I'm sorry for all those exited for wh40k: sm, but instead of aknowledging it's existence after a few weeks as usual, THQ stopped C&Ding people after a while and act as if it doesn't even exist. The apparent abandonment coincides with a riot on the dow2 forums when somebody apparently analyzed every single pixel and came to the conclusion that the protagonist's storm bolter has one barrel instead of two and the forum population started denouncing it as a "mutilation of the setting"(the only reply i can find in the relevant post that isn't affected by the language filter) as well as demanding a boycot.
Obviously, that's the only thing they saw wrong with a mediocre looking TPS. I've never seen these posts, but even if they exist and the primary concern is one barrel as you say, then THQ doesn't care. Bolters in DoW were machineguns rather than mini-rocket launchers, yet I didn't see DoW cancelled. I think you're just being butthurt that people don't like what apparently you liked.
In short, 40k fanbois are kneejerking inovationphobes and THQ presumably canned the game to please them.
A single barrel is innovation now? Or do you mean a Punisher clone in the WH40k setting is supposed to be innovative? This really reminds me of FO3 - if you don't like this Oblivion clone, then you're obviously against change!
By MMOFPS I mean something where you could have a battle involving at least 500 people on each side, all fighting on a single continuous maps (so you can get killed by artillery that's ten miles away from you). If you can only have a hundred or so total players in a single battle, than what you have is just a MMO lobby for a normal FPS.
WWII Online, then? It's got a big, continuous map of a "small" (as in bigger than other non-randomly-generated game worlds) chunk of Europe. And it's about Operation Flashpoint level realistic.
Also, I thought Planetside worked like that as well. Although I've never played it due to negative reputation on spawn camping and level/equipment differences.