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Author Topic: What's going on in your fort?  (Read 3231359 times)

Magistrum

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Re: What's going on in your fort?
« Reply #54330 on: October 13, 2019, 05:42:55 am »

Besides, at least in my region, we usually refer to werewolves by the name of the person if we know them. So one would say "Adão broke down the door" instead of "The werewolf broke down the door".

Same for mula sem cabeça and other folklore creatures that work by transforming humans.
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Re: What's going on in your fort?
« Reply #54331 on: October 13, 2019, 12:17:07 pm »

I am setting up a massive power-generation contraption that may or may not work solely to power a pair of mine-cart rollers that will allow a mine-cart to bounce back and forth rapidly. This is so I can repeatedly trigger a pressure plate with the mine-cart, in order to trigger the repeating spikes at the bottom of a pit that invaders will dodge into in order to avoid weapon traps.

I also have yet to finish digging the pit that the repeating spikes will be placed in.

PRIORITIES!
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NordicNooob

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Re: What's going on in your fort?
« Reply #54332 on: October 13, 2019, 01:26:43 pm »

Just use a water based repeater? Make a 2x1x1 pit (1x2 with 1 depth) and stick a pressure plate on the bottom of it. Fill it with water and take a bucket out. Make the plate trigger on 7/7 water, and it'll trigger over and over. You'll have to drain/refill every time you want to hook something new up, but it'll not be a PITA like the power gen.
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #54333 on: October 13, 2019, 01:35:09 pm »

That won't work - pressure plates sends on signal when trigger is met, and off signal only when trigger hasn't been met for 99 ticks. I think you need something like 6 or 7 tiles for a wave repeater.

I do have saved link to someone's else's maximum rate raising spear trigger with powerless minecart + 2 plates, but I get the feeling the difficulty is the point.
Re: What's going on in your fort?
« Reply #54334 on: October 13, 2019, 02:01:56 pm »

Yeah, I have my fort set up to the point where it doesn't have any major problems except a lack of metals, so to stave off boredom i'm building a massively complex deadly trap corridor, so some simple design for a signal repeater would ruin some of the fun. Plus, if it works, the scale of the power generation will allow me to power pretty much any other massively complex engineering project I want.

EDIT: Floodgates can't close when water is covering them to 7/7 or something apparently? I just flooded a good chunk of my fort on accident. Whoops.
« Last Edit: October 13, 2019, 03:12:14 pm by !!Urist McMagmadiver!! »
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Re: What's going on in your fort?
« Reply #54335 on: October 13, 2019, 03:42:33 pm »

Floodgates can't close if there's an item in the way.

Also, reminder that floodgates work in opposite cycle of raised bridges, so if you set a plate to trigger on water past floodgate, it sends the signal to open the gate, not close it.

Pvt. Pirate

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Re: What's going on in your fort?
« Reply #54336 on: October 14, 2019, 11:39:17 am »

also if using a drawbridge, it cannot be destroyed by enemies or tantruming dorfs.
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Urist McUristUrist

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Re: What's going on in your fort?
« Reply #54337 on: October 14, 2019, 04:24:45 pm »

Fleeing thieves can attempt to jump through water. Those attempts can fail.
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Ulfarr

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Re: What's going on in your fort?
« Reply #54338 on: October 15, 2019, 03:21:15 pm »

Quote
The wrestler strikes the elf swordsman in the head with his (copper pickaxe) and the severed part sails off in an arc!
The elf swordsman has been knocked unconscious!

That's some next level immortality bullshit :o

And another:

Quote
The wrestler punches the elf swordsman in the left upper arm with his left hand and the injured part explodes into gore!
The force pull the left shoulder!
Ririli Ilireithithi, Elf Swordsman: I have improved my armor. I am very satisfied.

Ririli had already lost his right foot, right eyelid, lower lip, left ear and an idefinite number of his arteries have been torned open. Optimism!
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