Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11]

Author Topic: Aqizzar's Automatic Annihilation Ængine  (Read 11199 times)

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Aqizzar's Automatic Annihilation Ængine
« Reply #150 on: October 23, 2009, 04:05:32 pm »

What will make it fun?

Uh...  How the Hell is a designer supposed to answer that?  You'll either find it fun or you won't, but I can only promise my best.  I'm trying to strike a balance between detail and steamlined gameplay, by providing the players with enough tools to chop out the tedium (the Game Master gets the lion's share of that), and make the creation system mutable enough to meaningfully represent the forces players want to field.

Obviously, these are the goals of every amateur game designer, so it's really a matter of making it work and then refining it enough for someone to enjoy it.

By the way, what did that post say for twelve hours that you wanted to edit it?


((totalW - Wounds)/totalW)*(10/(Logic+1))*(Bravery/10)(other factors go here)*10 + (Number of adjacent enemies) + (Scary things go here) - (Number of adjacent allies) - (Brave things go here)

Well, if it was going to be a roll-under as a goal, the pluses and minuses would have to be swapped (so it's harder to pass against more enemies); this settles more the morale of single model rather than a unit of people, but it's not out of line; and the whole first section including the *10 would, on an "average" model, amount to a modifier of 1.5.

All in all, it seems way too complicated, and I've got another idea in mind anyway.  Still food for thought.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

eerr

  • Bay Watcher
    • View Profile
Re: Aqizzar's Automatic Annihilation Ængine
« Reply #151 on: October 23, 2009, 11:54:35 pm »

Nah dude, don't mind me.
« Last Edit: October 24, 2009, 12:03:10 am by eerr »
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Aqizzar's Automatic Annihilation Ængine
« Reply #152 on: October 25, 2009, 10:01:43 pm »

what does it look like without all the rules and regulations?
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Aqizzar's Automatic Annihilation Ængine
« Reply #153 on: January 16, 2010, 08:39:09 pm »

Aqizzar.

Where are you.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Aqizzar's Automatic Annihilation Ængine
« Reply #154 on: January 16, 2010, 09:28:58 pm »

Writing my new and improved design document for this stupid thing actually.  It's been sitting open on my desktop for two weeks.

I knew I should have locked this thread when I had the chance.  Never bump my shit again Org, I'm dead serious.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Aqizzar's Automatic Annihilation Ængine
« Reply #155 on: January 16, 2010, 09:33:52 pm »

?

Why not? I see no reason not to check on something like this.
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Aqizzar's Automatic Annihilation Ængine
« Reply #156 on: January 17, 2010, 01:54:59 am »

I totally still have this bookmarked.
Are you sure you want to start a new thread?
Logged
Pages: 1 ... 9 10 [11]