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Author Topic: Face Palm moments you had in Dwarf Fortress  (Read 1508343 times)

Rockphed

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Re: Face Palm moments you had
« Reply #10110 on: July 06, 2017, 12:41:53 am »

We managed to survive the attack of yet another forgotten beast in the upper cavern, and the humans came to trade. I got every trade good I could think of (a remarkable amount of bloodstained xglovesx, xshoesx and XXrobesXX) and looked for the broker, who had no job. Well good. Then I looked again.

No Job (Caged).....

*facedesk* It appears when the forgotten beast cage trap of doom was set off, a few dorfs were in the way of it, and two of those ended up in cage traps (the beast itself was killed by the one remaining speardorf).

New problem: I've put the cages in the main dining hall and am trying to release my caged dwarfs (male and female varieties). It turns out that just unassigning them to the cages isn't enough. I'm putting in a lever, and trying to work out what the hell I might do. It is amusing that they keep being fed and watered in there. There is a stack of buckets around their cages, and everyone keeps dropping off food. "Hi, Urist, you still in here huh? How's caged life treating you? You know you can leave at any time, right? Well, here's a mule spleen for you to eat while you sit in there. And here's a bucket of water..."

I'm trying to attach a lever to these things, to boot them out, but all my engineers are either dead or in a cage. It's a problem I've never had before.

I think you might be able to just set a pasture and assign the caged citizens to it.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Derpy Dev

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Re: Face Palm moments you had
« Reply #10111 on: July 06, 2017, 09:11:06 am »

Found one of the animal caretakers on the roof of my 3 story tower. This raised several questions.
For one thing, you might think he climbed to the roof via a staircase, but I have a bridge gate on the roof that was closed.
Second, this was after the most recent merchant incident. Every time the merchants come, vultures follow them into my under trapped depot and scare everyone. This guys was probably startled by a vulture and started... climbing? THREE STORIES? Into an area with MORE VULTURES?

What the heck dude! Did you just want to go up there and scream at them? Why would you do that?

scourge728

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Re: Face Palm moments you had
« Reply #10112 on: July 06, 2017, 11:31:49 am »

Dwarves default response to a flying animal is to climb things, usually a tree, and then get stuck, they are like cats IRL, except they don't have the excuse of having claws that work great for climbing up, but no so great for climbing down, meaning the cat might really be ACTUALLY stuck

I just now learned you could highlight a word and then click the format buttons and it would be put inside the formatting tags

Derpy Dev

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Re: Face Palm moments you had
« Reply #10113 on: July 06, 2017, 11:52:27 am »

Dwarves default response to a flying animal is to climb things, usually a tree, and then get stuck, they are like cats IRL, except they don't have the excuse of having claws that work great for climbing up, but no so great for climbing down, meaning the cat might really be ACTUALLY stuck

I just now learned you could highlight a word and then click the format buttons and it would be put inside the formatting tags

I want you to imagine someone seeing a bird, saying "oh s**t a vulture" and climbing a three story building.

And only learning that bit about formatting is truly the greatest face palm moment of all.

scourge728

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Re: Face Palm moments you had
« Reply #10114 on: July 06, 2017, 02:37:27 pm »


I want you to imagine someone seeing a bird, saying "oh s**t a vulture" and climbing a three story building.

Sigged

Derpy Dev

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Re: Face Palm moments you had
« Reply #10115 on: July 06, 2017, 03:19:14 pm »


I want you to imagine someone seeing a bird, saying "oh s**t a vulture" and climbing a three story building.

Sigged

heehee thanks

Thisfox

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Re: Face Palm moments you had
« Reply #10116 on: July 06, 2017, 04:13:57 pm »

Spoiler (click to show/hide)
I think you might be able to just set a pasture and assign the caged citizens to it.

I thought so too, but it turns out that they don't turn up in the pasture menu.
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Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Fleeting Frames

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Re: Face Palm moments you had
« Reply #10117 on: July 06, 2017, 09:09:06 pm »

Caved one of my squad into cages to test that, too, and turns out I can't pit them either in 43.03*, but if the cage is unassigned they'll just walk out on their own. Otherwise, being built into barracks, they'll try to organize combat demonstrations but never quite manage to start it.

