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Author Topic: Sons of Armok  (Read 2134 times)

Org

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Sons of Armok
« on: May 08, 2009, 08:04:52 pm »

Came up with an idea, though I havent thought of how to make it. It was the Sons of Armok.

Giant Men, with exceptional armor, and giant swords and axes, covered in the blood of dwarves. They will siege, and it will be your last stand. Your fortress shall crumble beneath their might. They will surround you, and kill your dwarves with a single glance. Their heroes have fought titans and demons, unscathed. Your puny mortal souls shall be sacrificed to Armok. WHat chance do you have?


Inspiration. Any comments? Ill try to work on these.
« Last Edit: June 16, 2009, 04:06:25 pm by Org »
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sonerohi

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Re: Sons of Amrok
« Reply #1 on: May 08, 2009, 09:01:31 pm »

Notably, Armok. A-R-M-O-K. But it looks fine besides that.
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I picked up the stone and carved my name into the wind.

Org

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Re: Sons of Armok
« Reply #2 on: May 08, 2009, 09:03:04 pm »

Thanks, sorry. Very tired.
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Zangi

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Re: Sons of Armok
« Reply #3 on: May 08, 2009, 09:19:17 pm »

So, basically....  a civilization with individuals as strong as demons/megabeasts?  The better ones can wipe the floor with megabeasts and demons?

Giving em unique weapons that only they can use is really really easy, since it can be size related and they are giants.  Unless you have other giant civs that are their size.

They may pick-up and use smallerlesser weapons dropped by others if they do not have one.


Well, lets see what you can come up with in regards to raws?
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
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LegoLord

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Re: Sons of Armok
« Reply #4 on: May 08, 2009, 09:31:41 pm »

They obviously must breath fire, and they must be magma-proof SoF proof.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
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Org

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Re: Sons of Armok
« Reply #5 on: June 14, 2009, 12:11:44 pm »

Okay, sorry for the Long break.


Okay. If someone could, please try this out.

Criticism is welcome.
« Last Edit: June 17, 2009, 08:33:36 pm by Org »
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Byakugan01

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Re: Sons of Armok
« Reply #6 on: June 14, 2009, 07:13:58 pm »

Isn't there a demon entity? Maybe you should use THAT instead of the human one.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

The Mad Engineer

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Re: Sons of Armok
« Reply #7 on: June 14, 2009, 07:58:15 pm »

No.  Armok fought the war against demons.  His blood angels encaptured them, and tormented them with eternal agony.  Therefore, his sons cannot be demons.

Samus1111111

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Re: Sons of Armok
« Reply #8 on: June 14, 2009, 08:05:23 pm »

if I were to try it out, where would I put the data?
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Org

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Re: Sons of Armok
« Reply #9 on: June 14, 2009, 08:12:21 pm »

Son of Armok in Creature, Entity in Entity, Armor of Blood GOd in Armor, Helm in Helmet txt, and on and on. Amm
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Samus1111111

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Re: Sons of Armok
« Reply #10 on: June 14, 2009, 08:40:26 pm »

which creature file does the creature data go in?
« Last Edit: June 14, 2009, 08:49:26 pm by Samus1111111 »
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Byakugan01

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Re: Sons of Armok
« Reply #11 on: June 14, 2009, 08:53:09 pm »

Try just leaving them as-is.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Org

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Re: Sons of Armok
« Reply #12 on: June 14, 2009, 09:07:22 pm »

which creature file does the creature data go in?
Standard.
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Samus1111111

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Re: Sons of Armok
« Reply #13 on: June 14, 2009, 09:41:30 pm »

ok, I have begun a fortress and will continue tomorrow (night here)
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Org

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Re: Sons of Armok
« Reply #14 on: June 14, 2009, 09:43:20 pm »

Same here. Thanks for trying them out. :I

Dont have time.
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