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Author Topic: Face Palm moments you had in Dwarf Fortress  (Read 1423445 times)

DesuChan

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Re: Face Palm moments you had
« Reply #9735 on: April 08, 2016, 03:18:50 pm »

I don't have to much trouble with fortress mode, in terms of the basics anyway, but all my Adventure mode ventures end with me dying to a river cause I can't help but jump over them cause impatience. Which always ends with me dead, or maimed and then dead  :P My favorite death was swimming across a three tile river, made to the other side, and then died to a flash freeze 8)

My biggest screw up in Fortress mode would be attempting a high savage and evil embark after not playing the game for months and there was a new update. I didn't even last a season ;D
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Jerry The Hellbound

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Re: Face Palm moments you had
« Reply #9736 on: April 10, 2016, 12:57:28 pm »

Deleting the mod you were working on for like 3 days straight.
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

123nick

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Re: Face Palm moments you had
« Reply #9737 on: April 10, 2016, 08:35:07 pm »

Deleting the mod you were working on for like 3 days straight.

omg that must be horrible  :'( what mod was it? can u ever recover it?
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Pvt. Pirate

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Re: Face Palm moments you had
« Reply #9738 on: April 10, 2016, 08:40:54 pm »

designign a ramp/staircase and missing that the support for the ramps is being mined away and having to rebuild it over 10 levels.
luckily the miners could get out before starving.

Deleting the mod you were working on for like 3 days straight.
:( i feel with you.

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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Jerry The Hellbound

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Re: Face Palm moments you had
« Reply #9739 on: April 11, 2016, 10:01:24 am »

Yes, before i did some shameful advertising, and i pasted most of the main creature code, however it was outdated from what id made the whole day, so started from the morning (10am) down to like 6pm, but i knew exactly what i did so i could replicate it all. took me just a few hours, although it was a pain to copy everything from the phone to the computer due to me having no internet in it. Next day i did tho, so i could copy paste everything over
Also its the mod in my sig.
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Pvt. Pirate

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Re: Face Palm moments you had
« Reply #9740 on: April 11, 2016, 01:07:44 pm »

i had something simiar once modding meshes for oblivion:
i had to edit the original texturepaths manually from the original meshes into the modded meshes, meaning:
-load original mesh into nifskope
-mark object
-navigate to the texturepath
-copy texturepath
-switch to mod folder
-load mod mesh into nifskope
-mark object
-navigate to the texturepath
-paste texturepath
-save file as
-overwrite existing file? [yes]
-close both windows
-switch to original folder
-repeat

doing that for ~70 wallcarpets and banners and then forgetting to pack it somewhere for when i have to reinstall the game = all the work lost when i eventually could foresee destroying my install by having too many incompatible mods installed and no backups whatsoever :'( i decided to just not install the mod again :D
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Random_Dragon

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Re: Face Palm moments you had
« Reply #9741 on: April 11, 2016, 01:10:29 pm »

Ah, that feeling. Though also annoying is making a major change to a mod, realizing it won't work as intended only to realize you overwrote/saved over the old version.
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On DF Wiki On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Pvt. Pirate

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Re: Face Palm moments you had
« Reply #9742 on: April 11, 2016, 07:04:18 pm »

had that alot when editing meshes. that engine has a problem with alpha channels. if two objects with textureproperties set to use alphachannel as transparency overlap (are behind eachother) they will make that portion of rendered screen bright, sometimes rendering both objects invisible, like they become thin air.
that happened to my glass armor when i changed said property and texture.

i was unlucky as to overwrite my game files directly with the modded files.

back to topic: looking frustrated through Dwarf TheRapist trying to figure out why my two miners say they got no job, while a hell lot of work is designated -> they just got stuck because somehow they managed to not have an upwards ramp in that portion of the main staircase.

