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Author Topic: The Dwarven Magma Cannon  (Read 57023 times)

nahkh

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The Dwarven Magma Cannon
« on: April 09, 2009, 04:57:54 pm »

So. I've been playing with the idea of a pressurized magma cannon for a while now. The opportunity presented itself while I was trying out a method for using cast obsidian for aboveground construction.
Without further ado I give you: The Dwarven Magma Cannon.
Map:http://mkv25.net/dfma/map-5437-thedarkfortress
This is just after the first test firing.
Here's a pic of ground zero:

You may note that at the moment the cannons range is about five feet, but I say that the utter destructive power of the device makes up for it. Five feet is plenty when the blast radius is measured in tens of squares.
Unfortunately I couldn't get a video of the test firing. 40d11 is camera shy.

Comments and suggestions, please.
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zchris13

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Re: The Dwarven Magma Cannon
« Reply #1 on: April 09, 2009, 05:54:39 pm »

I think Armok just barfed on your fort.
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nahkh

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Re: The Dwarven Magma Cannon
« Reply #2 on: April 09, 2009, 06:06:25 pm »

Heh, possibly.
You have no idea how many fires I've started in this fort :D
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Salmeuk

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Re: The Dwarven Magma Cannon
« Reply #3 on: April 09, 2009, 06:10:18 pm »

So how does it work?
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timmeh

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Re: The Dwarven Magma Cannon
« Reply #4 on: April 09, 2009, 06:12:31 pm »

This redefines dwarven engineering... if you discover a way to extend the range you need to put a construction guide for it on the wiki.

I may have to try this some time, see if I can't build it over a pit for goblins and elves...
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Rysith

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Re: The Dwarven Magma Cannon
« Reply #5 on: April 09, 2009, 06:25:13 pm »

This redefines dwarven engineering... if you discover a way to extend the range you need to put a construction guide for it on the wiki.

I may have to try this some time, see if I can't build it over a pit for goblins and elves...

The magma cannon will always have a short range. However, what you really need is an orbital magma cannon: pump the (massively pressurized) magma up to the top of the map, build a floor with hatches so you can fire the magma cannon at any spot on the map, laugh as magma rains from the skies on the heads of your puny enemies.
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nahkh

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Re: The Dwarven Magma Cannon
« Reply #6 on: April 09, 2009, 06:36:33 pm »

Rysith:
It might be possible to devise something to at least direct the fire better.
And I agree with the orbital fire idea. The system I currently use for magma transfer is directly applicable for that purpose. Some kind of a grid perhaps?

Salmeuk:
Perhaps this schematic will clarify things.

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Jackrabbit

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Re: The Dwarven Magma Cannon
« Reply #7 on: April 09, 2009, 06:37:50 pm »

Utterly fantastic. you really do deserve the violent dwarven equivalent of a nobel peace prize
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inaluct

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Re: The Dwarven Magma Cannon
« Reply #8 on: April 09, 2009, 06:41:38 pm »

Maybe the community should get together to make some sort of "Prize for Dwarven Engineering" or something. We could have a small panel of judges, and we could award titles for people who come up with stuff like this.
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Foa

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Re: The Dwarven Magma Cannon
« Reply #9 on: April 09, 2009, 07:26:44 pm »

I've just made an idea on how to effectively utilize this beta model for actually EFFECTIVE use, and exploits an engine bug...
« Last Edit: April 09, 2009, 07:32:27 pm by Foa »
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Jackrabbit

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Re: The Dwarven Magma Cannon
« Reply #10 on: April 09, 2009, 07:27:29 pm »

Fantastic, do tell.
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Foa

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Re: The Dwarven Magma Cannon
« Reply #11 on: April 09, 2009, 07:37:19 pm »

Fantastic, do tell.
It is an addition to my ideal thoughts of a badass Keep.

Hint: One time I mentioned something about a Magma Tower Run, you climb a tower, not only is said tower is tall, the pit it is placed in is flooding with magma, but this is completely irrelevant to said project being quoth to paper.

Foa cancels lurk; has activated DFPaint and MSPaint
Foa has Exitted MSPaint; Basic Print created...

It is a hall, that floods with magma/water, and when it is out of use the grates in the middle drain it, and send it back into the reservoir.

Said grates can be removed so that said invaders are sent into the fiery/watery depths.

« Last Edit: April 09, 2009, 08:13:26 pm by Foa »
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inaluct

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Re: The Dwarven Magma Cannon
« Reply #12 on: April 09, 2009, 08:25:10 pm »

I can't really tell what that's supposed to be.
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Foa

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Re: The Dwarven Magma Cannon
« Reply #13 on: April 09, 2009, 08:36:38 pm »

I can't really tell what that's supposed to be.
A hall and the large ass vat of magma, and the mechanisms need to flood it.
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Brodiggan

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Re: The Dwarven Magma Cannon
« Reply #14 on: April 09, 2009, 08:57:24 pm »

This redefines dwarven engineering... if you discover a way to extend the range you need to put a construction guide for it on the wiki.

I may have to try this some time, see if I can't build it over a pit for goblins and elves...

The magma cannon will always have a short range. However, what you really need is an orbital magma cannon: pump the (massively pressurized) magma up to the top of the map, build a floor with hatches so you can fire the magma cannon at any spot on the map, laugh as magma rains from the skies on the heads of your puny enemies.

Hmmmm.. Orbital Magma + a similar setup for water a z-level higher...

New plan, encase at least one fort in a solid block of Obsidian a minimum of 25 z-levels tall, and 25 tiles on a side.

Bonus points, carve out all the rock surrounding the cube of doom leaving only a few flimsy connecting bridges.

Bonus Bonus points... build a second smaller cube with a long winding 3-dimensional maze invaders must follow carved into it.. then collapse it with them inside.

Triple Bonus.. add a self destruct to your own cube to do the same.
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