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Author Topic: Minecraft - It has blocks.  (Read 1625199 times)

RexMundi

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Re: Minecraft - It has blocks.
« Reply #20925 on: September 21, 2019, 09:46:58 pm »

MultiMC can install twitch packs from zip. I've totally ditched the twitch launcher for it now
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Blue_Dwarf

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Re: Minecraft - It has blocks.
« Reply #20926 on: September 23, 2019, 11:31:44 am »

My main gripe with Twitch launcher is that it goes through an update process every time you launch it. Then there's all the bloat it throws at you while you are navigating to your Minecraft modpacks. Which are hidden behind layers of crap you don't care about.

Other than that, it's not much different from the Curse launcher.
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Mephisto

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Re: Minecraft - It has blocks.
« Reply #20927 on: September 23, 2019, 12:35:49 pm »

Is the whole "serve server packs" thing still a "coming real soon now" feature in Twitch, or are server packs still an exercise in futility and infuriation?
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Akura

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Re: Minecraft - It has blocks.
« Reply #20928 on: September 23, 2019, 07:54:55 pm »

Has anyone else tried RLCraft? I managed to finally get a decent start. Dug myself a decent hobbit-hole that isn't being spawn-camped by a dragon or some other instant-death nasty. Armed myself with a stone spear and crude wooden shield, and am reasonably confident about taking basic mobs with those.

Is there any tool besides the flint knife that can harvest fibers from grass? Flint is a pain to acquire, and so replacing the knife is more difficult.
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Th4DwArfY1

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Re: Minecraft - It has blocks.
« Reply #20929 on: September 29, 2019, 06:21:37 am »

Check out the planned Nether Update! Looks cool.
https://www.windowscentral.com/minecraft-nether-update
« Last Edit: September 29, 2019, 06:24:41 am by Th4DwArfY1 »
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ivanovic

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Re: Minecraft - It has blocks.
« Reply #20930 on: September 29, 2019, 07:33:28 am »

Check out the planned Nether Update! Looks cool.
https://www.windowscentral.com/minecraft-nether-update

Meh, another update that doesn't hold my interest... But well, I've always had the opinion that the multidimensional approach adding the Nether and the End was a bad move by Notch. I mean, if you had a game with an almost infinite world bigger than the planet Neptune, why on Earth do you need to add more dimensions? Yeah, because it's easier to start a new Java class than working on the existing ones. Lazy programming.

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Mephisto

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Re: Minecraft - It has blocks.
« Reply #20931 on: September 29, 2019, 07:45:45 am »

Spoken like a true non-programmer.
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Enemy post

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Re: Minecraft - It has blocks.
« Reply #20932 on: September 29, 2019, 10:23:51 am »

I wonder if you could fit every Minecraft chunk that's actually been created into a single world.
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ivanovic

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Re: Minecraft - It has blocks.
« Reply #20933 on: September 29, 2019, 11:16:21 am »

I wonder if you could fit every Minecraft chunk that's actually been created into a single world.

Good question...

https://www.quora.com/Can-every-creation-by-every-player-in-Minecraft-fit-in-a-single-world
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LoSboccacc

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Re: Minecraft - It has blocks.
« Reply #20934 on: September 29, 2019, 02:19:28 pm »

Lazy programming.

it's actually a great design feature, it gates player from these areas until they are ready to move on.
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Niveras

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Re: Minecraft - It has blocks.
« Reply #20935 on: September 29, 2019, 02:35:39 pm »

Check out the planned Nether Update! Looks cool.
https://www.windowscentral.com/minecraft-nether-update

Meh, another update that doesn't hold my interest... But well, I've always had the opinion that the multidimensional approach adding the Nether and the End was a bad move by Notch. I mean, if you had a game with an almost infinite world bigger than the planet Neptune, why on Earth do you need to add more dimensions? Yeah, because it's easier to start a new Java class than working on the existing ones. Lazy programming.



I would say it actually makes more sense to have layers comprising independent worlds with their own functionally infinite space than to try to somehow fit completely alien landscapes into the default world.

Although I guess you could expand the 256 y limit. The nether would then become 256y under 0, the end 256y above 255. Although 256 itself is limited, even within default itself.

I'd still like to see a "realistic" worldgen. Something that could produce continents with like that of Blightfall, that are then tiled to fill the world, would be nice.
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forsaken1111

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Re: Minecraft - It has blocks.
« Reply #20936 on: September 29, 2019, 04:36:20 pm »

There was a very old mod that actually did this, somewhat. It would add the Nether 'under' the overworld. It was a really hacky mod and didn't work well but rather than hitting bedrock as you dug down you'd hit a layer of lava and then if you got through that you'd break into the top of the Nether. It also had a sort of cloud world above.
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Niveras

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Re: Minecraft - It has blocks.
« Reply #20937 on: September 29, 2019, 06:45:08 pm »

I think I've heard something similar used in some expert packs, whether skyblock or worldgen. It wasn't a seamless transition though, instead falling into the void below 0 would teleport you to the nether. Only it wouldn't bring you to 255, you'd pop in at a random elevation, which might involve falling right into a lava lake.
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ivanovic

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Re: Minecraft - It has blocks.
« Reply #20938 on: September 30, 2019, 03:51:17 am »

Lazy programming.

it's actually a great design feature, it gates player from these areas until they are ready to move on.

There are other design features way more elegant to prevent players from going to a higher level area while maintaining a cohesive world... You can see it in many games... Generally, gamers like seamless transitions and dislike loading screens, hub worlds, instantiated areas, and things like that... The reason is simple: people like to feel immersed in a fantasy world, and all that loading screens and separate areas break the immersion.

I would say it actually makes more sense to have layers comprising independent worlds with their own functionally infinite space than to try to somehow fit completely alien landscapes into the default world.

Although I guess you could expand the 256 y limit. The nether would then become 256y under 0, the end 256y above 255. Although 256 itself is limited, even within default itself.

I'd still like to see a "realistic" worldgen. Something that could produce continents with like that of Blightfall, that are then tiled to fill the world, would be nice.

Yeah, that would have been a nice solution... Instead of the current chunks of 16x16 and 256 blocks tall, something like cubic chunks that make worlds with a virtually infinite height limit... This way you could have different layers of difficulty, with the Nether as the deepest layer and the End as the highest... There are interesting ways to prevent players from going too deep prematurely, like adding layers of different stones with different hardnesses, like in the mod Better Than Wolves.

But well, as I say, Notch went for the easy design approach, which is making a new Java class and call it "Nether" without bothering about world cohesion... I don't blame him, it's hard to make a game so complex like Minecraft being only one developer or two (I don't know if Jens Bergensten was working with him already at that time).
« Last Edit: September 30, 2019, 04:04:20 am by ivanovic »
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LoSboccacc

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Re: Minecraft - It has blocks.
« Reply #20939 on: September 30, 2019, 05:04:57 am »

There are other design features way more elegant to prevent players from going to a higher level area while maintaining a cohesive world... You can see it in many games... Generally, gamers like seamless transitions and dislike loading screens, hub worlds, instantiated areas, and things like that... The reason is simple: people like to feel immersed in a fantasy world, and all that loading screens and separate areas break the immersion.

except there's no loading screen and the rest is just like, your opinion
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