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Author Topic: Player choice what stores/shops sell  (Read 414 times)

Mechanoid

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Player choice what stores/shops sell
« on: April 28, 2008, 10:44:00 pm »

Instead of randomly assigning what type of object the shop will sell, the player should be able to designate both the type and the actual item, and nobles can demand and/or mandate certain types of shops to be setup and what those shops sell. (or do it themselves on an empty and unclaimed shop)
This way you don't end up building, tearing down, and rebuilding shops dozens of times just to get the damn crafts shop you wanted instead of the 20 exotic clothing shops you got instead.

The status (z) menu would then have another function added to it, which would be a "Shops" menu; selecting shops (like the units screen; owners' names included) choosing what type they are, and setting which items of that type to sell. There would also be the option of allowing the player to let his dwarves decide, as they do now, with what the shop type will be and what it will sell (ie; the player sets the type, the dwarf chooses the merchandise, which is altered by the nobles, etc)

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Yourself

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Re: Player choice what stores/shops sell
« Reply #1 on: April 28, 2008, 11:38:00 pm »

Wouldn't it make more sense to use 'q'uery to set up the shop options?
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Appelgren

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Re: Player choice what stores/shops sell
« Reply #2 on: April 29, 2008, 05:54:00 am »

I'd rather have an improved version of the current system, where the dwarves still choose but take the number of allready present shops of that type into account. I also think that what type of items can be sold should be determined by what items can be produced in the fortress or acquired through trade.
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Krash

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Re: Player choice what stores/shops sell
« Reply #3 on: April 29, 2008, 08:10:00 am »

I'd like to see some kind of toning down of how many narrow and large items dwarfs hoard (they can't even use them).  Other than that, I like that dwarfs collect stuff they like.  Now if only they didn't scatter them everywhere...

[ April 29, 2008: Message edited by: Krash ]

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