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Poll

Distribution of Investigative roles

Only 1 of Agent, Detective, or Telepath
- 0 (0%)
All three are fine, as long as dopps can get them too
- 2 (16.7%)
As long as the overall balance works, any combination of roles is ok
- 7 (58.3%)
No preference
- 2 (16.7%)
Other: Specifiy below
- 1 (8.3%)

Total Members Voted: 12


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Author Topic: Paranormal Mafia: Rules Discussion Thread  (Read 7573 times)

NUKE9.13

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #60 on: April 13, 2009, 12:23:02 pm »

As long as the overall balance works... and as long as it's not jesusmodding.
The power of [cops] will be weakened by the fact that just because you're a cop doesn't mean you're a townie. Also, I have no preference for roles. None of them look to silly to me. As long as its balanced.
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Mephansteras

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #61 on: April 13, 2009, 12:29:24 pm »

What do you mean by jesusmodding?

In this case, the balance is handled by weights (+ for town, - for anti-town) and auto-balanced as much as possible by the script. So I won't be interfering.

Once I get the basic balances up I'll post the weights that I have, and people can give me feedback on any that seem out of whack.
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Alexhans

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #62 on: April 13, 2009, 12:40:46 pm »

yeah but you should consider the third party roles and make the kills simultaneous.  All kills are made at the same time.  Not what happened with Solifuge and us.
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Pandarsenic

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #63 on: April 13, 2009, 03:27:10 pm »

Y'know, as much as I enjoy having computers do everything for me, situations like the 3 vets are why I prefer to assign roles through a combination of Random.org and human adjustment where necessary...
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Mephansteras

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #64 on: April 13, 2009, 03:30:51 pm »

Well, yeah. I'll review it for sanity before it goes out. I just overestimated the effect that the Exterminator would have on the game last time, which is why I allowed it.

There won't be more than 1 of any given role per side this time, so that should help even things out a bit.
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Pandarsenic

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #65 on: April 13, 2009, 04:02:34 pm »

MMmmm....

I think I'll join Round 3, then.
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Mephansteras

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #66 on: April 13, 2009, 08:44:10 pm »

What do people think about improving the Psychic Warden's ability to being able to role-block anyone? Right now it's pretty powerful as a Dopp role and generally useless for the town.
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Zai

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #67 on: April 13, 2009, 08:55:22 pm »

Sure. Sounds okay to me.
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Archangel

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Re: Paranormal Mafia: Rules Discussion Thread
« Reply #68 on: April 14, 2009, 03:25:02 am »

Re Poll: I think there should be a maximum of one investigative role per side.
Re Psychic Warden: That sounds like a good idea.
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