Guild is awesome!
I plan to merge my favorite elements of every game.
This is basically my timeline for the next year of development.
(Prioritized by estimated complexity and logic)
v v v v Distance from starting point, this doesn't mean how long it will take for that feature
1. (1 Month) Movement and Combat
| Moving around, duh.
| Fighting, duh
| Character and Monsters
| Simple Status Effects
| Sight
| Simple (possibly random) Dungeon
2. (1 1/2 Months) Character Creation
| Class
| Race
3. (2 Months) Advanced Character Creation
| Skills
| Attributes
| Etc.
4. (3 Months) Simple magic
| Projectile spells
| Status effect spells
| Conjuration spells
5. (4 Months) Companions/pets/minions
| Rescued Prisoners
| Familiars
| Tamed Monsters
6. (5 1/2 Months) Exploration
| More than 1 dungeon
| Dungeon features (altar rooms, hatcheries, etc.)
| Hunger/Thirst
7. ( 7 Months) Magic
| Scrolls
| Spellbooks
| Teachers
| Unique Spells (Teleportation, Mind Reading Etc.)
8. (8 Months - 2 Years) Major Goals
| Player built settlements
| Guild-like character squads
| Spreading fire
| Unseen Events (wars, deaths, etc.)
| And more...
Does this seem like a realistic timeline? Also, would anyone actually be interested in playing a game like this, and for what reasons.
Also, do you think having friends working on it with me would speed it up or slow it down?