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Author Topic: Prospector, a roguelike in development  (Read 223952 times)

Iduno

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Re: Prospector, a roguelike in development
« Reply #2265 on: December 28, 2018, 10:52:42 am »

I just noticed there's an option to do random perks for your captain now (possibly before now, but also now). Drop starting cash to zero and go to town on that button. Before, the only use I found for starting money was hiring a better pilot and science officer.

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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #2266 on: December 28, 2018, 06:36:22 pm »

I liked buying random gear till I got binoculars and some sort of lamp
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ollobrains

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Re: Prospector, a roguelike in development
« Reply #2267 on: December 29, 2018, 11:54:04 pm »

is the game open or closed source, if it is open sourced we could attempt to recruit more hands to move it forward

It's close source and sort-of-worked-on so I don't think the dev will be opening it up just yet.

That said, If you're actually interested (and more importantly capable - no one likes 'ideas' people) then definitely get in touch and see if you can help!!

given the dev hasn't really been working heavily on it, I would have thought open sourcing it would have been a smart move, given the lack of income probably if it was to be sold.  But that's just me
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sambojin

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Re: Prospector, a roguelike in development
« Reply #2268 on: December 30, 2018, 08:35:54 am »

It was openish source a while back, all in BASIC too. You could probably find an old version of the source if you looked.

Probably under ProspectorRL or RLProspector. I'm actually inclined to think you didn't even look, because it's here:
https://storage.googleapis.com/google-code-archive-source/v2/code.google.com/rlprospector/source-archive.zip

2012 (0.2.4'ish) source code, but plenty of things worked back then. Or you could pretty please the hell out of Magellan, but don't be surprised if it's a polite "No", especially if you can't code.
« Last Edit: December 30, 2018, 08:49:27 am by sambojin »
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bloop_bleep

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Re: Prospector, a roguelike in development
« Reply #2269 on: December 30, 2018, 04:18:43 pm »

In... BASIC?

That still, like, exists?

What is it coded in now?
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #2270 on: December 30, 2018, 04:23:11 pm »

Likely not literally BASIC but one of the newer basics. For instance when in highschool I was taught to program with visual basic.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

AzyWng

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Re: Prospector, a roguelike in development
« Reply #2271 on: January 01, 2019, 09:56:26 am »

Guess I'll try this game out some time. I've seen it but haven't really gotten into it so far. Will be here to ask questions and describe my experience.
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Iduno

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Re: Prospector, a roguelike in development
« Reply #2272 on: January 02, 2019, 04:58:11 pm »

I've played this game for more hours than is reasonable, but I'll die every time there's a derelict with the possibility of loot.

I also once
Spoiler (click to show/hide)
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Retropunch

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Re: Prospector, a roguelike in development
« Reply #2273 on: January 04, 2019, 03:51:48 pm »

It was openish source a while back, all in BASIC too. You could probably find an old version of the source if you looked.

Probably under ProspectorRL or RLProspector. I'm actually inclined to think you didn't even look, because it's here:
https://storage.googleapis.com/google-code-archive-source/v2/code.google.com/rlprospector/source-archive.zip

2012 (0.2.4'ish) source code, but plenty of things worked back then. Or you could pretty please the hell out of Magellan, but don't be surprised if it's a polite "No", especially if you can't code.

I'm inclined to say that I knew all about that Sambojin, but didn't mention it as it's a) very old, and b) Magellan hasn't released the source of the current (or even vaugely current-ish) version which leads me to believe he might not want others to work on it atm.

The best way to go about this is to ask him directly, but as mentioned, if you can't code in the language it was written in there's probably not a great deal of point.

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Parsely

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Re: Prospector, a roguelike in development
« Reply #2274 on: January 04, 2019, 04:14:07 pm »

PTW, wanna try this at some point.
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