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Author Topic: Imperium Mafia Rules Discussion  (Read 4347 times)

Org

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Imperium Mafia Rules Discussion
« on: May 07, 2009, 06:53:10 pm »

Okay. Last game was pretty fun, and now I will introduce new roles, and changes.


Forces of the Imperium
Guardsman-You are a lowly Guardsman! You have no power.
Commissar-You are an officer pf the Commissariat! Each night, you may execute a player!
Medicae Officer-You are a doctor for the Guard! Each night, you may pick a player to stand by. If he is hurt, you save him.
Sanctioned Pysker-You are a mighty Imperial pysker! Each night, you can pick a persons post and see if it is true. If a pysker picks another pyskers post, he attempts to peer into the others mind, and they are both killed in the suing battle for control.
Morgue Officer-Treating the dead with care is your job. Each night, you may pick a corpse, and see who killed them, or what their role was.
Ogryn Bodyguard-A massive Ogryn. You may guard a person each turn. if they were to be killed, you take it instead.
Inquisitor-You are a Inquisitor of the Ordo Hereticus! Each night, you may choose a player to find out their role!
Lord General-A powerful Lord General has power over all his men. He can stop a lynch, but when he does, he announces who he is.

Forces of Chaos-Can only lynch once a night.
Heretic-You are an agent if Chaos! Kill the Minions of the Corpse God!
Warp Jumper-This Chaos being can jump through the warp, killing without leaving a trace.
Chaos Lord-You are a mighty Chaos Lord, a spreader of the taint of Chaos!

Chaos Lord Specials-He is one of the following, he will know
Lord of Khorne-BLOOD FOR THE BLOOD GOD!!! You fight fiercely, to honor the blood god. You may kill one extra person per night.
Lord of Tzeentch-Through his powers, the Lord has the ability of a Pysker and Inquisitor, though he can only use one per night. Will look like a Pysker.
Lord of Nurgle-The plague bringer, his taint spreads on after death. A random person is changed after the Lord is dead. You will look like a Damaged Guardsman.

Specials-These can be for both the Chaos and Imperium, they are added to the main role. You will not know if you have one, unless you are friends, a traitor, or a conscript.
Hero-As a hero of your men, your vote counts twice
Damaged-During your many battles, something in your mind has broken. Your vote will not count.
Conscript-New to the Guard, you are afraid of everything! Each night, you pick a person to hide by. However, if they are killed so are you!
Friends(Imperials only)-Two people will be chosen as Friends. If one dies, the other will die the next day.
Traitor(Imperial Only)-A spy in the ranks of the Imperium! He will be on the Heretics side, but when checked, will look like a regular whatever he is(AKA Traitor General will look like regular Lord General).
Paranoid-The paranoid always is awake, weapon in hand. If you are visited by someone at night(Commissar, heretic, Inquisitor, Ogryn, etc(one exception:Warp Jumper) you kill them as you die.


Comments and suggestions are welcomed.
« Last Edit: May 07, 2009, 08:12:40 pm by Org »
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Strife26

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Re: Imperium Mafia RUles Discussion
« Reply #1 on: May 07, 2009, 06:57:22 pm »

I'm not sure that I get it, but I'll try.
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Org

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Re: Imperium Mafia RUles Discussion
« Reply #2 on: May 07, 2009, 07:07:18 pm »

I'm not sure that I get it, but I'll try.
What part?
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inaluct

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Re: Imperium Mafia RUles Discussion
« Reply #3 on: May 07, 2009, 07:08:27 pm »

Just saying, the Chaos Khorne Lord seems overpowered.
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Org

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Re: Imperium Mafia RUles Discussion
« Reply #4 on: May 07, 2009, 07:10:50 pm »

Hmm....

But I dont think the last rules for him were good.

What would you suggest?
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inaluct

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Re: Imperium Mafia RUles Discussion
« Reply #5 on: May 07, 2009, 07:16:57 pm »

You could have them not look like a Commissar. That could make it more even.
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Org

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Re: Imperium Mafia RUles Discussion
« Reply #6 on: May 07, 2009, 07:19:29 pm »

Done.

Anyone else?
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JoshuaFH

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Re: Imperium Mafia RUles Discussion
« Reply #7 on: May 07, 2009, 07:31:11 pm »

So, with the Lord of Khorne, the heretics can kill TWO people each night?
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Org

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Re: Imperium Mafia Rules Discussion
« Reply #8 on: May 07, 2009, 07:32:32 pm »

Yes, but there is only a 1/3 chance of a Khorne Lord to be in the game.
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Strife26

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Re: Imperium Mafia Rules Discussion
« Reply #9 on: May 07, 2009, 07:43:12 pm »

Which means that it's a certainty.
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Org

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Re: Imperium Mafia Rules Discussion
« Reply #10 on: May 07, 2009, 07:44:33 pm »

Lulz.

So are the rules okay?
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WorkerDrone

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Re: Imperium Mafia Rules Discussion
« Reply #11 on: May 07, 2009, 08:02:14 pm »

Get rid of the Lovers thing.

Sounds out of place with the setting.

AND BEFORE YOU SAY ANYTHING INALUCT,

In the Grim Darkness of the 41st Millenium, THERE IS ONLY WAR.

No love.
« Last Edit: May 07, 2009, 08:03:50 pm by WorkerDrone »
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inaluct

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Re: Imperium Mafia Rules Discussion
« Reply #12 on: May 07, 2009, 08:05:26 pm »

Damn.
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Org

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Re: Imperium Mafia Rules Discussion
« Reply #13 on: May 07, 2009, 08:08:22 pm »

Get rid of the Lovers thing.

Sounds out of place with the setting.

AND BEFORE YOU SAY ANYTHING INALUCT,

In the Grim Darkness of the 41st Millenium, THERE IS ONLY WAR.

No love.
THATS A LIE!!!!!!!!!

READ COMMISSAR CAIN AND GAUNTS GHOSTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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WorkerDrone

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Re: Imperium Mafia Rules Discussion
« Reply #14 on: May 07, 2009, 08:09:41 pm »

No.

Well no to both.

Remove the tag please, or I will have to kill you.
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