Ok a bit of back story: Tom and Tina like to play by the river, since you've already guessed what happened from that, I'll cut to the chase: Tom got his left leg bitten by a carp. So he sat there for a while with a red cross over him as I went "huh, wonder what that icon means?" but since it happend on a bridge, I figured it was a graphical glitch due to positioning and left him be.
Come back a while later and he's still on the damn bridge. So I check and oh hey! My first wound! So I'm thinking it odd that no one has taken care of him yet (as all dwarves have Health Care checked) so I assign one specific dwarf to Health Care only to take care of this guy. And that he does! He picks the guy up, moves him off the bridge into a field, then sees a shiny object and promptly forgets about the guy.
Couple days later, I get another dwarf who's suffered a similar fate. Now, keep in mind, the original dwarf is STILL lying in that damn field, but I've kinda written him off as dead as he hasn't had a drink in a while and by the time I figure out how to properly care for him, he'll have died. So I'm focusing on the other guy for right now.
Now I know my medic has done his thing in the past because I saw it say "bringing water to thirsty dwarf' or something like that. He brought it to the wrong dwarf, but at least the game recognizes that he's supposed to be taking care of something dwarf-like. And I know this guy has several buckets, and several beds, to choose from. But he just sits in the damn meeting room all day. He doesn't budge at all. Does he have to actively see the injured dwarves? Do other dwarves that come in not talk at all about their freaking kin that's lying in a damn field?!
If he DOES need to see them, how do I assign one dwarf to go to a specific location? I tried soldiering him up and putting him at a spot, then de-soldiering him. He just walked right by the disabled dwarf and went back to chilling in the meeting room.
So I've NO idea why this guy won't do anything or what I'm missing. There's plenty of buckets for water, there's plenty of beds (hell I think both victims actually have their own rooms, but there's plenty of barrack beds failing that). I even checked the Medic-dwarf himself to see if he's suffered head injury but it's white so I'm assuming he's fine. Is mental illness a factor in this game?
Also, side note so as to nip the problem in the bud: if I put a marks dwarf patrolling along the problematic bank, will he shoot any offending carps? Or will the pikes, sturgeons, carps, and other menaces of the deep just kill him too?