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Author Topic: Temperature overview  (Read 783 times)

Mechanoid

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Temperature overview
« on: February 13, 2007, 07:13:00 pm »

For the most part, it's impossible to tell where and how temperature is working in fortress mode -- at least until your dwarves start to become wounded by frostbite /heat blisters.

So, i suggest that by the time temperature is finished (and i can turn it back on in the init.txt settings) the player should be able to switch to an alternate view mode so he can see which parts of his fort are comfortable in temperature, and which parts are at a dangerous temperature. In this mode, the game would always be paused, so that the player gets a static view of temperatures, and not a continually changing image... That, and it'd be annoying if the game ran while in this view; imagine if the game was able to run while you were designating an area!

Each map tile would be given a color designation of temperature ranges, and the right hand side of the screen (where the menu normally is) would have a key as to what each color means -- Red blocks could mean that cloth auto-ignites on these tiles; blue blocks mean that dwarves would suffer frost bite. White would be anything that's "off the chart" while black would be a total absence of heat (like the center of a lava-flood free chasm)

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Gauteamus

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Re: Temperature overview
« Reply #1 on: February 14, 2007, 07:04:00 am »

This sounds like a good idea.
Maybe there could be a similar view mode for elevation, if differently elevated terrain is implemented somehow.
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