Okay, onward to Plantation B. The plot walls are still WIP for now, but we should be able to finsh them in due time. No problems. We're beginning harvesting of the trees from the far end to minimize fear early, and to minimize damage, we're collecting plants from the closest walls to keep our supply up for the farmers.
Following mandate will be a bit of a challenge, but hopefully not much. While totems are being made for our Bonemeister, he'll be crafting hopefully the 3 rings as mandated. We don't want to lose anyone due to a frivilous crime. Speaking of which, I'm issuing a prison be creatied with the bottom-most floor recently carved out, also making it a bucket storage for easy access.
$_$ It seems we have struck something amazing when mining out the jail cells near the water source. We have come across a cluster of Red Beryl. This red glow is giving me an amazing idea. It seems to be calling out to me to produce something amazing from it. Something, I don't know, unconventional. A counting machine that can calculate faster than any abacus-using team of dwarves can ever muster. I recall "Cid" remarking about dreams making reference to such a folly.
Anyway, I've issued Sakzul to make this room damn elegant. If those imprisoned are that of a pissed off breed, I think the beauty of this combo will make them forget why they were imprisoned in the first place. I am pleased every bit of material has been successfully excavated. We could use every last bit of it.
Ah, it seems we got an elven caravan visiting us. Fortunately, they lack wheels, so we won't lose anything special. However, negotiating with these bastards is tricky since they're offended by wood goods. The good news is we got more booze and food. Bad news, we're too busy keeping up with demand we haven't spent enough time to work out some items they'd appreciate. Maybe mugs can eb developed as we wait. After all, they come from far off lands, so they'll need to go the long way to our Depot. Speaking of which, we found the source of the issue, and are working on it.
There's a stone in the way, and we're also testing relocating our dogs for easier access. Primary issue is that damn rock. If nobody will remove it, we'll build around it. For now. Some good news, the evles think we're ethical. With that in mind, we hope these guys won't curse our fort into chaos like the last guys.
...Thanks to the last guys' invasion, a few unlucky kobolds, and some excess crap we had lying all over the place; we managed to clean out the Elves of everything they were worth. They had very little counter-offer, and they appreciated our compliance. We're gaining a reputation of being decent in trade. I feel I'm a brilliant trader. I like this job. Unfortunately, they have no wood for us to buy, but they did provide much cloth for us to make use of. I hope they don't get the wrong idea and overload us with cloth. At least our food stores have been restocked greatly.
For the sake of our farmers, all fruits and brewables will exclusively be brewed until we have a decent surplus of seeds. I don't want any waste.
We have a casualty. Alath Akgosmedtob (ClinchedBlockades) was being chased down by the local named Giant Cave Swallow. He knew what had to be done. It was so close, he had to fight. Unfortunately, he didn't last. According to the remains, he was ripped apart by an iron beak. The giant cave swallow Dakostshameb (Floorhandle) only flew off with barely a scratch according to the evidence.
Our first loss since we landed. Fortunately, he was meerly a craftsdwarf, and not legendary anywhere noteworthy. --Scratch that. It turns out he was our mayor's loverr, and a friend to many. Much misery is about. Thank Armok that dining room was finished. It's much needed.
Another casualty, This time a weaver, and decent axedwarf. That damn cave swallow is going down. The army has been awaken to settle this once and for all. We have tantrums being thrown. Our legends are staying back. We'll need them. It seems a tantrum spiral has occurred. We gotta settle this once and for all.
In case we lose everybody, I request a new party come if there is no response by the end of the year. Finally, we got it. But the level of misery is still far too great. I'm calling everyone to a meeting in the dining hall. Last thing I need is everyone to scatter and go mad where they can't be treated. Mayhaps some food in the grand dining room shall help. Unfortunately, many have fallen to madness.
Oh shi--, a farmer has gone berserk! All units have been called to stop him ASAP. --He has been stopped, it's a sad day when everyone has fallen into misery due to such a chaotic event.I fear the worst. This project is a doomed endeavor.
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This is tragedy. I doubt there will be any recovery here. There won't be anything else left to make note of in the future. It'll just be the same loss of sanity, temper, and so on. That damn bird.
Priority is as listed:
-Finish the wall
-Get as much of Bloodfist done as possible
-Since all have been lost:
--All trees will be chopped, but collection will still follow suit
--All masonry assignments will be settled ASAP
--As many walls that can be smoothed, will be smoothed, by anyone; one way or another
--Airship build will be main priority
--All gates are unlocked and open
--Any and all bridges and mechanisms will be repaired and rady for use, just in case.
Armok help us.
And may Armok have mercy on the next reclaimers.
These next sessions will be brief notes until things settle down. Provided I'm still alive, and in one piece by then. I'm just as misterable as the next person.
I :whimper: I gotta go.
Sunday Bloody SundayPS- The original starter team's wagon has been demolished by a tantrumming dwarf. I'll follow suit, and leave plans for the memorials, as well as hide the airship plans, and leave breadcrumbs leading to them.
PPS- Someone among this madness has gone fell. I fear the worst. I heard he claimed a leather workshop. :shudder:
--He's using Vabok Zatcatten's (StabbedChanneled), the ex-adminitstrator, corpse to make something. :squick:
--Captain, Erush "Setzer Gabrro" Idosdodok