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Author Topic: Trap comp experiments  (Read 2334 times)

BurnedToast

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Re: Trap comp experiments
« Reply #30 on: March 27, 2009, 12:39:14 am »

Hmmm... oh well. Myth busted I guess. I wonder what caused my opponents to burst into flames last time. Maybe I should dig up that old copy of DF I have somewhere.

I've tried playing with both heat and burn damage types. Originally I did get things to set on fire when damaged by heat type weapons,  I was unable to replicate the results when I tried again on a clean install (the original tests were on a very heavily modded install with so many changes I didn't even remember them all).

So I don't know. I don't think heat or burn will light things on fire... but I'm not willing to rule it out totally yet, more testing is needed.

Edit: just did some more testing with HEAT damage, and despite many dead elves it didn't seem to set anything on fire. I didn't try BURN damage, maybe some other time.
« Last Edit: March 27, 2009, 01:13:13 am by BurnedToast »
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Blakmane

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Re: Trap comp experiments
« Reply #31 on: March 27, 2009, 02:07:50 am »

I thought heat damage set things on fire as a critical effect? So, it wouldn't happen every time, but there would be a probability.
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RAM

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Re: Trap comp experiments
« Reply #32 on: March 27, 2009, 02:08:10 am »

I DID check to see if a trapcomp with HEAT or BURN triggered fire. It did not. I tried it in both spike format and weapon trap format (by jiggering a dwarf to sleep on the trap). Still nothing.
Yeah, but it must have been funny...
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Blakmane

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Re: Trap comp experiments
« Reply #33 on: March 27, 2009, 02:20:14 am »

I thought heat damage set things on fire as a critical effect? So, it wouldn't happen every time, but there would be a probability.

I tested this and couldn't set anything on fire. Maybe it was a feature that has been removed?
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BurnedToast

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Re: Trap comp experiments
« Reply #34 on: March 29, 2009, 12:16:26 am »

I thought heat damage set things on fire as a critical effect? So, it wouldn't happen every time, but there would be a probability.

I killed quite enough elves that I would have gotten some criticals, and yet there was never any fire anywhere.
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kefkakrazy

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Re: Trap comp experiments
« Reply #35 on: March 29, 2009, 02:24:35 am »

I thought heat damage set things on fire as a critical effect? So, it wouldn't happen every time, but there would be a probability.

I tested this and couldn't set anything on fire. Maybe it was a feature that has been removed?

Heat and burn damage is still both pretty hardcore-all three of the "special damage types (gore, burn, heat) are really nasty. In particular, I've noticed that gore tends to deal much worse wounds than the damage would indicate-this is why lashers are still dangerous when whips have a damage rating of 20.
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LegoLord

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Re: Trap comp experiments
« Reply #36 on: March 29, 2009, 07:41:42 am »

What about cold damage?  I've never tried that out before.
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kefkakrazy

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Re: Trap comp experiments
« Reply #37 on: April 01, 2009, 08:40:57 pm »

I've switched mine over to ten hits of 10-point slashing. Gore is too hardcore :3
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DanielLC

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Re: Trap comp experiments
« Reply #38 on: April 02, 2009, 12:06:25 am »

From the DF Wiki on heat attacks

December 13, 2007
Quote
Heat has attack messages almost similar to burn.  However, it may be somewhat related to temperature, as when a creature is killed by a "heat" attack, it's corpse ignites (this was tested with a spirit of fire-like creature though).

December 14, 2007
Quote
Heat has attack messages almost similar to burn.  This attack is more related to temperature than burn attacks.  When a creature is killed by heat attacks, it's body ignites.  It's unknown that fire-immune creatures are effected by this attack.

By the way, the second edit was by the same person as the first.

I suggest finding the version of DF that was current as of 12/14/07 and testing it.
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