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Author Topic: Rise of the Dracans v1.1  (Read 4728 times)

mission0

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Rise of the Dracans v1.1
« on: June 25, 2009, 11:19:34 am »

http://dffd.wimbli.com/file.php?id=1143

Wanted some new things after playing Dwarf Fortress for awhile and wanted to add a few things of my own to the game. This is the result.

Races:

Dracans
Orcs
Chaos Lords

Monsters:

Bronze Collosi are now Adamantine Collosi
Basalisk

Ores:

Quality Modifiers
Mithril

Metals:

Mithril
Cursed
Dragonic

Items:

   Dracan:
   
   Falchion
   Dracan Mask

   Chaos Lord:

   Ragnorak
   Skrill
   Cursed Armor

   *All the races, except elves and humans, have some specialized standard armor*

V1.1 Changes:

Dropped [OUTDOOR_FARMING] from Dracans
Dropped Runite
Dropped Xet-Tul
Added Chaos Lords
Added Cursed Metal
Orc Graphics Fixed
« Last Edit: September 19, 2009, 03:23:31 pm by mission0 »
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mission0

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Re: Rise of the Dracans v1.0
« Reply #1 on: June 25, 2009, 11:20:20 am »

Feedback is much appreciated ^_^

In this post I'm going to put in some possible concepts for future changes to see what others think about it..

To add in some fun I may make the Dwarves and Dracans fight. Both are earth based and it only makes since that they compete.

Dracans have the "[ARMOR:ITEM_ARMOR_CHAINMAIL_1:FORCED]" tag yet they aren't seen with it on in any of my games, I do see them wearing platemail and a mask but not chainmail... Platemail also has the common tag not forced.
« Last Edit: September 19, 2009, 03:14:43 pm by mission0 »
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Angellus

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Re: Rise of the Dracans v1.0
« Reply #2 on: July 05, 2009, 05:27:59 pm »

How can one make this runite?
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mission0

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Re: Rise of the Dracans v1.0
« Reply #3 on: July 05, 2009, 09:30:37 pm »

It's complex, mostly a uniting of the strongest metals of the game. If you go under the stone subtag in the status menu it should tell you how you can create each reaction. However for the sake of simplicity.

Spoiler (click to show/hide)
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Angellus

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Re: Rise of the Dracans v1.0
« Reply #4 on: July 05, 2009, 09:48:36 pm »

How strong is it in comparisation with the price?
Counting addy as 500%

(1 mith, 2 addy, 1 rune, 1 flux and 4 coal)
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mission0

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Re: Rise of the Dracans v1.0
« Reply #5 on: July 05, 2009, 11:45:48 pm »

addy costs 300 and as you said is 500% stronger than iron

Runite costs 500 and is 750% stronger than iron.

There is still something stronger going up to 800% however i'll leave that for you to find out, if it can be found.
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Angellus

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Re: Rise of the Dracans v1.0
« Reply #6 on: July 07, 2009, 05:53:43 pm »

addy costs 300 and as you said is 500% stronger than iron

Runite costs 500 and is 750% stronger than iron.

There is still something stronger going up to 800% however i'll leave that for you to find out, if it can be found.
Ehm, we could ctrl+f that in the raws...
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Danarca

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Re: Rise of the Dracans v1.0
« Reply #7 on: July 07, 2009, 06:13:54 pm »

addy costs 300 and as you said is 500% stronger than iron

Runite costs 500 and is 750% stronger than iron.

There is still something stronger going up to 800% however i'll leave that for you to find out, if it can be found.
Ehm, we could ctrl+f that in the raws...
Congratulations! You found the (+«-secret-»+) he wanted to tease us with!
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mission0

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Re: Rise of the Dracans v1.0
« Reply #8 on: July 07, 2009, 10:38:19 pm »

Yes you could, but that would ruin the surprise.

edit:Also open to any ideas to put into the mod.
« Last Edit: July 07, 2009, 10:55:42 pm by mission0 »
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mission0

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Re: Rise of the Dracans v1.0
« Reply #9 on: July 27, 2009, 07:17:14 pm »

Version 1.1 out

Not a huge update but adds a few interesting things in ;p
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Daywalkah

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Re: Rise of the Dracans v1.1
« Reply #10 on: August 27, 2009, 10:05:51 pm »

Great mod, I've changed the Dracans to a megabeast and changed the spelling to Drakon.

For those who don't know what a Drakon is or why I've changed it to a megabeast...

Spoiler (click to show/hide)
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mission0

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Re: Rise of the Dracans v1.1
« Reply #11 on: August 29, 2009, 12:02:05 am »

Great mod, I've changed the Dracans to a megabeast and changed the spelling to Drakon.

For those who don't know what a Drakon is or why I've changed it to a megabeast...

Spoiler (click to show/hide)

Woot an opinion!

Thank ya. So are you currently playing them as a megabeast or just added them in as a megabeast race to play against?
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Daywalkah

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Re: Rise of the Dracans v1.1
« Reply #12 on: August 29, 2009, 10:05:19 am »

I'm using the whole mod with the Drakons changed so they're a megabeast that destroys many of my fortresses. Very cool mod. With your permission, I could advertise this mod by putting this into my signature. If you need help testing things for an update, just ask and I'll help.


mission0's rise of the dracons mod
 http://www.bay12games.com/forum/index.php?topic=37834.0
« Last Edit: February 20, 2010, 11:32:12 pm by dragon1423 »
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mission0

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Re: Rise of the Dracans v1.1
« Reply #13 on: August 29, 2009, 04:18:14 pm »

I wouldn't mind if you put it in your signature. Don't really need help testing just need some new ideas.

Also what did you think of the new reactions?
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Daywalkah

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Re: Rise of the Dracans v1.1
« Reply #14 on: August 29, 2009, 04:40:04 pm »

The new reactions are pretty good/ helpful. I was sieged and mithril armor saved the fortress  :D. The reactions also are pretty balanced based on how strong and useful the metal is. Good job!
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