had that alot when editing meshes. that engine has a problem with alpha channels. if two objects with textureproperties set to use alphachannel as transparency overlap (are behind eachother) they will make that portion of rendered screen bright, sometimes rendering both objects invisible, like they become thin air.
that happened to my glass armor when i changed said property and texture.
i was unlucky as to overwrite my game files directly with the modded files.
back to topic: looking frustrated through Dwarf TheRapist trying to figure out why my two miners say they got no job, while a hell lot of work is designated -> they just got stuck because somehow they managed to not have an upwards ramp in that portion of the main staircase.
staircase concept works: every zlevel is protected by doors from the ones above and below.
embark on ruins goes fine so far. lost my expeditionleader legendary miner because the cistern wasn't done soon enough
I hope Urist McUselessMigrant will do well in replacing him. (he already got mining Lvl5 by now, but started at zero!)
my best miner diedtrying to channel during the "wet season" :,(
he was legendary+5 !!! :,(
it's very big burden on McUselessMigrant alias Miner Lvl8 shoulders now!
i forgot the pump operator dorf who kept pumping water, although he was drownign in his pumped water. i am laughing & crying now.