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Author Topic: Yet another fort lost to SGCS* Syndrome...  (Read 3137 times)

Batta

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Yet another fort lost to SGCS* Syndrome...
« on: June 24, 2009, 12:42:15 am »

*Sudden Giant Cave Spider

Or not. As it turns out, out of the four dwarves I tried to save, only one survived. He and another miner were to dig out the entrance, then seal themselves off by removing the staircases leading down into the fortress. Only one was inside the fortress when it was closed off; the other wandered outside to go put a barrel of booze into a stockpile I forgot to get rid of. The other two had their own methods of protecting themselves that never finished (building a wall around himself) or even started (building a platform into a bottomless crevice, then removing a platform so the spider couldn't reach her).

So now it's Autumn, with that one dwarf doing his best to make it in his little cave, when the caravan and liasion arrive! I watch in horror as they get devoured by this dwarf killing machine... is what I would say if it seemed even slightly interested in them.

What's up with that? So they're unstoppable dwarf hunting machines when it's my own group, but they just ignore everything else if it's not within ten feet of them?

EDIT: Migrants have arrived! The GCS (Soakspurned the Pristine Tower, for anyone wondering what it's called now) doesn't seem to be going after them, either. I may actually be able to save these guys. Should I, or should I continue my one-dwarf colony and see how long he lasts?
« Last Edit: June 24, 2009, 01:25:02 am by Batta »
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Hagadorn

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #1 on: June 24, 2009, 03:37:11 am »

Your fortress now has one purpose. Eliminate the evil dwarf eating machine!
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You see, booze is a parasite. It lives off dwarves and compels them to dig into the ground so as to create massive defences to protect it's self. It really shouldn't be called dwarf fortress, Booze fortress would make much more sense.

Phazer

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #2 on: June 24, 2009, 03:43:52 am »

see how far you can go with one poor wretch until he snaps or dies of old age. be sure to have alot of traps as defense
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

a.random.persona

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #3 on: June 24, 2009, 03:45:46 am »

Catch it, catch it...
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Mraedis

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #4 on: June 24, 2009, 03:58:46 am »

I had a GCS in my hermit fort.
I sent wave after wave of foolish migrants stationed near it. One of them on-hit-killed it.  >:(
So now I starve them to death.


As you can read above, killing/trapping a GCS is either a matter of well-trained dorfs, or pure luck.
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pushy

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #5 on: June 24, 2009, 09:49:29 am »

"Sudden"? You bastard, making me think it was a skeleton.
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Quote from: Tim Edwards, PC Gamer UK
There are three things I know about dwarves:
1. They've got beards. Even the women.
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3. They're Scottish.

cerapa

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #6 on: June 24, 2009, 09:53:43 am »

Hermit challenge: Turn off immigration and attempt to train your hermit enough to defeat the GCS!
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varkarrus

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #7 on: June 24, 2009, 02:02:08 pm »

Giant cave spiders are way to dangerous. Someone needs to make them tougher.

Also, Cerapa, I LOVE your avy!
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

NFossil

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #8 on: June 24, 2009, 03:59:53 pm »

"Sudden"? You bastard, making me think it was a skeleton.
This reminds me, can creatures with no endoskeleton be skeletal?
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Phazer

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #9 on: June 24, 2009, 04:56:31 pm »

"Sudden"? You bastard, making me think it was a skeleton.
This reminds me, can creatures with no endoskeleton be skeletal?
prob, they still got their exoskeleton.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Vengo

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #10 on: June 24, 2009, 06:06:11 pm »

They just won't look much different.
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Phazer

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #11 on: June 24, 2009, 06:30:22 pm »

well they would be more white instead of blackish as i believe GCS's are and like any other effects another skeleton has.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Byakugan01

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #12 on: June 24, 2009, 07:22:41 pm »

Actually, many cave animals lack pigmentation(see olms, cave fish, etc)...so the only difference would be that the eyes had nothing behind them. If it had hair, that might be gone-I actually image then alternately as a kind of brown recluse-black widow look, closer to a BW, or as almost being like a tarantula version of a balck widow, with a larger cephalothorax. And someone has gotten both zombie AND skeletal GCS on the same map! If you do a search for skeletal GCS/skeletal giant cave spider you should find it.
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148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

SomGuye

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #13 on: June 24, 2009, 07:35:55 pm »

I have seen skeletal antmen before, so no prob with skeletal GCS.
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People burning, booze exploding, the fort is on fire, the countryside has turned to ash.  Its business as usual.

Batta

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Re: Yet another fort lost to SGCS* Syndrome...
« Reply #14 on: June 24, 2009, 08:28:13 pm »

Unfortunately, I went and let them in, mostly because it was taking forever to get stuff hauled.

That said, it's only around 7 or 9 newcomers, so I'll probably have them attack the GCS to get rid of them and re-isolate my one miner.

Don't think I'll ever be able to capture it, though. That thing moves around way too much.
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