Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: My Mecha Story Idea  (Read 9642 times)

Fault

  • Bay Watcher
    • View Profile
Re: My Mecha Story Idea
« Reply #60 on: January 01, 2010, 10:12:46 pm »

whoa, you're actually gonna map out how a massive humanoid machine would work?
good luck man, I don't think I have the mecahnical knowledge to figure out how it'd all work.

sonerohi

  • Bay Watcher
    • View Profile
Re: My Mecha Story Idea
« Reply #61 on: January 01, 2010, 10:19:39 pm »

Not how it all would work, but how it would look on its lonesome. Like, showcasing the structure of the foot that would otherwise be obscured by some armor plating.

Although I am making a large wooden mecha operated through hand-cranks and chains, which is really fun. Anyone have ideas on how to force the torso to lean forward and backwards during movement? Everything else I have figured out, but he will fall over whilst walking until I fix this.
Logged
I picked up the stone and carved my name into the wind.

Fault

  • Bay Watcher
    • View Profile
Re: My Mecha Story Idea
« Reply #62 on: January 01, 2010, 11:46:44 pm »

if you get chains running through the back  of the torso to tighten, you could pull the backplates closer and cause it to lean backwards. It would work the same for the front.

JoshuaFH

  • Bay Watcher
    • View Profile
Re: My Mecha Story Idea
« Reply #63 on: January 02, 2010, 11:20:18 am »

I added some more info on Faradaia, and a little bit about Tenalia, including the rulers' names.

First time I've used an accent symbol in years!

EDIT: Also, Granardand.
« Last Edit: January 02, 2010, 12:03:48 pm by JoshuaFH »
Logged

sonerohi

  • Bay Watcher
    • View Profile
Re: My Mecha Story Idea
« Reply #64 on: January 02, 2010, 12:34:27 pm »

And now I feel ridiculous because I thought my printer was also a scanner but it isn't.
Logged
I picked up the stone and carved my name into the wind.
Pages: 1 ... 3 4 [5]