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Author Topic: The Bay 12 Games Zombie Survival Guide  (Read 8268 times)

ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #60 on: July 16, 2009, 10:13:35 pm »

Ammo=Food.

Or you could eat the lead paint off your roof.  Your choice.  I'd say you swallow a grenade and jump off.
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Strife26

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #61 on: July 16, 2009, 10:16:40 pm »

I'd obviously have my preparedness bag, which has enough food to keep me alive for at least a week. Plus, I can sneak back into my house.

Actually, if I had time, I could run an extension cord to my roof and have my electric kettle there as well. Then I could boil and drink rainwater, or have a bucket tied to a rope and get stuff from the river.
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cowofdoom78963

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #62 on: July 16, 2009, 10:19:00 pm »

Quote
could boil and drink rainwater
Why would you need to boil rainwater?
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sonerohi

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #63 on: July 16, 2009, 10:49:36 pm »

Better safe than sorry.
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Enzo

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #64 on: July 16, 2009, 11:42:01 pm »

Quote
could boil and drink rainwater
Why would you need to boil rainwater?

Yeah, depending on the air pollution in your area, rain water won't actually be very pure. If you're drinking nothing but rain water you should definitely be boiling it.
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JoshuaFH

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #65 on: July 17, 2009, 02:38:57 am »

Find an island, put a massive shark net all around it and live there till the whole thing blows over.

Living like Gilligan might not be such a great idea. A really bad tropical storm, hurricane, or tidal wave, and you're dead!

Not to mention maintaining such a shark net would be dubiously hard.
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chaoticag

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #66 on: July 17, 2009, 05:46:00 am »

Tropical climates are bad, you'll want someplace where you can be comfy, it takes the edge off of stress. Running from the zombie menace is not advisable, you might run into other groups of them and you will tire yourself out. If you can set up a fortress, that would be optimal, it just depends on where you can set up, and whether you have thick rock walls or just piles of furniture.

If the dead do freeze over the winter, you can scavenge for food and supplies such as medicine, food, entertainment and maybe even soil and seeds. Weapons should only be used in fight or die situations, conserve ammo as not many people will produce them after the appocalipse. Blunt weapons don't dull.

It would be a good idea to soundproof the living areas so that you can get peace of mind. If you are going to try tunneling out of your area, then make sure you do it the right way.

Islands are a good idea, so long as you are not in the tropics, temperate climates do not suffer as much storms. If you are on an island with a seaside cliff, choose the cliff tip for your settlement, this gives you an easily defensible location, and if you are lucky enough to find some means of decending the cliff, a supply of fish to comlement your farming. You can use the living dead as fertalizer once you neutralize them.
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cowofdoom78963

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #67 on: July 17, 2009, 05:49:22 am »

Antartica seems ideal for zomibes(although less so then a boat at sea).
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chaoticag

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #68 on: July 17, 2009, 06:18:00 am »

Antartica is probably worse than zombies, zombite is preferable to frostbite. Besides, food is a problem.
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JoshuaFH

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #69 on: July 17, 2009, 06:20:33 am »

 How about something more practical?

LIke say, a Hot air balloon, or Underwater dome, or Dwarven fortress?
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chaoticag

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #70 on: July 17, 2009, 06:26:14 am »

Hot air baloon? That is a stupid idea, you should get a zeplin!
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Starver

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #71 on: July 17, 2009, 07:47:52 am »

That also means that there is no viable means for resuplying yourself.  [...]  In theory it's possible to supply yourself with food through farming, but finding sufficient amounts of fertiliser is going to be a problem, since animals are out of the question. Crop rotation can solve a part of the problem, but there is going to be a time that you need to move on because the ground's been depleted. Best would probably be a modified SUV that runs on vegetable oil. You'd need to have multiple guarded compounds or a way to secure an area for long enough that yuo can fortify it, both of which will be problematic.
Plump Helmets!  Underground farms!  Impenetrable Walls sealing oneself off from everyone else!

(What?  Fictional?  Ah, right.)
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Starver

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #72 on: July 17, 2009, 07:55:46 am »

But yes going through water is something zombies do poorly. They would probably be eaten by all the fish.

They did it in "<insert time of the day here> Of The Dead".  Third or fourth in the 'series'.  "Hang on" think's particularly non-brainless zombie leader-type, "All those living people are sitting on an island, thinking we can't get across.  And we've been trying everything but traipsing along the river-bed.  Let's try it!"

So.  Get your moat/other water seperation, but save your ammo for any shambler who looks smarter than the others, and snipe them off. :)
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Starver

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #73 on: July 17, 2009, 07:59:59 am »

Actually, if I had time, I could run an extension cord to my roof and have my electric kettle there as well.
Ah yes.  The priority of the authorities/zombie overloads (delete either, if inapplicable) is keeping your electricity supply running/generator fueled up.   ;D
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JoshuaFH

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #74 on: July 17, 2009, 10:20:51 am »

A sun-powered type device to cook your food would probably be preferable, as the sun isn't going away anytime soon, and you need food pretty much everyday. Might want to invest in learning how to preserve food for when those cloudy or stormy days.
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