Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 20

Author Topic: UltraFinder 2.8 - Embark Finder (Post ideas and requests for the next release)  (Read 51480 times)

kalida99

  • Bay Watcher
  • ಠ_ರೃ
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5b! F9... I hate you.) (W.I.P)
« Reply #45 on: July 08, 2009, 11:12:24 pm »

Yes i am absolutly sure, i closed the little icon on the bar, i even check the task manager, it gone, it just refuses to work the next time. Just opening DF and doing nothing
Logged
Let's see how those degenerate sophisticates handle a healthy dose of pure unreasoning violence.
— Commander Fleyitch

GFXiNXS

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5b! F9... I hate you.) (W.I.P)
« Reply #46 on: July 08, 2009, 11:44:54 pm »

Yeah, the program only closes upon finding the desired location. It's rather persistent like that.

Having to restart before running again seems wierd to me. There is nothing in there that should make that happen and I believe this is the first reported case of this happening. I'll look into it though.

EDIT: Ok, I think I may have found the problem. I'll get on top of it in a couple of hours time.
« Last Edit: July 09, 2009, 01:52:27 am by GFXiNXS »
Logged
Intel i7 980X 6-Cores @ 3.8GHz
6GB DDR3 8-8-8-24 @ 2000MHz
Radeon 5970 - Stock Clocks

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Dwarf Fortress UltraFinder (New V2.5b! F9... I hate you.) (W.I.P)
« Reply #47 on: July 09, 2009, 04:33:54 am »

Running windows vista here, with a fresh download of 40d13, the program doesn't get past the "Press F9 to continue" screen.
Logged

GFXiNXS

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5b! F9... I hate you.) (W.I.P)
« Reply #48 on: July 09, 2009, 06:00:26 am »

Found the problem to everything. It'll take a bit to patch up. Stupid mistake that wasn't all obvious. I kept looking for mistakes in my code, when the problems were exterior factors.

EDIT: This should be handled. I have tested this in every possible scenario available to me. It works every time. Now, hopefully, I can move on to actual further development (and bugs that people encounter after the program actually works).
« Last Edit: July 09, 2009, 08:01:57 am by GFXiNXS »
Logged
Intel i7 980X 6-Cores @ 3.8GHz
6GB DDR3 8-8-8-24 @ 2000MHz
Radeon 5970 - Stock Clocks

jarathor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #49 on: July 09, 2009, 08:19:41 am »

Awesome - it works perfectly. Can't wait for some of the new features - the 'at war check' one sounds especially interesting.
Logged

GFXiNXS

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #50 on: July 09, 2009, 08:50:42 am »

Yeah, the idea for that one is that once it finds the desired location, feature-wise, it regens it with different history seeds till it coughs up the goods.
Logged
Intel i7 980X 6-Cores @ 3.8GHz
6GB DDR3 8-8-8-24 @ 2000MHz
Radeon 5970 - Stock Clocks

Dwiib

  • Bay Watcher
  • Those eyes. Look into them and see your future.
    • View Profile
    • Google
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #51 on: July 09, 2009, 08:59:30 am »

Sadly, I'm suffering from the F9 bug now too. I'm using the Mayday graphics pack, and I've both gone through my init a couple of times now, and I haven't seen anything against your directions.
init.txt:
Spoiler (click to show/hide)
Logged

GFXiNXS

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #52 on: July 09, 2009, 09:34:06 am »

A temporary fix for you. I'll have it sorted officially soon :)

I used a hard coded method of getting the colour values so as to bypass the F9 error in the predominant number of cases. Doesn't like those spaces between your colour values it seems. I'll get this sorted.

This is identical to your current init, only that the spaces are taken out between the colour values.
Spoiler (click to show/hide)
Logged
Intel i7 980X 6-Cores @ 3.8GHz
6GB DDR3 8-8-8-24 @ 2000MHz
Radeon 5970 - Stock Clocks

Dwiib

  • Bay Watcher
  • Those eyes. Look into them and see your future.
    • View Profile
    • Google
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #53 on: July 09, 2009, 09:50:00 am »

Hm, I don't know. I'm able to get to the perameters screen, but I still have to manually press f9. Then it automatically starts creating (at one point I also noted the program using 12% CPU and then it popped down to 0%)

To give some contrast for the CPU speeds, America's Army 3 generally stays below 30%, and I'm on a Q9550 at factory clocks.
« Last Edit: July 09, 2009, 09:53:35 am by Dwiib »
Logged

Samus1111111

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #54 on: July 09, 2009, 10:07:09 am »

ok, now with 2.5, it will not advance past the screen after it has completed the world and has the "enter: accept a: abort" on the bottom
Logged

Dwiib

  • Bay Watcher
  • Those eyes. Look into them and see your future.
    • View Profile
    • Google
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #55 on: July 09, 2009, 10:10:35 am »

ok, now with 2.5, it will not advance past the screen after it has completed the world and has the "enter: accept a: abort" on the bottom
Yeah, I also had that problem.
Logged

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #56 on: July 09, 2009, 10:31:53 am »

Things appear to be working properly now, GJ  ;)
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

GFXiNXS

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #57 on: July 09, 2009, 10:36:29 am »

Yeah, the problems seem to be stemming from slight variations in the init files that aren't pertaining to the variables. Looks like I'm going to have to run specific scans on everyone's init files for potential problems. It shouldn't be too hard, nor should it take too long.
Logged
Intel i7 980X 6-Cores @ 3.8GHz
6GB DDR3 8-8-8-24 @ 2000MHz
Radeon 5970 - Stock Clocks

Samus1111111

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #58 on: July 09, 2009, 10:39:01 am »

Yeah, I also had that problem.
Did you find out how to fix it?

Here's my init files if you want to look at them GFXiNXS

Spoiler (click to show/hide)
Logged

GFXiNXS

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress UltraFinder (New V2.5c FIXED) (W.I.P)
« Reply #59 on: July 09, 2009, 11:10:37 am »

This is a cheap fix, but it should work, Samus1111111. Copy it line for line. Select the lot and paste it in your init. All your settings are there.

Spoiler (click to show/hide)

I have Identified a few circumstances where the world will log a site found under the wrong conditions. Looking into it. I'm having a good run of luck with this one :)

And this is why artists shouldn't program.
Logged
Intel i7 980X 6-Cores @ 3.8GHz
6GB DDR3 8-8-8-24 @ 2000MHz
Radeon 5970 - Stock Clocks
Pages: 1 2 3 [4] 5 6 ... 20