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Author Topic: Zombie GCS  (Read 14343 times)

Earth Striker Lurin

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Re: Zombie GCS
« Reply #15 on: May 21, 2009, 01:48:34 pm »

No need to tame, build your Trading depot there...  Here elf elf elf...
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"So I looked to the left of me, looked to the right of me, raised the giant's severed arm above my head and said 'Let's go to work...'"   -- Lurin Diamondfist relating the time he had to mine without a pick axe.

Derakon

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Re: Zombie GCS
« Reply #16 on: May 21, 2009, 02:28:24 pm »

Yeah, zombie versions of animals that are normally hostile anyway are typically less dangerous than the living versions. They're slooooooow, so by the time they've taken their first swipe your dwarves have already beaten them half to death. Just don't use piercing weapons (or wrestling, for that matter) and you'll be fine.

Now, a skeletal GCS would be a different matter. I wonder if they can still make silk?
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Leafsnail

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Re: Zombie GCS
« Reply #17 on: May 21, 2009, 02:33:27 pm »

Yep, it should be fun selling elves it.  Make sure you transfer it to the most rickety cage possible.
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Arcanalor

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Re: Zombie GCS
« Reply #18 on: May 21, 2009, 04:56:24 pm »

The Zombie GCS is your new lord and master.

Lock it away in the chasm. Wall it up most of the way and build a door that can be remotely Hang a sign on the door that says "Tree Dance" and tell the Elves that there's hot, young, single trees inside who are ready in all the right ways. Eyebrow waggle encouraged, here.

The Zombie GCS demands live sacrifices of Elves. Satisfy its never-ending hunger for the flesh of the living.
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decius

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Re: Zombie GCS
« Reply #19 on: May 21, 2009, 07:23:59 pm »

Yep, it should be fun selling elves to it.  Make sure you transfer it to the most rickety cage possible.

Fixed.
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TBH, I think that all dwarf fortress problem solving falls either on the "Rube Goldberg" method, or the "pharaonic" one.
{Unicorns} produce more bones if the werewolf rips them apart before they die.

Albedo

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Re: Zombie GCS
« Reply #20 on: May 21, 2009, 07:54:53 pm »

Well, save that game, because this is rare beyond rare.

Since the miasma is revealing where they are, you could try to kill them with ballistae.  B's have a range of upwards of 100 tiles or so, so if you can get a LOS it might work, and you might be able to construct a solid defensive position w/o triggering them.

Might require some bait as well.

Or cage traps - those work just fine on zombies too.
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Neruz

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Re: Zombie GCS
« Reply #21 on: May 21, 2009, 07:57:42 pm »

Chucked a kitten in the pit.

There's two Zombie GCS's on that level.


And, as it turns out, a few levels down, there's a Skeletal one. Although how you get a Skeletal Spider is beyond me.


Also, kill them? What is this madness? I'm prepping the cage traps even as i speak.

Wild Goose

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Re: Zombie GCS
« Reply #22 on: May 21, 2009, 07:59:06 pm »

Wow, that's pretty cool.

Maybe the skeletal one is mostly empty chitin?
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The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Albedo

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Re: Zombie GCS
« Reply #23 on: May 21, 2009, 08:03:29 pm »

Also, kill them? What is this madness? I'm prepping the cage traps even as i speak.

All depends whether your dwarves have the stones for using cage traps.  ;)

You da man dwarf - good luck!
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Neruz

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Re: Zombie GCS
« Reply #24 on: May 21, 2009, 08:04:49 pm »

I think i might have to put the caging project on hold; i just noticed the Skeletal and Zombie Batmen in the Chasm are headed my way. Hoo-boy.

Smew

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Re: Zombie GCS
« Reply #25 on: May 21, 2009, 08:13:22 pm »

I think i might have to put the caging project on hold; i just noticed the Skeletal and Zombie Batmen in the Chasm are headed my way. Hoo-boy.
This calls for MORE cages!

ParkEX

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Re: Zombie GCS
« Reply #26 on: May 21, 2009, 08:14:23 pm »

I suspect i may have two Zombie GCS's in there.

Noob question: What's "GCS"?

*blush*
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Osmosis Jones

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Re: Zombie GCS
« Reply #27 on: May 21, 2009, 08:19:13 pm »

Think Shelob from lord of the rings. Then imagine her squared. The horror before you is still less than even the pansiest GCS.
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Albedo

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Re: Zombie GCS
« Reply #28 on: May 21, 2009, 08:22:43 pm »

Noob question: What's "GCS"?

Giant Cave Spider.  Among the baddest of the bad.

(HFS is "Hidden Fun Stuff" - a combination of things that exceed GCS fun)

The wiki has many answers - seek wisdom there.

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zchris13

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Re: Zombie GCS
« Reply #29 on: May 21, 2009, 08:58:23 pm »

Fairly sure that Shelob is a giant cave spider.  Her predecessor, umm... parent? maybe, was more than just a GCS.  An Ungodly horror of the deep.  From the old world.
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