than gimmick weapons.
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Jackrabbit

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Re: Team Fortress 2: Shogun pack! The ultimate pre-purchase pack...
« Reply #5405 on: April 08, 2011, 04:37:10 am »

Am I in the minority for not particularly giving a rat's ass about hats? I wouldn't call this an update if that's all they did.

Yeah, I don't give a toss about hats. But this extends to the fact that hats are a thing. I don't care that hats are a thing, the game's still fun.
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Duuvian

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Re: Team Fortress 2: This is Very Good Title to Thread.
« Reply #5406 on: April 08, 2011, 04:43:45 am »

Hehe, the engineer's new hat/mullet is pretty funny.
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LASD

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5407 on: April 15, 2011, 04:57:01 am »

Yup yup, new update out. It mostly focuses on technical stuff and seems to dump pretty much all the improvements from the beta to the main game.

Check it out.
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Frajic

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5408 on: April 15, 2011, 05:58:51 am »

Fuck yeah Loch-n-Load got a buff. And all the other stuff is pretty sweet, too.

Also, if you didn't bother sifting all the way through the update notes, there's a portal on the bottom of the page which leads you to this page. You get the companion cube pin for preordering Portal 2. Who would've known!
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dragonshardz

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5409 on: April 15, 2011, 06:33:41 am »

AWESOME!

Cool dealy bits aside, I'm more interested in amassing a collection of weaponry than hats at the moment.

Ze Spy

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5410 on: April 15, 2011, 07:14:47 am »

Hatless update? MORE LIKE SHITTY UPDATE
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Myroc

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5411 on: April 15, 2011, 07:21:24 am »

Quote
Backburner

    * Removed the restriction on airblast
    * Ammo cost increased 150% (4 blasts at full ammo)
    * Damage bonus reduced to 10% (from 15%)
:o

Holy crap. I actually want to use the blasted thing for once.
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Duke 2.0

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5412 on: April 15, 2011, 07:28:13 am »

Hatless update? MORE LIKE SHITTY UPDATE
Quote
Replaced the no-crit attribute with -25% damage on the following:
The Powerjack (also added +20% melee vulnerability)

 Mind you this was right after fixing a glitch where people would get the heal effect from any weapon kill.

 Piece of shit now.

Quote
Flaregun

    * Flares always crit burning targets, regardless of range
Oh fuck time to break that thing out again.
« Last Edit: April 15, 2011, 07:29:49 am by Duke 2.0 »
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Strange guy

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5413 on: April 15, 2011, 08:57:35 am »

Close to a really good update but...

Quote
Replaced the no-crit attribute with -25% damage on the following:
    * The Eyelander, The Powerjack (also added +20% melee vulnerability)
    * The Horseless Headless Horseman's Headtaker, The Claidheamohmor

Powerjack doesn't need a nerf. Now the claymore is even more useless, because if you use it with the targe charge like you are meant to it does less damage. You can also gain eyelanders kill bonus randomly. Southern Hospitality is fine like this I guess, and the gunslinger has gone from being weaker than normal melee for no reason in one way to another so I'm less worried about them.

Quote
Loch-n-Load
    * Damage increased by 10%

One hitting low health classes with no damage falloff? What a great idea!

Quote
Equalizer
    * Suppress the medic call effect while active

It's sensible to have the equalizer out while trying to find a medic. So now they've stopped it.

Edit: Caber crits don't affect explosion, so I'm fine with them then. Also apparently the vita-saw got the beta affect of seeing enemies health. I'm not sure if that should go in at all, and if it does I would have suggested the poor useless bonesaw gets it.
« Last Edit: April 15, 2011, 09:22:58 am by Strange guy »
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Frajic

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5414 on: April 15, 2011, 10:42:27 am »

Quote
Loch-n-Load
    * Damage increased by 10%

One hitting low health classes with no damage falloff? What a great idea!
Do you have any idea how huge a tradeoff it is to lose half the clip and the bounce of the grenade launcher? It desperately needed this buff.

As for the other stuff... eh, I guess everyone has their opinions. Mine isn't strong enough to argue against yours at the moment.
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