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Author Topic: Let's Play Darklands Again!  (Read 11796 times)

EuchreJack

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Let's Play Darklands Again!
« on: May 31, 2009, 02:09:15 pm »


I'm getting the itch to play Darklands again, so I thought it would be more cool to make it a Let's Play.

Somebody else already did Darklands, but seemed to stop abruptly:
http://www.bay12games.com/forum/index.php?topic=31114.0

Attention Applicants!

Pick your background!



Pick your Starting Job!


*Note you can't start as a Noble Heir if you didn't pick "Nobility" as your starting background.

Then, tell me where you want to end up!

I suggest high strength and edurance, as you might live longer (he he he).

Alchemists need high intellegence, the talker needs high charisma, somebody else needs high perception.

While some tasks require one person with high Agility, most agility tests take the lowest character's stat.  Especially when it comes to running away!
(While running away does make you look cowardly and suspicious, it'll keep you alive, maybe!)

Military Occupations:
Recruit
Soldier
Veteran
Captain

Aristocratic Occupations:
Courtier
Noble Heir
Knights
Manorial Lord

Clerical Occupations:
Novice Monk/Nun
Monk/Nun
Priest (sorry, the game won't let females)
Abbot/Abbess
Bishop (again, sorry the game is so conservative)
Friars
Hermit
Oblate (lay student at a monestary)

Merchant Occupations:
Peddlers
Local Traders
Travelling Merchants
Merchant-Proprietors

Craftsmen Occupations: (despite the titles, gender is irrelevant)
Apprentice Craftman
Journeyman Craftman
Master Craftman

Intelligentsia Occupations:
Student
Clerk
Physician
Alchemist (Magic Potions!  Whoot!)
Master Alchemist (Learns even more potions!  Double Whoot!)

Commoners:
Laborer
Peasant
Hunter

Underworld and the Underclass: (Typical LCS members, if the LCS existed in the 1400's)
Thieves
Swindlers
Bandits
Vagabond

Okenido

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Re: Let's Play Darklands Again!
« Reply #1 on: May 31, 2009, 02:12:22 pm »

I'll be a priest with a background of nobility.
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Floirt

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Re: Let's Play Darklands Again!
« Reply #2 on: May 31, 2009, 02:28:56 pm »

I'll be from nobility, noble heir until knight. Put my points into Speaking Common, and Edged Weapons. Also Read&Write, a little of Ride, and all the Virtue you can.
Age 30/35 please.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Dwarmin

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Re: Let's Play Darklands Again!
« Reply #3 on: May 31, 2009, 02:58:31 pm »

29 years old

Background: Rural Commoner

Class: Vagabond

Skills:Impact weapons, Streetwise, Artifice, sneaky

Stats: Lots into strength and perception, agility and stamina secondary

I club things on the head with grace and dexterity!
« Last Edit: May 31, 2009, 03:01:41 pm by Dwarmin »
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Cthulhu

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Re: Let's Play Darklands Again!
« Reply #4 on: May 31, 2009, 03:14:30 pm »

I too have Darklands, so I'll gen up a character and submit his stats for youse, to save youse time.

(Lawl, I just randomly genned the name Johannes Kepler)

Name: Gregori Stein
Origin: Wealthy Urban Family
Starting Stats:
30 END
30 STR
20 AGL
19 PER
40 INT
15 CHR

First Occupation: Student
Skill-ups(Showing actual skill when upgraded, not how many points in each)

7 WTHR
9 ALCH
13 RELG
15 SPKC
12 SPKL
20 R&W
9 HEAL
6 VIRT
9 ARTF(Artifice is making things right?)
4 STLH

Second Occupation: Alchemist

Skill-ups:

10 WTHR
19 ALCH
19 RELG
26 SPKC
19 SPKL
24 R&W

Third Occupation:  Master Alchemist

12 WTHR
31 ALCH
24 RELG
32 SPKC
24 SPKL
30 R&W

Fourth and Final:  Master Alchemist

14 WTHR
43 ALCH
35 SPKL
36 R&W

Appearance:  Fat monk, gray hair, gray robe, black belt.  Go with whatever Coat of Arms you like, and isn't specifically selected by someone else.
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EuchreJack

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Re: Let's Play Darklands Again!
« Reply #5 on: June 01, 2009, 12:32:45 am »

Cool, looks like we got a good, well-rounded team.

There are basically four character images, all old-school graphics.



The colors can be changed (somewhat).  Note, that's only an example, not the game we're gonna run.

Okenido, I'll probably put a good deal of your points into healing, so you can be the doctor of the party, unless you'd rather specialize elsewhere.  I'll probably make your character 30, as that matches everyone else.  Any weapons perference?  Edged and Impact weapons offer a better assortment, but feel free to pick polearms or flails if you'd like.  You can even decide you'd rather be skilled in bows, missile weapons (primitive guns and crossbows), or thrown weapons.

Dwarmin, I'll probably give you lots of virtue (Vagabonds can get a decent amount) and woodsmanship (it'll help when the party faces wolves, boars, etc.), along with what you requested, unless you'd rather points go elsewhere.

Looks like our team's not gonna outrun anything.  But, Gregori Stein has potions!

Floirt

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Re: Let's Play Darklands Again!
« Reply #6 on: June 01, 2009, 03:04:24 am »

Did you gen our characters yet? Since it looks I'm going to be the talker, put my points into Charisma. Perception too. And Strength, because I'm a knight and stuff.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

EuchreJack

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Re: Let's Play Darklands Again!
« Reply #7 on: June 01, 2009, 04:03:28 am »

Actually, Dwarmin mentioned interest in perception, so I'll probably keep yours in the low 20s.  Other than that, I had the same thoughts as you.

