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Author Topic: Warhammer40K MMO  (Read 5299 times)

Keilden

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Re: Warhammer40K MMO
« Reply #30 on: April 06, 2009, 04:20:28 am »

Lol why does the SM get a negative offense and defense.
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FoboslC

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Re: Warhammer40K MMO
« Reply #31 on: April 06, 2009, 04:36:35 am »

Though I think they'll add in more stuff then what you just saw, because otherwise, though I love Warhammer 40K, it seems like I'd have more fun playing Too Human then the Space Marine game that's coming out.

And yes, the finisher move highlights, which besides giving you more rich backgrounds to look at for a few minutes before moving on to kill the next Chaos Space Marines, doesn't seem like much. I'll likely wait for a friend to tell me how it is before I even think of buying it.

As for the MMO, which is a little more on topic...

I think it won't be so interesting, if it isn't an FPS. If its another Third Person RPG with guns, then screw it, I'd rather shell out a monthly fee for Steam and play some good games that WON'T kill my PC. However, if they managed, and I tell you, I hate MMO's for over-hype and MANY other reasons, to make an awesome FPS Warhammer 40K game, where PVP brings to mind an awesome mass battle like DoW, then I might shell out some money to play.

But usually, as WH Online wasn't all that great in my eyes, games that *should* have been awesome, are far below the mark. MMO's not excluded.

No more RPG crap. Grinding trails. Equipment Sales. And no more goddamn idiotic communities that I just want to drown in a toilet.

WorkerDrone, has spoken.
Keep dreaming. MMOFPSes are impossible with the current equipment. They'd require way more bandwidth than anyone has, and the servers would need processing power that even NASA would envy.
Wrong. Planetside. This. That blizzard MMO they planning is goin o be MMOFPS too.
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Keilden

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Re: Warhammer40K MMO
« Reply #32 on: April 06, 2009, 04:46:16 am »



Wrong. Planetside. This. That blizzard MMO they planning is goin o be MMOFPS too.

It is? Maybe Starcraft Ghost reborn as a MMO?
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Mephisto

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Re: Warhammer40K MMO
« Reply #33 on: April 06, 2009, 10:16:35 am »

Keep dreaming. MMOFPSes are impossible with the current equipment. They'd require way more bandwidth than anyone has, and the servers would need processing power that even NASA would envy.
The MMOFPSRPG Hellgate wasn't extremely resource heavy. Unless you mean something else by MMOFPS.
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DJ

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Re: Warhammer40K MMO
« Reply #34 on: April 06, 2009, 10:49:23 am »

By MMOFPS I mean something where you could have a battle involving at least 500 people on each side, all fighting on a single continuous maps (so you can get killed by artillery that's ten miles away from you). If you can only have a hundred or so total players in a single battle, than what you have is just a MMO lobby for a normal FPS.
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Servant Corps

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Re: Warhammer40K MMO
« Reply #35 on: April 06, 2009, 10:58:09 am »

MMOFPS.

Massively Multiplayer Online First Person Shooter.

So, if it is a FPS, and it is massive, and it is mulitplayer, and it is online, then it is an MMOFPS.

DJ, I'm not even sure any MMORPG has 100 people on each other of the battlefield. You're going to call them non-MMORPGs?
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DJ

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Re: Warhammer40K MMO
« Reply #36 on: April 06, 2009, 11:12:19 am »

I guess I had the wrong impression about MMORPGs then (I never played any). But anyway, in MMORPGs the point isn't so much to have huge battles as it is to have a huge number of people to outgrind. You don't even need to ever see them, you just need to see you have better skills and equipment than 80% of other people on that server. In FPSes the whole point is to shoot other people, so if you can't shoot at massive numbers of other people it's not an MMOFPS. I mean, if you slapped some kind of a 3D lobby on Battlefield 1942, would it suddenly become an MMOFPS? I say no - it'd just become an FPS with annoying and slow interface.
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Virtz

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Re: Warhammer40K MMO
« Reply #37 on: April 06, 2009, 11:27:10 am »

I'm sorry for all those exited for wh40k: sm, but instead of aknowledging it's existence after a few weeks as usual, THQ stopped C&Ding people after a while and act as if it doesn't even exist. The apparent abandonment coincides with a riot on the dow2 forums when somebody apparently analyzed every single pixel and came to the conclusion that the protagonist's storm bolter has one barrel instead of two and the forum population started denouncing it as a "mutilation of the setting"(the only reply i can find in the relevant post that isn't affected by the language filter) as well as demanding a boycot.
Obviously, that's the only thing they saw wrong with a mediocre looking TPS. I've never seen these posts, but even if they exist and the primary concern is one barrel as you say, then THQ doesn't care. Bolters in DoW were machineguns rather than mini-rocket launchers, yet I didn't see DoW cancelled. I think you're just being butthurt that people don't like what apparently you liked.

