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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820348 times)

SHAD0Wdump

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Re: Team Fortress 2: The WAR! Update coming! Choose your sides!
« Reply #1530 on: December 13, 2009, 12:03:00 pm »

Oooh!  Sneaky find!

As for the claymore mines / claymore sword, yeah, it's a pun that could go either way.  On one hand you have a simple mine that is in-theme, with a name that's kind of a pun on his being a scotsman.  On the other hand, it's a SWORD, how much sense does that make in this game?  My vote is still for the sword.
On the other hand you could have a Claymore sword with a Claymore explosive duct taped to it...
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Sowelu

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Re: Team Fortress 2: The WAR! Update coming! Choose your sides!
« Reply #1531 on: December 13, 2009, 12:42:05 pm »

Oooh!  Sneaky find!

As for the claymore mines / claymore sword, yeah, it's a pun that could go either way.  On one hand you have a simple mine that is in-theme, with a name that's kind of a pun on his being a scotsman.  On the other hand, it's a SWORD, how much sense does that make in this game?  My vote is still for the sword.
On the other hand you could have a Claymore sword with a Claymore explosive duct taped to it...

And the Claymore explosive shoots swords!
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
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SHAD0Wdump

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Re: Team Fortress 2: The WAR! Update coming! Choose your sides!
« Reply #1532 on: December 13, 2009, 01:27:37 pm »

Oooh!  Sneaky find!

As for the claymore mines / claymore sword, yeah, it's a pun that could go either way.  On one hand you have a simple mine that is in-theme, with a name that's kind of a pun on his being a scotsman.  On the other hand, it's a SWORD, how much sense does that make in this game?  My vote is still for the sword.
On the other hand you could have a Claymore sword with a Claymore explosive duct taped to it...

And the Claymore explosive shoots swords!
I was being serious. ;)
http://forums.steampowered.com/forums/showthread.php?t=899718
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Giant Snowman

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Re: Team Fortress 2: The WAR! Update coming! Choose your sides!
« Reply #1533 on: December 13, 2009, 01:29:09 pm »

Maybe 2 razorbacks together will craft a super backpack you can trap other players in so they have to restart TF2 to continue playing.
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Tradanbattlan

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Re: Team Fortress 2: The WAR! Update coming! Choose your sides!
« Reply #1534 on: December 13, 2009, 02:15:03 pm »

Maybe 2 razorbacks together will craft a super backpack you can trap other players in so they have to restart TF2 to continue playing.
No, silly. It would make a shock trap the zaps whoever walks through. :3

Aldaris

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Re: Team Fortress 2: The WAR! Update coming! Choose your sides!
« Reply #1535 on: December 13, 2009, 03:59:37 pm »

Has ANYBODY uploaded Friday's recordings yet? Anyone?
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Nilocy

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Re: Team Fortress 2: The WAR! Update coming! Choose your sides!
« Reply #1536 on: December 13, 2009, 06:37:30 pm »

Has ANYBODY uploaded Friday's recordings yet? Anyone?

I don't think so, I'll get on the guys tail who did... that patrick man.

Edit: http://www.youtube.com/watch?v=ZrEXx8DxsSI
« Last Edit: December 14, 2009, 05:06:15 pm by Nilocy »
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Eduren

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1537 on: December 15, 2009, 01:21:04 am »

Aaaaaaand, the demo gets a sword.
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SHAD0Wdump

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1538 on: December 15, 2009, 01:43:27 am »

Pure bad-assery...

Although I have to say the shield threw me off.
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Sowelu

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1539 on: December 15, 2009, 01:44:19 am »

Not only a sword but a shield that gives 65% blast damage resistance, AND the ability to charge and essentially crit at will with melee weapons.  Oh man.  Demo = hardcore Soldier counter.

I HAVE NEVER BEEN SO PROUD OF MY SCOTTISH HERITAGE THAN TODAY.

Also, the demoman's CANONICAL name is Tavish Degroot.  Awesomesauce.
« Last Edit: December 15, 2009, 01:50:43 am by Sowelu »
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

SHAD0Wdump

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1540 on: December 15, 2009, 01:50:44 am »

Not only a sword but a shield that gives 65% blast damage resistance, AND the ability to charge and essentially crit at will with ranged weapons.  Oh man.  Demo = hardcore Soldier counter.
Uh... what?

And don't get yer hopes up... *rocket jumps onto a street lamp*
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Sowelu

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1541 on: December 15, 2009, 01:51:29 am »

Yeah, that was a typo.  Melee weapons.  :x

But still.  Holy cow.  Demo is now a counter to the Pyro, too.  Yeah, sure, just TRY me in melee.

/has now changed sides from Soldier to Demo.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

A_Fey_Dwarf

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1542 on: December 15, 2009, 04:02:42 am »

Wow that was an awesome update, also in the last comic page there are three crates, one is half covered with sco.... res... This would appear to be a hint at the primary weapon update. Any ideas on what it could be?
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Dr. Johbson

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1543 on: December 15, 2009, 04:13:04 am »

Scout Resin. Scottish Resolution. Scone Result.
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A_Fey_Dwarf

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1544 on: December 15, 2009, 04:24:13 am »

I don't think the first word would be Scottish, Scotsman's or anything to do with Scotland it just doesn't sound right and is too obvious. It will probably be something explosive and grenady, I'm hoping for a mortar type weapon that relies on teammates spotting targets with a voice command like the medic button, and you can supply indirect fire. Would be useless if enemies get close or in indoor levels but great for maps like goldrush. I have no idea how this would fit into the sco... res... line though.
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