Currently waiting to hear from Okenido, as it's easier to gen all the characters at once.  It'll happen soon regardless.

I'll try to get everyone's Endurance and Strength to start at 29, as that's the max you can raise a stat without having to pay double.  Except Gregori, he's already set up, and the alchemist needs the extra Endurance and Strength, as each of the jobs sap those stats.

Okenido

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Re: Let's Play Darklands Again!
« Reply #8 on: June 01, 2009, 04:07:51 am »

I'll go with missile weapons.
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EuchreJack

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Re: Let's Play Darklands Again!
« Reply #9 on: June 02, 2009, 02:43:44 am »

Welcome...To Darklands.

A noble priest, a noble knight, a wealthy alchemist, and a begger enter a bar...



And swear an oath of brotherhood!

The priest Okenido asks how they should acheive glory, and the knight has an idea...



The brave Sir Floirt suggests they achieve glory by sitting around and studying!  Apparently that's what warriors do in France...

Just to show up the nobles, Dwarmin the Vagabond suggests a different route...



Yes, fighting in the back alleys is exactly what we'd expect from him...

However, the alchemist Gregori offers a different tactic...



Apparently wealthy alchemists have a bit more to lose than filthy hobos...

But, you can't blame a begger for not thinking of buying something, as the term "spending money" is foreign to Dwarmin.

Now, to look at our heros a bit closer...

Okenido of the East



Okenido started life as a noble, who was thrust out of the house to save his family from their many, many sins.  Thankfully, he was cut from a purer cloth than his kin, and was promptly appointed a Priest for his Virtue.  He kept this job throughout the years, even turning down an opportunity at becoming Bishop, so devout was he.  During Okenido's spare time, he enjoyed tinkering with Missile Weapons, and bandaging up the parisoners he accidentally shot!  Sadly, he's far better as playing doctor than shooting the crossbow...

At the age of 35, he decided that Europe needed a band of heros to guide them, and thus formed this party.

Floirt the Frenchie



The noble Floirt has always done what is right, starting his career as a Noble Heir unti he could be Knighted.  He's got quite the tongue for the common folk, but he's also able to read & write.  But should anyone cross him, he can run down foes on horse, and outduel anyone on foot.

Dwarmin the Scruffy



Seeing a Vagabond in the company of nobles leads many to think Dwarmin's inclusion is an act of Christian charity by the others.  However, he provides many worldly skills the other lack.  While not the greatest with locks, his Apprenticeship as a Craftsman gave him a limited skill in this.  After being unable to afford continued schooling, he left his rural village to travel the world, using his keep eye to spot trouble, his alleycat-like reflexes to avoid problems, and his street smarts to talk his way out of a bind.  To remain fed, he's become skilled in tracking and clubbing animals for food.

Gregori Stein



Gregori is a scholar from wealthy family who became enraptured with alchemy, to the negect of almost everything else.  Oh, he's skilled in the University, and in convincing common folk not to bother him, but he's never seen the outside of the city.  One suspects he joined not to cleanse the world of evil, but to test his potions in real-life conditions, and get a more ready supply of reagents.

Now, the party currently has access to only one saint, as Okenido's other two saints require more virtue than the humble priest currently possesses.

Saint Eric



Not a bad saint, actually.  Granting strength is vital to keeping near-dead characters alive, as losing endurance knocks one out, but losing strength kills.

The party struck it lucky with the Alchemist.

Potions



Potions can be sold for decent money, or used for good effect.  We currently have one of each.  Here's what they do, best as I can tell...

Noxious Aroma- Useful in scenarios (adventure scenes) where someone needs to be distracted, and during battle will lower the skill of opponents in the area it's thrown.
Thunderbolt- Very destructive.  Blows stuff up, don't use it for locks if you want the contents of the room/box/etc.  Decent area-attack.
Trueflight- Makes your arrows/bolts/bullets more accurate.  Weak.  I suggest we trade this one in for armor.
Transformation- Our alchemist can create gold!  But, it takes gold, and really isn't viable for sale.  But, this stuff is great for cleansing tainted sites!  Much easier than fighting the resident demon!

So Partygoers, what shall we do next?
[Feel free to contradict your character in-game, beside they were only making suggestions]

Cthulhu

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Re: Let's Play Darklands Again!
« Reply #10 on: June 02, 2009, 09:15:27 am »

Darnit, if I had known we didn't need in-character names, I would've been something OOC.

Anyway, I say we get a mission from one of the banking guilds.  They always have fun stuff.
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Dwarmin

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Re: Let's Play Darklands Again!
« Reply #11 on: June 02, 2009, 10:46:50 am »

Give me something to club!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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EuchreJack

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Re: Let's Play Darklands Again!
« Reply #12 on: June 02, 2009, 01:23:20 pm »

Darnit, if I had known we didn't need in-character names, I would've been something OOC.

With a pseudnym, it'll be less embarrassing when your character goes down first in the fights, slow down the party as they fail to flee pursuers, blow up the inn with your crazy alchemy, etc. ;D

Floirt

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Re: Let's Play Darklands Again!
« Reply #13 on: June 02, 2009, 01:34:43 pm »

Come on, get railroaded by someone already!
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Cthulhu

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Re: Let's Play Darklands Again!
« Reply #14 on: June 02, 2009, 03:16:34 pm »

Run around in circles in the woods until those forest troll things attack us.

Scrats, that was it.  Don't actually do this.
« Last Edit: June 02, 2009, 03:22:35 pm by Cthulhu »
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