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Author Topic: Yet another fort lost to SGCS* Syndrome...  (Read 3012 times)


  • Bay Watcher
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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #15 on: June 26, 2009, 10:22:06 am »

Unfortunately, I went and let them in, mostly because it was taking forever to get stuff hauled.

That said, it's only around 7 or 9 newcomers, so I'll probably have them attack the GCS to get rid of them and re-isolate my one miner.

Don't think I'll ever be able to capture it, though. That thing moves around way too much.

Actually, to do that I use a bait dwarf. Stationed far enough back behind a cage trap that he won't go towrds the GCS, but not so far back that the GCS doesn't see him. Works like a charm for GCS and other large carnivores. Skeletal stuff too.
From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.
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