In short, 40k fanbois are kneejerking inovationphobes and THQ presumably canned the game to please them.
A single barrel is innovation now? Or do you mean a Punisher clone in the WH40k setting is supposed to be innovative? This really reminds me of FO3 - if you don't like this Oblivion clone, then you're obviously against change!

By MMOFPS I mean something where you could have a battle involving at least 500 people on each side, all fighting on a single continuous maps (so you can get killed by artillery that's ten miles away from you). If you can only have a hundred or so total players in a single battle, than what you have is just a MMO lobby for a normal FPS.
WWII Online, then? It's got a big, continuous map of a "small" (as in bigger than other non-randomly-generated game worlds) chunk of Europe. And it's about Operation Flashpoint level realistic.

Also, I thought Planetside worked like that as well. Although I've never played it due to negative reputation on spawn camping and level/equipment differences.
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Sowelu

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Re: Warhammer40K MMO
« Reply #38 on: April 06, 2009, 01:40:03 pm »

I'm sorry for all those exited for wh40k: sm, but instead of aknowledging it's existence after a few weeks as usual, THQ stopped C&Ding people after a while and act as if it doesn't even exist. The apparent abandonment coincides with a riot on the dow2 forums when somebody apparently analyzed every single pixel and came to the conclusion that the protagonist's storm bolter has one barrel instead of two and the forum population started denouncing it as a "mutilation of the setting"(the only reply i can find in the relevant post that isn't affected by the language filter) as well as demanding a boycot.

In short, 40k fanbois are kneejerking inovationphobes and THQ presumably canned the game to please them.

Okay, I guess that's possible.  But somehow this seems more likely to me:

"Oh hell, Marketing and the CEO just tried playing the game and realized that it sucks and that the cinematic sequences are awful and there's no gameplay after the first five minutes.  This not only will never sell, it'll give our company a bad name...  I know!  Let's cut our losses and blame it on the fanboys!"
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Org

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Re: Warhammer40K MMO
« Reply #39 on: April 06, 2009, 01:45:49 pm »

Actually, the gun looks like a bolter.
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Servant Corps

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Re: Warhammer40K MMO
« Reply #40 on: April 06, 2009, 02:31:33 pm »

Come to think of it, why did they change bolters to be machine guns instead of keeping them as glorified RPGs? Why can't Space Marines run around shooting random Orks with Rocket Propelled Grenades?
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Org

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Re: Warhammer40K MMO
« Reply #41 on: April 06, 2009, 02:32:05 pm »

Come to think of it, why did they change bolters to be machine guns instead of keeping them as glorified RPGs? Why can't Space Marines run around shooting random Orks with Rocket Propelled Grenades?
When was this?
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Virtz

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Re: Warhammer40K MMO
« Reply #42 on: April 06, 2009, 02:43:51 pm »

Come to think of it, why did they change bolters to be machine guns instead of keeping them as glorified RPGs? Why can't Space Marines run around shooting random Orks with Rocket Propelled Grenades?
When was this?
Dawn of War? They pretty much act like common machineguns there. Whereas according to WH40k lore, they're supposed to fire self-propelled projectiles which explode after piercing the target. Although with weapons like this, I wonder how it ever comes down to melee in the WH40k universe.
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Org

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Re: Warhammer40K MMO
« Reply #43 on: April 06, 2009, 02:44:57 pm »

I think its small explosions. Like, to mess with their internal organs, by ripping them apart in a small explosion. Not like a missile launcher
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Virtz

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Re: Warhammer40K MMO
« Reply #44 on: April 06, 2009, 03:16:06 pm »

I think its small explosions. Like, to mess with their internal organs, by ripping them apart in a small explosion. Not like a missile launcher
Well, maybe, but they fire too fast, just sort of pass through targets and don't really do much damage. For something that's supposed to tear through bodyarmour and explode in the enemy, they acted pretty underwhelmingly in DoW.

I recall Final Liberation and Chaos Gate keeping ranged combat much more lethal. I'm pretty clueless as to how they actually work in tabletop, though.
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