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Author Topic: Nazusharel: Bloodwaters, a Community fortress  (Read 3749 times)

warhammer651

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #15 on: December 22, 2009, 04:38:53 pm »

knowing my dwarf, he's probably sleeping under one of the trees
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Urist Imiknorris

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #16 on: December 23, 2009, 05:42:22 pm »

22nd Granite

I have GOT to stop tempting fate.



Right in our soon-to-be-central stairway! The local wildlife may be a problem- 5 fire imps, a fire man, and a magma man- but Comcastic might actually have some use now.



27th Granite
I'm stumped. I have absoutely NO FUCKING IDEA what the hell's going on here. We just found the biggest goddamn garnierite vein I've ever heard of... In SCHIST. This place confuses me. Oh well, nickel is magma-safe, so once we smelt it, we can make some useful stuff.


(There are no journal entries for a large period of time.)


7th Hematite
This garnierite vein is just ridiculous. It also hurts my eyes. (Not in picture: Argatson making stone crafts)





12th Hematite
Love the smell of rotten fire imp in the morning.



Comcastic's in there somewhere, killing its buddies.


22nd Hematite

As I figured, nobody came to lay siege to us. Frogmen probably died of thirst halfway here. Armok knows I almost did.


4th Malachite



The fortress is starting to look more like a proper dwelling than a simple hole in the ground. We even have a defense system in place (though it won't stop building-destroyers, like the dreaded Giant Desert Scorpion)

Basically, in the event of an attack, we seal off the hatches at the top of the ramps, forcing the attackers to enter through the long single-tile hallway to the left. A pressure plate is hidden just before the far end of that tunnel, linked to floor hatches adjacent to it. Enemy steps on plate, hatches open, enemy is stranded, hallway is sealed, and catapult has a target. We just need a good operator (or failing that, luck.)
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Dermonster

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #17 on: December 23, 2009, 06:00:52 pm »

can i has a spiralling tower of glass?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Urist Imiknorris

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #18 on: December 23, 2009, 06:09:48 pm »

can i has a spiralling tower of glass?

I'm planning on a spiral staircase reminiscent of a scaled-up version of something I saw in the Nist Akath thread, so yes.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Dermonster

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #19 on: December 23, 2009, 06:10:52 pm »

IT SHALL ME DONE. AND IT SHALL BE GLORIOUS.

AND IT SHALL BE MADE BY ME.

SO AWESOME.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Urist Imiknorris

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #20 on: December 23, 2009, 06:34:34 pm »

IT SHALL ME DONE. AND IT SHALL BE GLORIOUS.

AND IT SHALL BE MADE BY ME.

SO AWESOME.

The glass shall be made by you, and you'll get credit for the design, but a small army of masons shall do the actual building.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Comcastic

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #21 on: December 23, 2009, 07:55:43 pm »

Can you post my kill log?  :D
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Urist Imiknorris

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #22 on: December 23, 2009, 08:49:20 pm »

The Kills of 'Comcastic' Attacksteel, Clerk (I figured out how to train you)

Four Kills
One two-humped camel in Bloodwaters
Three fire imps in Bloodwaters
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

warhammer651

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #23 on: December 23, 2009, 09:14:37 pm »

making useless crap out of other useless crap.

the resemblance to myself is uncanny.
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Urist Imiknorris

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #24 on: December 23, 2009, 10:07:57 pm »

DO NOT CLICK SPOILER IF YOU ARE OF A WEAK CONSTITUTION, MORTALS. THE HORRORS ARE TOO GREAT.

Spoiler (click to show/hide)

This is what I get for not making sure the game was PAUSED when I ate.

Comcastic has a broken left lower arm.

IT. WILL. SUFFER.

Its magmaey brother is  8) on the bottom z-level, just sitting there.


Dermonster, if you survive this, you're getting lodgings thatmake the king's look like a hovel.
« Last Edit: December 23, 2009, 10:10:50 pm by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Dermonster

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #25 on: December 24, 2009, 12:00:56 am »

EVERY SINGLE GOD ****ED FORT IM IN THIS HAPPENS.

GOOD GOD I HAVE BROUGHT DOOM TO US ALL

kings lodgings will be nice though.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Urist Imiknorris

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #26 on: December 24, 2009, 12:27:32 am »

EVERY SINGLE GOD ****ED FORT IM IN THIS HAPPENS.

GOOD GOD I HAVE BROUGHT DOOM TO US ALL

kings lodgings will be nice though.

You get mauled by a fire man?

I'm still trying to figure out the "Dwarf cancels rest: Interrupted by Fire Man."

Did it ninja its way into the bedrooms and wake you up just to remind you IT WILL ALWAYS BE WATCHING, and then leave?
« Last Edit: December 24, 2009, 12:35:31 am by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Dermonster

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  • Break the world, see what falls out.
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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #27 on: December 24, 2009, 02:11:37 am »

In every fort i have ever been in, i get killed EX: avernum mod community, and tongsdale

the only one i've had luck in so far is niltosed, and thats not a standard community, i think
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Dermonster

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #28 on: December 27, 2009, 06:03:36 pm »

aaaaaaaaaaaaaaaaaaaaaaaaaaa are you working on it? aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Randall Octagonapus

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Re: Nazusharel: Bloodwaters, a Community fortress
« Reply #29 on: December 27, 2009, 06:35:28 pm »

can  I have dwarf once you get some Immigrants
I dont care what profession
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would you like a slice of one humped camel cheese or two humped camel cheese on that elf burger?
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