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Author Topic: Balance in War Games  (Read 2762 times)

yamo

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Re: Balance in War Games
« Reply #15 on: April 03, 2009, 02:27:58 am »

Sounds to me like the difference between a wargame and a strategy game.  A war game should be realistic.  A strategy game should be balanced.
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Neonivek

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Re: Balance in War Games
« Reply #16 on: April 03, 2009, 04:36:46 pm »

Sounds to me like the difference between a wargame and a strategy game.  A war game should be realistic.  A strategy game should be balanced.

Naw, War games can be balanced and Strategy games can be unbalanced.

War is more of a subset of strategy to me.
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IndonesiaWarMinister

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Re: Balance in War Games
« Reply #17 on: April 03, 2009, 05:56:11 pm »

Sounds to me like the difference between a wargame and a strategy game.  A war game should be realistic.  A strategy game should be balanced.

Naw, War games can be balanced and Strategy games can be unbalanced.

War is more of a subset of strategy to me.

I think war is more realistic. Like... realistic scale, realistic armours, realistic weapons.

Hard-SF, I think.
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Sowelu

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Re: Balance in War Games
« Reply #18 on: April 03, 2009, 06:18:29 pm »

Strategy games involve little or no chance.  Wargames respect the importance of chance and uncertainty in war.  Thus, outside of computers anyway--you can usually play a strategy game with no dice, but you can't play a wargame without them.

D&D, after all, evolved directly from wargaming.
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Neonivek

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Re: Balance in War Games
« Reply #19 on: April 03, 2009, 08:24:53 pm »

Careful you may be falling into the RPG Fallacy where you take common elements and apply it to the genre.

Afterall many Strategy games are all luck or heavily impacted by luck.

Fantasy General for example is pretty much "Panzer General" with spells and fantasy creatures.

Anyhow looking into the Genres it seems that a Wargame is a subset of the strategy genre. Given that Fantasy General has minor differences between it and Panzer General I can only assume that a Wargame involves historical wars.

So the next job would be to find a "Wargame" that involves entirely made up events on another planet.
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mainiac

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Re: Balance in War Games
« Reply #20 on: April 03, 2009, 11:04:20 pm »

Heh the last time I played HOI2 as UK I managed to keep germany from getting anywhere and defeated them in like early 41.

Last game I played was as poland.  I lasted until about '41 before losing lwow and thus the war...  fun times.  Trying to take on the big bad with poland or republican spain is much more fun then steam rolling 'em with england or soviets IMHO.
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Deadmeat1471

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Re: Balance in War Games
« Reply #21 on: April 05, 2009, 11:11:22 am »

'People want balance so they can play competitively'

Are you suggesting real war is not a contest?

All wars are unequal, and all major wars are close to equal strength on either side (or one side would win quick or give up) usually its diplomacy and good strategy that wins the war, not 'whether hitl0r has teh haxxor skillz to beat all dem allies'

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Virex

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Re: Balance in War Games
« Reply #22 on: April 05, 2009, 12:56:24 pm »

That argument is based upon the very, very flawed assumption that a developer would put a realistic implementation ahead of an implementation that helps gameplay. It might be fun once in a while to play the weak faction, but in the end most people want a game where the factions have roughly equall chances if played right. That way, who wins is decided by skill with a certain faction and the game, and not the faction choice in itself.
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Sergius

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Re: Balance in War Games
« Reply #23 on: April 05, 2009, 03:29:41 pm »

It's the developer's job to find balance between troops/costs/factions/whatever, it's up to the players if they want to handicap one side or the other, and there are usually ways to do that (if better units are more expensive, give the side with the better units more money to spend).

Happy?
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vitaoma

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Re: Balance in War Games
« Reply #24 on: April 05, 2009, 05:53:54 pm »

I think you're right and balance shouldn't be 100% if the scenario, resources etc are random, but if you have always the same stuff and same scenario all of your tactics should be beaten by the enemy after playing a couple times.
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Keiseth

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Re: Balance in War Games
« Reply #25 on: April 05, 2009, 07:50:24 pm »

Not precisely what was meant, but I'd like to see more slightly unbalanced maps. I hate (hate) *HATE* maps that are basically two(+) identical halves(sides). Sure, it makes it "fair" enough, but it's boring as all get-out. I wouldn't mind being at a small disadvantage if the map was interesting.
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Asheron

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Re: Balance in War Games
« Reply #26 on: April 05, 2009, 08:11:45 pm »

Not precisely what was meant, but I'd like to see more slightly unbalanced maps. I hate (hate) *HATE* maps that are basically two(+) identical halves(sides). Sure, it makes it "fair" enough, but it's boring as all get-out. I wouldn't mind being at a small disadvantage if the map was interesting.
Stay away from anything that even reeks Supreme Commander then. I remember all the maps being perfect mirrors. The horror. It really fucked up the "feeling" of the game a lot, atleast for me. I can't remember other games that have this though.
« Last Edit: April 05, 2009, 08:13:43 pm by Asheron »
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Strife26

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Re: Balance in War Games
« Reply #27 on: April 05, 2009, 10:54:48 pm »

I just hate games that claim to be realistic. Looking at C & C Generals.
5 main battle tanks can't stop a single truck before it can ram them? And they can't have any machine guns?


I also tend to dislike any tank with multiple main guns. Until I get to use them, of course.
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Gunner-Chan

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Re: Balance in War Games
« Reply #28 on: April 05, 2009, 10:56:03 pm »

I just hate games that claim to be realistic. Looking at C & C Generals.
5 main battle tanks can't stop a single truck before it can ram them? And they can't have any machine guns?

Crap like that is why I moved on to Steel Panthers.
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