Finally... > Forum Games and Roleplaying
Evolution - Remastered Turn 3 - WIN!...but mostly fail... - 1 Spot Open
Sean Mirrsen:
Why do I instantly think "battletech" when I look at that map? I presume the "-1" refers to height level?
I don't have the time to play, but I'll keep an eye on this game.
Duke 2.0:
Name: Volo
Diet: Omnivore. While the Volo can eat plant matter and grass, it generally hunts for food.
Physical: The Volo are plains runners, and thus are not adapted to living underwater. They have strong limbs for running across the open spaces of their habitat. They have basic manipulators for interacting with their environment, but they use their relatively strong legs to stamp food to death. To help with this they have slightly better eyesight to aid in finding prey.
Environmental: The Volo know some basic tools and how to work stone with these tools. They have used their knowledge of Construction to make basic huts built into the sides of large boulders. They can make fire for cooking. They also know how to dig shallow ditches, which they sometimes use for basic traps and help in construction.
Social Abilities: The Volo use a fast, almost bark-like language to communicate through hunts. A Shaman leads every pack.
Combat abilities: Volo generally stomp their prey to death.
Special Abilities: None
Basically, level one everything except legs, which start at 3, manipulators which start at level 2 and eyesight which start at level 2.
Starts on F-14
Also, any suggestions that make desert tiles perfectly fine to the Volo is appreciated. Otherwise some major aqueducts will be made in the future.
NUKE9.13:
Um, ooh, reserved.
I can do this.
Seriously.
EDIT:ANT PEOPLE. THEY'RE EVERYWHERE.
Take an ant colony. Watch all the little workers work together, at no profit to themselves. See how just the one ant ever breeds. See how they construct constructions, without tools, that we could never achieve. Now make them sentient. A single living being, which can send parts of itself out hunting, exploring, building. It quickly constructs a shell for itself. The queen resides within, protected by layers of mud, twigs, and other ants. Colonies of sentients work together to construct farms- they could do it before, why not now? They gather plants, and feed them to smaller insects, which are stored within the colony. These smaller insects provide food for the individual 'cells' of the colony- because when I said ants, I meant anything antlike, and these are carnivorous.
Two colonies are required to breed, but either of the two can provide the princess.
Diet:A complete colony eats only plants: herbivore(2EP). Individual cells eat captive insects which are fed with these plants.
Physical:Each colony can control a large area of ground, using workers. This gives a colony the impression of Extended eyesight(Rank 2:5EP), manipulators(Rank 3:9EP) and vibration sense (Rank 1:2EP).
Environmental:Colonies have learnt create a special kind of worker with special grasping appendages. These tool-workers are few, but their mastery of tools makes them very valuable, especially in farming: Tools(Rank 1:2EP), farming(Rank 1: 2EP).
Social abilities:Colonies use messengers to carry pheromone messages to other colonies. This is inefficient, being equivalent to everyone talking to each other by sending letters, but it gets the job done. Language(Rank 1:2EP)
Groups of colonies work together to protect new colonies and farms, but their is no government.
Combat abilities: A colony that is attacked will respond with swarm tactic-soldiers. So, uh, Natural Soldiers (Everyone's a fighter, no one's experienced. Rank 2: 5 EP). Soldiers bite enemies- poisoned bites, they have. Poison Attacks (Rank 2: 5EP).
Special abilities: None of the listed ones.
Please point out everything I did wrong. Because I know I did. I just made up the combat abilities.
Shades:
I kind of want to play but have no idea what I should do.
Name: Zaniah
Diet: The Zaniah enjoy both plant and meat matter and are able to consume both. {Omnivore (2ep)}
Physical: The Zaniah are happiest in forest environments where their natural ability to blend in with their surroundings {Camouflage (2ep)} keeps them safe, but they are able to live elsewhere and even swim if needs be. {Land Bound (2ep), Legs (3ep), Manipulators (3ep)}. From a young age they are taught to hunt for their food and quickly develop excellent senses {Vibration Sense (3ep), Extended Eyesight (3ep)} for detection of both predators and prey.
Environmental: The Zaniah are social animals tending to live in extended family clusters. They consider themselves experts in both Construction (2ep) and using Tools (2ep). Their society has recently developed skills at Fire-making (2ep) and Hut building (2ep) providing them shelter and warmth in the cold seasons.
Social Abilities: Having recently developed fire-making a few of the Zaniah have developed belief in Shamanism (2ep) which is quickly spreading through their society. Being telepathic animals the Zaniah have developed high levels of Language (3ep) and communication skills.
Combat abilities: none
Special Abilities: The mentally tough Zaniah {Psychic Prowess (3ep)} the Zaniah have developed a kind of mental method of communication {Telepathy (2ep), Telepathic Domination (2ep)} that takes advantage of their language skills as well as the ability to project just images and emotions. They have also have the ability to calm there nervous system and aid the body in Healing (2ep) itself.
Shikogan:
--- Quote from: Sean Mirrsen on March 11, 2009, 06:35:39 am ---Why do I instantly think "battletech" when I look at that map? I presume the "-1" refers to height level?
I don't have the time to play, but I'll keep an eye on this game.
--- End quote ---
Haha yes sean, i did in fact use a battletech hex map generator to create this map. and yeah height level stuff i couldn't be bothered trying to get rid of.
Oh and sort of basic rules and stuff can be found in the other evolution threads, including my old one which failed disastrously.
I'm still trying to define rules and stuff so bear with me here.
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