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Author Topic: Sparkgear - experimental bloodline fortress [Historical archives]  (Read 86275 times)

nahkh

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Tomorrow's your lucky day, Eerr.
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Marko

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Sorry a few minutes late, was running up against the clock with my project. Anyway, here's the save:

http://www.roomiescomic.com/files/SparkGear2.rar

Spoiler (click to show/hide)
« Last Edit: May 25, 2009, 04:31:23 pm by Marko »
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Hm.
WHERE IS THE SAVE?
AN HOUR LATE?
OFF WITH HIS HEAD

Demonic Spoon

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Yay! More 'art' to deface :D
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eerr

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the stock menu for stones take over a minute to load!

I found 2-3 veins of what appears to be the only remaining iron(hematite), in the area left of the volcano.
mined random gems.

set the manager to fill orders for several hundred items, including clothes for our half-naked populous.
set some adamantite mining orders, we can mine it all soon...



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Marko

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Hm.
WHERE IS THE SAVE?
AN HOUR LATE?
OFF WITH HIS HEAD

alway

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including clothes for our half-naked populous.
Don't do that!! How is the fortress going to grow when all the dwarves are wearing pants??
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Demonic Spoon

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Hey! They aren't half naked! I'm sure most of them have cloaks and really, what more do you need?  :P

Also, alway, we just import from other half-naked fortresses then.

Some of you poeple volunteer for first/second/third/fourth turns.
« Last Edit: May 26, 2009, 08:36:21 am by Demonic Spoon »
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alway

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So, has anyone tested out my grates + pit trap out front yet?
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eerr

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I need more time, which is just as well, because it looks like nobody signed up yet.

also, theres not much left to do...

I've begun collecting items with picture decorations for exploration in adventurer mode.

I've assigned the manager with 30 years worth of tasks to verify- can't seem to do them out.


as soon as my dwarves return from mining various hematite and tetrahedrite veins, I will seal up the demon pits and forever end any threat to the fortress.

and mine the last of the admantium.

uh, can we retire this place as  a new mountain home?
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Demonic Spoon

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The king already arrived and died. I don't think our civilization has a mountainhome anymore.
« Last Edit: May 26, 2009, 12:42:49 pm by Demonic Spoon »
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alway

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The king already arrived and died. I don't think our civilization has a mountainhome anymore.
So let me get this straight. We managed to destroy dwarven civilization while only managing a single town?? Wow, I didn't think we were that bad...
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Demonic Spoon

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So let me get this straight. We managed to destroy dwarven civilization while only managing a single town?? Wow, I didn't think we were that badGOOD!...

Fixed ;D
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alway

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Anyway, back to what eerr said... I would have to agree. The only thing left to do is build megaprojects, and due to the low framerate that is all but impossible. At best it would take days to complete one, at worst it would cause so much fps drop that it would never be finished.
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Demonic Spoon

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Goals? Who needs goals! We have magma! What more do you want? We need to set up a bunker for the dungeon master and some staff to provide food etc. etc. and flood the rest of the world in fiery death.
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Skid

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So, do we want to start over with a new fort? Install the orcs mod for this round?  Maybe even set the population cap to something manageable...

I think I know of a 3x3 forest map with magma pipe, river, sand, bauxite, flux, iron, carp, and (in vanilla) open war with the goblins and elves.
« Last Edit: May 26, 2009, 01:03:24 pm by Skid »
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.
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