Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Military, happy thoughts, and Flasks/Waterskins  (Read 192 times)

MaxZero

  • Bay Watcher
  • Doot doodoo de doo
    • View Profile
Military, happy thoughts, and Flasks/Waterskins
« on: May 17, 2019, 03:21:00 am »

Hi all

I had a little search on the subject of troops picking up waterskins and found some things that were a bit out of date so I figured I would ask.

I've made a very nice binfull of waterskins which the troops are all ignoring. Is there anything I do to at least encourage them to go and get one? In addition, a prior discussion on backpacks mentioned that Dwarves tend to switch backpacks, leaving claimed food to rot in places. Does this behavior still happen and/or does anyone use backpacks in their fort?

Secondly, do any of you guys give squads free time and other jobs around the fortress to satisfy unhappy thoughts like not doing anything creative? Are there other techniques to minimizing possible impact of these?

Cheers!
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Military, happy thoughts, and Flasks/Waterskins
« Reply #1 on: May 17, 2019, 07:44:06 am »

There are at least two issues with food and waterskins:
1. The old one is that militia that go off duty drop/store any food in their backpacks in their rooms (in a chest/bag if they have one) and never pick it up again. If out on the floor it rots and spreads miasma. I haven't seen that happening with waterskins.

2. Raiding is severely bugged in many aspects (including a crash inducing bug). One issue is that militia equipment tends to be dropped when raiders return and they all become civilians (despite the squad being on duty), and the waterskins seem to remain allocated to militia but never picked up again (often/always without any other waterskin being picked up either). Issue #1 stopped me from ever allocating food to militia, so I don't know how it (fails to) interact with raiding.

Bins cause issues of various kinds, as access to bin contents are subject to multiple bugs.

I try to have the winter as Rest and Recreation season in my fortresses to allow dorfs to pick up on socializing/praying/reading, although gobbo sieges and cleaning up the mess generated by them tends to make the occurrence spotty.

So far I haven't done anything to address work needs, apart from having all dorfs that have mooded in militia squads and give them one or two months of training per year (typically during autumn/winter [counting it as "recreation"]).
Logged

anewaname

  • Bay Watcher
    • View Profile
Re: Military, happy thoughts, and Flasks/Waterskins
« Reply #2 on: May 17, 2019, 01:00:33 pm »

I have about 50 waterskins being carried by dwarfs and I haven't changed their uniform or supply settings for 8+ dwarf years. Are your squads expected to carry supplies? Are they set to "Inactive = Uniformed"? Are they having problems equipping other uniform items (a failure to equip certain armor items might delay the wearing of backpacks and waterskins, in the same way that a dwarf that cannot pick up a crossbow will not equip the quiver and bolts)?

All military equipment except ammo is kept in bins and there are rarely conflict messages, but with Inactive=CivilianClothes, there might be spam when the squad goes on-duty as several dwarfs go for the same bin.

Training schedules are two months on-duty then one month off-duty, and every new migrant is given a "craft" skill. There are sets of workshops that auto-queue a few jobs each month or season and only allow lower-skilled dwarfs to work there. So, many Dabbling craftdwarfs, mostly weaponsmiths.

I have a few backpacks in use and have seen no rotted food but could have missed it. There is a stockpile for Refuse Items and food that becomes rotted would be moved there.
Logged
Vabok Ushatebal, Dwarven Child - Society flourishes when law breakers are punished
His second finger left hand is broken smashed open - One Kill: Ayara Playbrown the Brightness of Lights the cyclops

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Military, happy thoughts, and Flasks/Waterskins
« Reply #3 on: May 17, 2019, 04:00:38 pm »

Food stored in dorfs' rooms are not hauled to the refuse stockpile as they're marked as owned.
Logged

Pvt. Pirate

  • Bay Watcher
  • Dabbling Linux User
    • View Profile
Re: Military, happy thoughts, and Flasks/Waterskins
« Reply #4 on: May 18, 2019, 01:06:19 pm »

can i still sell owned stuff?
Logged
"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Symmetry

  • Bay Watcher
    • View Profile
Re: Military, happy thoughts, and Flasks/Waterskins
« Reply #5 on: Today at 09:01:45 am »

Food stored in dorfs' rooms are not hauled to the refuse stockpile as they're marked as owned.

dfhack has a periodic fix for this when run through LNP by default.
Logged