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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820279 times)

Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11010 on: July 16, 2015, 02:14:02 pm »

Is there any reason they can't just package source with a program that converts common formats (png, jpg, gif, maybe even webm) to the spray format and then just let people select a file and have it be automatically converted?

it already does that with png

MrRoboto75

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11011 on: July 16, 2015, 03:51:27 pm »

Considering sprays are off on the standard servers, I doubt it will be changed soon.
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miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11012 on: July 16, 2015, 03:57:10 pm »

Sprays are enabled on TF2 valve servers, though.

Is there any reason they can't just package source with a program that converts common formats (png, jpg, gif, maybe even webm) to the spray format and then just let people select a file and have it be automatically converted?

it already does that with png
So all they would have to do is expand it to other formats so people can make animated pornographic furry sprays more easily? :P
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WealthyRadish

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11013 on: July 16, 2015, 04:19:03 pm »

Personally, I've had sprays disabled in my autoexec for like 3 years. I have no idea what valve expected would happen.

Then again, I've also kept disabled voice chat, text chat, hats, gibs, pity for friendlies, fun...
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Calidovi

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11014 on: July 16, 2015, 06:08:56 pm »

Hue never mind the 'update' was for CS:GO was a hoodie, not sprays. GG Valve.
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PTTG??

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11015 on: July 17, 2015, 03:37:40 pm »

Borneo is crap. It's totally indefensible.
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JoshuaFH

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11016 on: July 17, 2015, 03:52:05 pm »

Borneo is crap. It's totally indefensible.

By pro players, Borneo is actually considered to be the best map to get released in the update. :P
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MrRoboto75

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11017 on: July 17, 2015, 05:02:57 pm »

Borneo is crap. It's totally indefensible.

By pro players, Borneo is actually considered to be the best map to get released in the update. :P

eh, I don't see why.

I will give it that it is the least bad map in the pack.
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Calidovi

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11018 on: July 17, 2015, 05:04:37 pm »

Borneo is crap. It's totally indefensible.

Almost getting to the point of reinstalling TF2, what do you hate so much about Borneo?
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MagmaMcFry

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11019 on: July 17, 2015, 07:06:37 pm »

Borneo is crap. It's totally indefensible.
The last point is totally easy to defend though. A couple of sentries by the final point guarded by a homewrecker pyro, a medic or two at each side exit, and some other players with the common sense not to go outside the building.
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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11020 on: July 17, 2015, 07:49:56 pm »

Borneo is crap. It's totally indefensible.
The last point is totally easy to defend though. A couple of sentries by the final point guarded by a homewrecker pyro, a medic or two at each side exit, and some other players with the common sense not to go outside the building.

So on 99.998% of servers, indefensible.
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MagmaMcFry

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11021 on: July 17, 2015, 07:59:47 pm »

Borneo is crap. It's totally indefensible.
The last point is totally easy to defend though. A couple of sentries by the final point guarded by a homewrecker pyro, a medic or two at each side exit, and some other players with the common sense not to go outside the building.

So on 99.998% of servers, indefensible.
Oh yeah? I tend to play Medic on Borneo (on Valve servers). When I play RED, the cart usually goes more or less straight into the final building, then stops, then time runs out.
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WealthyRadish

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11022 on: July 17, 2015, 08:10:29 pm »

Yeah, Borneo's biggest problem is that the final point is horrible to push (the spawn being so close, the requirement for attackers to clear from the sides before pushing, and the lack of long sightlines make it easy to defend). I think many people have the wrong idea when it comes to map balance on A/D and PL maps. Pubs would be a lot more enjoyable if they followed a similar format to how they're played in UGC and tournament mode, with the emphasis being on winning offense with a better time rather than making maps where the defenders are expected to win in anything but a stompfest.
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MrRoboto75

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11023 on: July 17, 2015, 09:41:15 pm »

Blu's final forward spawn is easy to spawn camp.

I've also had a good amount of games end at the first corner, before the first point.
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EnigmaticHat

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #11024 on: July 17, 2015, 11:26:36 pm »

Yeah, Borneo's biggest problem is that the final point is horrible to push (the spawn being so close, the requirement for attackers to clear from the sides before pushing, and the lack of long sightlines make it easy to defend). I think many people have the wrong idea when it comes to map balance on A/D and PL maps. Pubs would be a lot more enjoyable if they followed a similar format to how they're played in UGC and tournament mode, with the emphasis being on winning offense with a better time rather than making maps where the defenders are expected to win in anything but a stompfest.
Then you run into the L4D2 problem: did bad in the first phase of the game?  Everyone quits.
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