* :( (one of the methods of digging through revealed SMR I thought of relied on that)

Buckley

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Re: Face Palm moments you had
« Reply #10118 on: July 10, 2017, 02:20:39 pm »

Heh...just started playing in earnest again after about a 6 month break.  Knocked the dust off and had a pretty good fort going when all the sudden...

"Meow."  A cat has given birth to kittens...

A few seconds later...

"Meow."  A cat has given birth to kittens....

O.o  Oh no!  I thought... CATSPLOSION!!!!  Managed to get the gelding done before it got completely out of control.  Had to dedicate about 5 dorfs to the task and build a couple extra Farmer's Workshops.  It was actually kinda hilarious... especially when job cancellations with the "handling dangerious creature" messages started coming in.  I now have about 28 cats from my starting 2.  Kinda think it's cool actually to picture all these crazy ass dwarves running around with cats everywhere... seems fitting.
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Thisfox

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Re: Face Palm moments you had
« Reply #10119 on: July 10, 2017, 11:51:00 pm »

... especially when job cancellations with the "handling dangerious creature" messages started coming in.

Oh hahahaha yes. "Young Thomas The Kitten would prefer to KEEP his cobblers thankyou so much...." MeeeYOW!

I have this mental image of a whole lot of dorfs standing in line at the local hospital, waiting for their scratches to be cleaned with cat-soap, given a few stitches, and dressed with a bandage. Later, everyone knows if you were a member of that fort from the ritual catscratch lines on everyones faces. That said, whenever I receive a tomcat in this game, I immediately schedule him for gelding. He can stay (vermin are always an issue) but his cobblers can't. But I've not noticed the cancellation spam, that's wonderful  :D
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Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Derpy Dev

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Re: Face Palm moments you had
« Reply #10120 on: July 13, 2017, 01:20:39 pm »

So my dwarves made an artifact blowgun, and to add insult to injury it had an image of an artifact bow they had made earlier on it.

Thanks for that.

StarWars1981

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Re: Face Palm moments you had
« Reply #10121 on: July 14, 2017, 08:18:36 pm »

Artifact made by tiny little Dwarven child.
Materials: 2 limonite, pig iron bar, iron bar, red tourmaline cut gem, and something else. Diorite maybe? Or wood?

Result: A limonite earring, decorated with itself in iron.

Idiot Dwarf child. And it's a 2 YEAR OLD, so I have 10 YEARS before I can use the new legendary something-or-other-crafter.

*Base might've been wood, I can't remember... xD Idc enough to check.

*facepalm*
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escondida

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Re: Face Palm moments you had
« Reply #10122 on: July 14, 2017, 08:28:26 pm »

So my dwarves made an artifact blowgun, and to add insult to injury it had an image of an artifact bow they had made earlier on it.

Thanks for that.

If it's made of a lightweight material, you might consider giving it to the Sheriff or Hammerer (if you decide to actually have those positions).
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Derpy Dev

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Re: Face Palm moments you had
« Reply #10123 on: July 14, 2017, 08:38:37 pm »

So my dwarves made an artifact blowgun, and to add insult to injury it had an image of an artifact bow they had made earlier on it.

Thanks for that.

If it's made of a lightweight material, you might consider giving it to the Sheriff or Hammerer (if you decide to actually have those positions).

I have a Captain of the Guard, but no hammerer.

Eater of Vermin

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Re: Face Palm moments you had
« Reply #10124 on: July 16, 2017, 02:19:17 am »

I need to make a pump stack well over 100 z-levels tall.

So, I place an axle & hanging gear at the top to hang pumps down from, and axles every 10th z-level or so so I can install multiple pumps at the same time, working both up & down.

Built 50 levels or so and decided to do a quick functionality check, removing all 'supporting' side axles except the bottom-most which was the power feed and was hooked up thru a gear to disengage.

Looked good, threw the lever...  and it showered glass corkscrews, tubes and blocks.   :o

Apparently - I have no idea how but obviously "my bad" - my mechanic had also linked the top-most gear to the lever.

You know... the one that I was relying on for support during construction and should never, ever, EVER have been either functional or removed until everything was completed?


 
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Dances with Kobolds

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