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Author Topic: Chariot's Alternate Civ Graphics Sets (modding resource)  (Read 12808 times)

Chariot

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Chariot's Alternate Civ Graphics Sets (modding resource)
« on: June 13, 2009, 03:22:14 am »



I've been working on remaking and expanding my alternate civs graphics sets, as well as making a full set. I figure I'll upload the alternates as i go in case people want to use them.

Note: None of these add a new civ to the game. They are merely graphics in case somebody else has added or plans to add them to the game and wants graphics to go with.

Dwarves:
Spoiler (click to show/hide)

Humans(these use the base DR human shape):
Spoiler (click to show/hide)

Elves(these use an altered base DR elf shape):
Spoiler (click to show/hide)

Goblins(these use an altered base DR goblin shape):
Spoiler (click to show/hide)

Kobolds:
Spoiler (click to show/hide)

Drow(these use an altered base DR elf shape):
Spoiler (click to show/hide)

Hobgoblins(these use an altered base DR goblin shape):
Spoiler (click to show/hide)

Orcs:
Spoiler (click to show/hide)

Frogmen:
Spoiler (click to show/hide)

Ratmen:
Spoiler (click to show/hide)

Antmen(these use the base DR antman shape):
Spoiler (click to show/hide)

Halflings:
Spoiler (click to show/hide)

Centaurs:
Spoiler (click to show/hide)

Trolls:
Spoiler (click to show/hide)

Ogres:
Spoiler (click to show/hide)

Cyclops:
Spoiler (click to show/hide)

Giants:
Spoiler (click to show/hide)

Lizardmen:
Spoiler (click to show/hide)

Duergar:
Spoiler (click to show/hide)

Wildmen:
Spoiler (click to show/hide)

Tribesmen(request by Praetyre):
Spoiler (click to show/hide)

Ettins:
Spoiler (click to show/hide)

High Elves(these use an altered base DR elf shape):
Spoiler (click to show/hide)

Frost Giants:
Spoiler (click to show/hide)

Minotaurs:
Spoiler (click to show/hide)

Mountain Gnomes:

Dark Gnomes:
Spoiler (click to show/hide)


Work in progress(meaning i have a base tile done that i like, but haven't yet made the full set):
  • Elephants
  • Snakemen
  • Batmen
  • Werewolves
  • Beemen
  • Foxmen
  • Deermen
  • Raccoonmen
  • Gremlins
  • Tigermen
  • Wizards
  • Olmmen
  • Cave Swallowmen
  • Satyrs

Possible To-Do list(may or may not get made):
  • Snailmen
  • Slugmen
  • Leechmen
  • All sorts of other -men
  • Dryads
  • Vampires
  • Driders

Full set progress:

Released
« Last Edit: July 13, 2009, 02:02:24 am by Chariot »
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knowbuddyuno

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Re: Chariot's graphics sets
« Reply #1 on: June 13, 2009, 04:27:13 pm »

Sweet. I've been wanting to try orc-related mods, but I'm too addicted to graphics to do without them for a new civ. Any chance of a drider (spider/man hybrid) civ set?

Edit: Might be spider/elf, I'm not sure. I'm referring to Dark Outcasts from (I think) the modbase.
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Chariot

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Re: Chariot's graphics sets
« Reply #2 on: June 13, 2009, 07:19:57 pm »

Finished and added halflings, antmen, and centaurs.

I put driders in the possible to-do list, but considering their complexity and only having 16x16 pixels to work with, i likely wont get to them
« Last Edit: June 13, 2009, 10:45:18 pm by Chariot »
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loopoo

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Re: Chariot's graphics sets
« Reply #3 on: June 16, 2009, 11:41:38 am »

Finally! I've been waiting for an Orcs tileset. I use May Greens DF and i'm getting annoyed with the Orcs. They are Walls, just different colours for their different jobs.

How do I put this to work? And will it work on top of May Greens tileset?
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Tellemurius

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Re: Chariot's graphics sets
« Reply #4 on: June 16, 2009, 07:59:08 pm »

Finished and added halflings, antmen, and centaurs.

I put driders in the possible to-do list, but considering their complexity and only having 16x16 pixels to work with, i likely wont get to them
hobbit graphics? me want them. plzzzzzzzzz.

Chariot

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Re: Chariot's graphics sets
« Reply #5 on: June 16, 2009, 09:45:07 pm »

Finished trolls and added them to the first post.

bloodshedder, hobbits are already up there in the first post.

loopoo, ive never used any graphics sets other than DR's and my own, so im not sure how compatable they will be. to get it to work, assuming you have graphics set to on and 16x16:

Stick the orc.txt file in your Graphics folder, and stick the orcs.png file in a folder called Civ in your Graphics folder. If your orc species isnt actualy named orcs, you will have to change this line to match yours: [CREATURE_GRAPHICS:ORC]
« Last Edit: June 16, 2009, 09:46:57 pm by Chariot »
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Chariot

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Re: Chariot's graphics sets
« Reply #6 on: June 18, 2009, 05:20:28 am »

Ogres have been finished and added to first post.
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varkarrus

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Re: Chariot's graphics sets
« Reply #7 on: June 18, 2009, 03:02:42 pm »

Add in a vicious race of hamstermen.
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

loopoo

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Re: Chariot's graphics sets
« Reply #8 on: June 19, 2009, 11:58:38 am »

CHARIOT! I LOVE IT! Damn you, I love it. Just, when they die, they respawn back to O's, or in my case, different coloured walls. Why does that happen? They don't stay the same when dead, kinda ruins the moment haha.

Also, I love it, but could you change the Orcs a bit? They're pretty tiny, i'd expect them to be bulkier, and the Hammer Orcs (Crushers?) have Yellow Hammers? Anyway, other than that, they work amazingly well.
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Chariot

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Re: Chariot's graphics sets
« Reply #9 on: June 19, 2009, 04:57:13 pm »

its normal for dead creatures to turn back into their letter, like how dwarves turn back into a little smily head, or kobolds turn into k's. unfortunately its part of the game.

for most of the graphics the standard soldiers have copper-colored weapons, while the elites have iron/steel, to help differentiate them.

the orcs are already larger and bulkier than the goblin and human graphics. making them any bulkier would make them appear troll-sized
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Chariot

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Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« Reply #10 on: June 23, 2009, 01:33:55 am »

Added cyclops and giants to first post.

Also changed drow to use metal tools, weapons, and armor instead of wood.
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Chariot

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Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« Reply #11 on: June 27, 2009, 11:04:55 pm »

finished and added lizardmen
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Chariot

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Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« Reply #12 on: July 06, 2009, 08:33:20 pm »

added duergar and wildmen
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yarm102

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Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« Reply #13 on: July 08, 2009, 10:31:14 am »

gremlins, dark gnomes and mountain gnomes as civs would be useful, pls.

because i have turned these into skulking civs. :)
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Chariot

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Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« Reply #14 on: July 09, 2009, 06:30:34 pm »

Added Tribesmen and Ettins.

I'll bump the gnomes up in priority, already had them in my to do list(which isnt in any particular order).
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