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Author Topic: Durability tag in raw?  (Read 1477 times)

Nightwind

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Durability tag in raw?
« on: May 16, 2009, 09:48:50 pm »

I've checked the archives, it's come through in a suggestion once, and then it was agreed with...

Metal cloth and the results to last longer or be indestructable.

But I'm going to add to it, with the plans of wresteling to do clothing damage, how about metal cloth to prevent clothing damage of all types, not just wear?

There's also the possibility that objects could get a durability number, and a check would have to be made against that to become damaged one step (further).

This gives obsidian swords a chance to break very easily, bone bolts to shatter when they hit something more often then iron bolts, and for masterwork or artifacts to get bonuses to these numbers?

Also to slip in the idea that if clothing sets don't happen, could artifact clothing/armor have a chance to be left + right sock?  Or "set of gauntlets"?
« Last Edit: May 18, 2009, 04:38:03 pm by Nightwind »
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Aquillion

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Re: Metalic Clothing
« Reply #1 on: May 17, 2009, 01:24:09 am »

You can do this with adamantine already.  (Although I'm not sure how much of a defensive bonus you get -- I assume you still get the 300% defense boost from using adamantine, though, which certainly beats the 50% defense from anything you can usually make clothes from.)  An adamantine coat provides nearly as much defense as steel chainmail of the same quality, for instance, while being lightweight and wearable by anyone.
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Nightwind

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Re: Metalic Clothing
« Reply #2 on: May 17, 2009, 02:35:12 am »

You can do this with adamantine already.

While you can make metal clothing from adamantine, it wears down at the same rate as all other clothing, and is thus a terrible use of strands.  I avoided using the word until now to prevent HFS spoilers.

The maximum defense for an adventure mode dwarf would involve clothing of adamantine, topped with leather, the adamantine chain, then adamantine plate.  Then all 15 possible cloaks in adamantine.  Crazy but true trivia.

But what I'm suggesting is a modification of the existing metal cloth clothing.

I'll list them again more clearly.

1.  Metal cloth clothing to be more durable.
2.  Metal cloth clothing not being able to be ripped by wrestling sparring or combat.
3a.  Durability number implemented into the raws for all base materials.
3b.  Masterwork or Artifact items gaining a bonus to this number.

If number three is used it would be checked before something is damaged.  Chunks and fish could have a very low number causing them to spoil quickly.  Dragon hide a higher number causing it to spoil slower as raw hide waiting to be tanned.  Low quality animals with bad suitability get low numbers here.  The plan to make obsidian weapons break gives this a reason to exist, and expanding it to all objects as a raw entry makes it a fast way to be changed if wanted.


There's a throw away comment at the end about artifacts for l/r positions be in matching sets, but that's as trivial to me as it was tacked onto the end, like this.
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RavingManiac

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Re: Metalic Clothing
« Reply #3 on: May 17, 2009, 04:02:12 am »

It should be noted that metal cloth doesn't exist in real life.

In metal armor and clothing would still wear down slowly due to rust, though regular polishing should be able to prevent this.

Adamantine items, being indestructible, should not wear down in any way.
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Aquillion

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Re: Metalic Clothing
« Reply #4 on: May 17, 2009, 05:06:26 am »

You can do this with adamantine already.

While you can make metal clothing from adamantine, it wears down at the same rate as all other clothing, and is thus a terrible use of strands.  I avoided using the word until now to prevent HFS spoilers.

The maximum defense for an adventure mode dwarf would involve clothing of adamantine, topped with leather, the adamantine chain, then adamantine plate.  Then all 15 possible cloaks in adamantine.  Crazy but true trivia.

But what I'm suggesting is a modification of the existing metal cloth clothing.
Oh.  I thought you were suggesting new ways of making metal clothing out of, like, steel or something.  Which would not be very wearable.

Just put "HFS SPOILERS BELOW" if you really want to spoil people...  although honestly, I've never gotten why people are so determined to hide these things.  Or you can use spoiler tags, for, say, saying things like this:

Spoiler (click to show/hide)
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Nightwind

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Re: Metalic Clothing
« Reply #5 on: May 17, 2009, 05:28:22 am »

Sorry for being confusing.

So, on the subject, what do you think of the main addition of my post, the concept of a durability check in the game, and durability as a universal item property.

This also dovetails nicely to the way the new damage system has been updated for living things.
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LegoLord

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Re: Metalic Clothing
« Reply #6 on: May 17, 2009, 08:01:38 am »

Spoiler (click to show/hide)
Well obviously, if people don't know it's there, they will get a kick out of finding it for themselves, but being told about it will spoil that for them.

Adamantine has 500% bonuses, not 300%, by the way.  And it definitely shouldn't wear, although that has been suggested before.  Collecting the ideas in one spot isn't a bad idea either, of course.
« Last Edit: May 17, 2009, 08:03:18 am by LegoLord »
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Pilsu

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Re: Metalic Clothing
« Reply #7 on: May 17, 2009, 09:44:09 am »

Good luck finding HFS by accident these days. The spoiler had some merit back in the day when it was inevitable
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Nightwind

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Re: Metalic Clothing
« Reply #8 on: May 18, 2009, 04:30:57 pm »

Could we get around to the main item of discussion, the durability element added to raws?
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Volfram

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Re: Durability tag in raw?
« Reply #9 on: May 18, 2009, 10:32:40 pm »

I believe that'll be a side-effect of the next update.
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