quote:
Originally posted by Align:
<STRONG>This idea or the Skill Synergy idea (skill with using a material as well as skill with the actual job) is desperately needed to make stuff like cheese makers seem like realistic choices in a dwarven society.</STRONG>
I think it's the lack of anything easily milkable that really kills the whole milker/cheese-maker line. Though if those became viable jobs I might have to think about which immigrants get drafted first.
I am all for consolidating the fish cleaning/dissection and butchery/small animal dissection as the dissections serve very little purpose unless you're on a select biome, but can still get randomly chosen as immigrant professions.
I haven't ever caught my dwarves actually doing whatever animal caretaking is supposed to be, but I have one dwarf that's nearly legendary in it, so presumably it's got some kind of utility. Frankly though, with the Dungeon Master being pretty handy at training animals, I haven't ever had cause to deliberately cultivate the skill in any of my other dwarves (I embark with a LOT of war dogs).
I think a larger number of trainable animals (trainable, not tameable) and/or the ability to use draft animals would spruce up that particular skill area. Muskoxen to operate mills or pumps, for example.
Hmm, I'm a little off topic though I guess, sorry.
Yes, consolidating those things would be a nice change, as I am disgusted by the number of Fish Dissectors who come to my fortresses looking to start anew.