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Author Topic: Zombie GCS  (Read 14344 times)

Neruz

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Re: Zombie GCS
« Reply #75 on: May 25, 2009, 01:29:15 am »

Here's the seed.

Spoiler (click to show/hide)

Unfortunately i didn't save the world map location, but i do have the local map. It's a 6 x 6 embark with a magma pipe, bottomless pit, undergruond river, chasm and HFS.



Just as a note; i'm using the latest Mayday version with Orc mod and Beefmo's graphics. I've also custom modded in a number of new critters and Hobgoblins as a new civ (i can't remember all the changes i've made, whenever i get bored i add something random) so i have no clue if the world will gen correctly or not.



As for finding skeletal\zombie GCS; just mod them to increase their frequency (bigger cluster sizes, reproduce faster) and then embark on evil mountains with chasms\bottomless pits. You might have to try a few diff sites, but you should find some eventually.

Time Kitten

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Re: Zombie GCS
« Reply #76 on: May 25, 2009, 12:35:09 pm »

Yeah... seed is useless in that case.
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Eagle

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Re: Zombie GCS
« Reply #77 on: May 25, 2009, 12:46:26 pm »

Regen the world, then upload your entire folder.

userpay

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Re: Zombie GCS
« Reply #78 on: May 25, 2009, 02:58:36 pm »

The best way we can tell is if he regens and gives us a picture of the whole map so we can find it.
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Eagle

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Re: Zombie GCS
« Reply #79 on: May 25, 2009, 03:09:19 pm »

Yes, but we wont get the exact same world unless he uploads his raws too.

userpay

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Re: Zombie GCS
« Reply #80 on: May 25, 2009, 04:25:48 pm »

Yes, but we wont get the exact same world unless he uploads his raws too.
But the basic layout of the land (features and stuff) should be the exact same unless he added stone types or something right?
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Itnetlolor

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Re: Zombie GCS
« Reply #81 on: May 25, 2009, 06:39:35 pm »

Always a helpful alternative is uploading the embark save (before anything is built), provided you keep yours.

Neruz

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Re: Zombie GCS
« Reply #82 on: May 26, 2009, 05:27:36 am »

Re-genned and found the site, a quick test with vanilla DF confirms that yes, it doesn't generate properly, so i guess you guys want me to upload my entire DF now?

Albedo

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Re: Zombie GCS
« Reply #83 on: May 26, 2009, 07:30:16 am »

(Your init file might be enough, but it pro'ly will take your entire data file.)
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