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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781035 times)

Duke 2.0

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #450 on: May 22, 2009, 09:08:06 am »

Rock beats paper.

Fire beats everything :D
Fire doesn't work terribly well when there are twelve snipers and blue dots covering the entire map.

 Then they all unexpectedly turned into spies, and much fun was had.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Jreengus

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #451 on: May 22, 2009, 10:02:53 am »

Sooooooo 7 weapons found, not a single new one. I kid you not 10 weapons and not a single new one in the entire bunch, new weapon allocation system sucks horribly.
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #452 on: May 22, 2009, 10:37:19 am »

After 5 hours of playing non stop (Crashes not counted) I got a whopping 2 unlocks. THAT I ALREADY HAD!
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WE NEED A SLOGAN!

Ampersand

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #453 on: May 22, 2009, 10:46:11 am »

After three hours of playing, I have

Jarate
The Huntsman
The Ambassador.

I WIN
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!!&!!

Jreengus

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #454 on: May 22, 2009, 11:26:20 am »

After three hours of playing, I have

Jarate
The Huntsman
The Ambassador.

I WIN
I hate you. Tell me where you live I'm going to things to you with your own arm that only a DFer would think of.
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
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Ampersand

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #455 on: May 22, 2009, 11:37:05 am »

I have to say though, throwing Jarate into a crowd is fun. And both the Huntsman and Ambassador are uberweapons.
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Soulwynd

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #456 on: May 22, 2009, 12:38:28 pm »

The random drop is because it seems they will have random stats in the future as well. At least that's the speculation going on in the forums.
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Ampersand

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #457 on: May 22, 2009, 01:43:09 pm »

Yeah, that's what I was thinking as well. Given the fact that you can accumulate multiple copies of the same weapon, it seems plausible that the Level X Item thing is going to have some legitimate meaning.
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Eviltyphoon

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #458 on: May 22, 2009, 01:52:44 pm »

After 5 hours of playing non stop (Crashes not counted) I got a whopping 2 unlocks. THAT I ALREADY HAD!

Lucky you... I just played 5-6 hours, and guess what I got? NOTHING
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"If you can't build a tower upon a sheer cliff face over which you may throw precisely one hundred and fifty-two kittens and seven stalwart dwarves to their explosive doom some fifty stories below, then brother, your game ain't much of a sandbox, is it?"

ToonyMan

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #459 on: May 22, 2009, 01:58:01 pm »

I PLAYED FOR 0 HOURS AND YOU KNOW WHAT I GOT!!!  KNOTHING!




Hmpf.  Lousy luck.
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Zaranthan

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #460 on: May 22, 2009, 02:09:16 pm »

I'll come straight out: I don't like that idea. The more moving parts you have in a competitive environment, the more likely you are to accidentally introduce a game breaker or tiers. Even in the stuff they've introduced already, there are some obvious upgrades (blutsauger, ubersaw, kgb) and some garbage (backburner, natascha, bonk). A few items are dependent on situation (sandvich for arena, kritzkrieg for defense) and playstyle (axestinguisher, flare gun), but having tons of items is a recipe for mediocrity.
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Sowelu

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #461 on: May 22, 2009, 02:18:37 pm »

Yeah, I'm starting to wish there were no unlockables at all.

Oh--I calculated that it takes about 60 item drops for a fresh player to get everything, on average!

The system is apparently bugged btw, that's why some people are getting nothing.
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Eviltyphoon

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #462 on: May 22, 2009, 02:52:54 pm »

Yeah, I'm starting to wish there were no unlockables at all.

Oh--I calculated that it takes about 60 item drops for a fresh player to get everything, on average!


Which is a lot...


The system is apparently bugged btw, that's why some people are getting nothing.

Hmpf... Ofcourse I'm one of those people
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"If you can't build a tower upon a sheer cliff face over which you may throw precisely one hundred and fifty-two kittens and seven stalwart dwarves to their explosive doom some fifty stories below, then brother, your game ain't much of a sandbox, is it?"

Jreengus

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #463 on: May 22, 2009, 03:15:00 pm »

I just don't get how valve could think this new award system was a good idea, any random system is inherently unfair and just to make it worse for valve people who get lucky are less likely to become ecstatic than the people who have have bad luck who are highly likely to become seriously pissed.
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Zaranthan

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Re: Team Fortress 2: "Surprise" Update OUT, free weekend ON!
« Reply #464 on: May 22, 2009, 03:30:56 pm »

Agreed. There should at least be some way to influence which weapons you'll get.
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Quote from: Howard, Nerf This, by Scott D. Ferguson
Villains sleep with hookers, heroes sleep with destiny.
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