staircase concept works: every zlevel is protected by doors from the ones above and below.
embark on ruins goes fine so far. lost my expeditionleader legendary miner because the cistern wasn't done soon enough :(
I hope Urist McUselessMigrant will do well in replacing him. (he already got mining Lvl5 by now, but started at zero!)

my best miner diedtrying to channel during the "wet season" :,(
he was legendary+5 !!! :,(

it's very big burden on McUselessMigrant alias Miner Lvl8 shoulders now!

i forgot the pump operator dorf who kept pumping water, although he was drownign in his pumped water. i am laughing & crying now.
« Last Edit: April 11, 2016, 11:24:40 pm by Pvt. Pirate »
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Droggarth

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Re: Face Palm moments you had
« Reply #9743 on: April 12, 2016, 05:45:04 am »

Ugh, was looking for games on steam and a little bit from elsewhere to see if anything that strikes my fancy has popped up.. and nope.

I'm not sure what's worse, the fact that majority of games are empty shells of casual gameplay or the fact that I have had more fun in DF reading the randomly generated incoherent names in my generated world, FML. :-\

Point is once one has seen how so much more a game can be like DF is.. everything else that has been played and tried becomes a pile of bleh, at least for me it has had that effect. Have been "playing"/trying some of the other installed games on my computer and all I could think everytime about was "I wonder how I'm gonna mod this thing or that thing in DF and how am I gonna pull it all off".
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Jerry The Hellbound

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Re: Face Palm moments you had
« Reply #9744 on: April 12, 2016, 08:01:42 am »

Ah, that feeling. Though also annoying is making a major change to a mod, realizing it won't work as intended only to realize you overwrote/saved over the old version.
Yeah, what happenes to me is that I have a back up. And I normally edit the back up and update the one that I'm playing with. But I was editing the one I was playing with and the back up was around three months old. I overwritten the one I'm playing with the old one. Loosing all my progress
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

decev

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Re: Face Palm moments you had
« Reply #9745 on: April 12, 2016, 09:00:17 am »

Didn't know that gigantic pandas were grazers. Had one die in it's cage in the main stockpile like a year after the elves brought it over. Also didn't know that reanimating corpses somehow get released from their cage. Gigantic panda corpse killed and/or maimed some important dwarves. It would have been game over in 34.11

Also, almost without fail, the visiting mercenaries try to kill the undead wildlife and get killed doing so, causing undead visitor corpses to roam my map. Thanks guys.
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Pvt. Pirate

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Re: Face Palm moments you had
« Reply #9746 on: April 12, 2016, 12:12:03 pm »

i forgot the pump operator dorf who kept pumping water, although he was drownign standing in his pumped water. i am laughing & crying now. he then left the scene when the water was at height 7/7 and cancelled the job.
fixed that.
but now my dorfs again don't have access to the cistern as my fort lacks a chain for a well.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Plex

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Re: Face Palm moments you had
« Reply #9747 on: April 12, 2016, 08:42:39 pm »

I remember the first cistern I dug. I remember it very clearly.

I was very happy with it until I connected it with the river. I was completely ignorant of dwarven pressure mechanics back then and I was really freaked out when water started spraying out of the meeting hall. Fortress was done in a few ticks, but the lag was so bad it took more like 10 minutes to kill that one last dwarf in the attic wood stockpile.
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Libash_Thunderhead

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Re: Face Palm moments you had
« Reply #9748 on: April 13, 2016, 08:15:31 pm »

I was playing a reclaimed fortress. The game ran smoothly with 200 visible units, until suddenly fps dropped to 1 from 30.

I fixed it by exterminating all hungry heads using dfhack.

Then I checked their corpses and found some were near a door.
Then I remembered all pre-generated doors were set to pet impassable by default.
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Droggarth

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Re: Face Palm moments you had
« Reply #9749 on: April 14, 2016, 07:28:47 am »

Turns out all this time I got the arm, leg, joint, etc RELSIZE all wrong:

Spoiler (click to show/hide)

*epic double facepalm*
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"I'll make my own way." - Max Rockatansky
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