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Author Topic: DF MUD Development Thread  (Read 31866 times)

Katsuun

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Re: DF MUD Development Thread
« Reply #45 on: March 14, 2009, 07:10:50 am »

Sorry guys, but something just came up, and I dont know if I can make it tonight. I might still be there, but its no longer guaranteed...
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

eerr

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Re: DF MUD Development Thread
« Reply #46 on: March 14, 2009, 12:59:37 pm »

more descriptions : P.

"you dig northwest towards the sky
if several below:"you dig towards the mountainhome/ away from the mountainhome
average location of all rooms?
"you dig southeast towards the center of the earth.

also, tomorrow is fine for me, just make sure you're very firm about yes/no/maybe.

« Last Edit: March 14, 2009, 01:33:21 pm by eerr »
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Tahin

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Re: DF MUD Development Thread
« Reply #47 on: March 14, 2009, 06:15:36 pm »

If Katsuun shows up, we'll do it tonight, if not (which it sounds like is probably going to be the case) then we'll try same time tomorrow. How does that sound for everyone?
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eerr

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Re: DF MUD Development Thread
« Reply #48 on: March 15, 2009, 01:41:25 pm »

My initial unix adaptation is complete. :P
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Tahin

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Re: DF MUD Development Thread
« Reply #49 on: March 15, 2009, 02:59:02 pm »

That means you're figuring out file navigation?

Let's try this meeting thing again today. 6 o'clock.

Also, try to avoid using Ed where possible. I'd really prefer you people didn't screw around with lib files without at least asking first, despite the fact that you technically do have access to them.
« Last Edit: March 15, 2009, 03:12:51 pm by Tahin »
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Tahin

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Re: DF MUD Development Thread
« Reply #50 on: March 15, 2009, 08:50:40 pm »

Don't mean to double post, but uh- Katsuun? You still alive?
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Hawkfrost

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Re: DF MUD Development Thread
« Reply #51 on: March 15, 2009, 08:52:57 pm »

He hasn't been on since 12.
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Tahin

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Re: DF MUD Development Thread
« Reply #52 on: March 15, 2009, 10:04:32 pm »

Yeah... This worries me. I sent him an email. Hopefully he hasn't been kidnapped, or something.

...He was just starting to "get it," too...
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Katsuun

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Re: DF MUD Development Thread
« Reply #53 on: March 16, 2009, 06:14:19 am »

Sorry guys. I just found out that my schedule pretty much keeps me off-line weekdays and nights. So I'll be on only once, twice a week probabaly. So, I might be less useful than before (assuming I was even useful).
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Tahin

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Re: DF MUD Development Thread
« Reply #54 on: March 16, 2009, 05:44:10 pm »

Hm... I've been thinking about this, Katsuun. If you're capable of working semi-independently, then you might still be useful to me, but you'd need to mostly teach yourself the language and be able to work on things based on very specific instructions. If you don't think you can do that, then you will still be useful as I'll need a few general staff members around to serve as moderators and roleplay npcs when they come into play. However, if you aren't going to be able to help right now, I'll remove you from the staff list until such time as the situation changes.
Do you think you could act semi-independently within your schedule?
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Katsuun

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Re: DF MUD Development Thread
« Reply #55 on: March 17, 2009, 06:08:14 am »

Probably, I think you've taught me enought to pick up the rest on my own. I'll try it out and see what happens.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

eerr

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Re: DF MUD Development Thread
« Reply #56 on: March 17, 2009, 02:11:35 pm »

Scratch that, DF MUD is up again
« Last Edit: March 17, 2009, 02:36:43 pm by eerr »
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Tahin

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Re: DF MUD Development Thread
« Reply #57 on: March 17, 2009, 04:27:51 pm »

My internet keeps going down. It's either my shitty ISP or the shitty antennae they've given me.

Anyway, once basic digging, crafting and resource gathering are done, I'll move everything over to a host. That will probably be a free or "free" host, given that I don't have enough money to pay the ~10 dollars a month that seems to be standard in MUD hosting.
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Davion

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Re: DF MUD Development Thread
« Reply #58 on: March 17, 2009, 06:31:22 pm »

You can pay quarterly or yearly with MudMagic

Not too bad.
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Tahin

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Re: DF MUD Development Thread
« Reply #59 on: March 18, 2009, 01:38:26 am »

There's no way I could pay that kind of money. I've emailed a "free" host to see if he's interested. We'll see how this works out.
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