Then again, Pyro isn't one of my most played classes, and for a good while, I spent most of my time on custom servers, playing Randomizer and Freak Fortress for whatever reason. But my point still stands, that people can still play a great pyro without airblasting.
Yeah, you can play a good pyro without airblasting, but doing so helps to extend your ability to counter other classes. A backburner pyro is automatically very damage focus, and due to the specific nature of the crits, should play defensively, waiting for an enemy push and maneuvering with Powerjack to get around and score the crits, but because of the +150% cost to airblast, hes now hilariously ineffective against the hard-hitting classes(Demo, Solider, sometimes scout), and he cant counter a sentry at all. The backburner presents itself with a massive trade off, in order for the pyro to be effective, he has to rely heavily on the crits, and more-often than not is forced to hide and wait for enemies to appear and hope they dont notice him. Personally, I used to use the backburner as my primary, back when I didnt actually know how to play pyro, nowadays, I find the inability to airblast as a trade-off that isnt worth it at least, unless your playing defensively, with some form of support to help, and if you are playing defensively without support you might as well use the Phlog, you lose the specific situation crits, combined with MM or Flare, you can build Mmmph quick and use that.
-On scout, the best is still the scattergun, though the baby's face blaster is about the same. Force-a-nature is fun for goofing off, but really, nothing matches the scattergun's sustained damage. Secondaries are largely irrelevant and up to preference, as are melee items (unless you go sandman/guillotine against heavies or medic'd players).
I hear this a lot but its rather un-true for me. The Scatter is the best, in terms of consistent damage, but the gimmicks of the other guns, can be effective when they're used right
Baby-Face for example, I play it more defensively until my boost is 100%, alongside it I use the cleaver and sandman, it allows me to fire sandman, by the time the ball has reached the target, if ive charged down the path of its trajectory, im 25% of the way to the target by the time that the ball hits, by the time I toss the cleaver 50%, and by the time I can get my baby-face out if I've missed, im 60%+, and can easily 2 shot a sitting duck.
As for the Force-a-Nature, and the new Soda Popper, I was described to it by a Pyro player, which helped enlightened me. The point of the 2 guns aren't to be better at killing, but at out maneuvering. The ability to dodge a enemies rockets, frags, arrows, flames, and bullets can allow you to stay alive, and whittle at their health, and it should be used on 1v1's, or even 1v2's. The Force-a-Nature gives you the ability to confuse players by making them fly, and giving you a 3rd jump, allowing you to get over even the tallest players, whereas the Soda Popper, turns you in a helicopter, negating the prediction-airshots that soliders and demos would attempt at doing, alongside that, it allows you to reach literally new heights on maps, giving him free reign to pass un-noticed over a entire push's heads and assault from the back or go for the cap.
The Shortstop is a weird little primary. Its great for scouts who play near the push, and can have medics heal him quick, but the "downside" is the knockback from weapons. At least, its a downside if you dont know how to use it. You could, for example get a heavy to fire his minigun at you, from the battlement of 2fort and, without jumping, make it to the otherside of the map. Its great for scouts who like guerrilla tactics, the ability to escape based on the enemies damage can result in you pulling them even. And, so long as your secondary is different from a pistol, you dont really run out of ammo for it. All of that, alongside the 4 shots it has that fire in VERY rapid sucession allow for a quick hits on large targets, and effective results.
Once I get home and have the time to type, I'll say what I have to say about scout secondaries and melee.