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Author Topic: MSPA Homestuck  (Read 4814521 times)

Sergarr

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Re: MSPA Homestuck
« Reply #50040 on: November 02, 2014, 03:35:55 am »

Praise the horse schedule!

Spoiler (click to show/hide)
« Last Edit: November 02, 2014, 03:45:30 am by Sergarr »
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Mageziya

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Re: MSPA Homestuck
« Reply #50041 on: November 02, 2014, 11:14:05 am »

450 pages. I feel like that might be a bit short. Then again, that's about double the length of act 1, and a bit shorter than each act 2 and act 4.

Also, A6A6A5 is supposedly going to be actually plot relevant.

Quick math: That's ~12 pages per day, give or take some for proper cliff-hanger-y-ness and appropriate stopping spots.
« Last Edit: November 02, 2014, 11:22:35 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

rabidgam3r

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Re: MSPA Homestuck
« Reply #50042 on: November 02, 2014, 11:21:57 am »

Plot? Homestuck? Pleaaaaaaaaaaaaaaaaase. He's going to print out 459 pages of Homosuck with very very nebulous references to the plot, and the last page will be "EVERYONE DIED."
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Mageziya

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Re: MSPA Homestuck
« Reply #50043 on: November 02, 2014, 11:29:30 am »

Also, I was wrong to compare the page length to early acts. I should have compared it A6A6I1 and A6A6I2.

Intermission one was 196 pages.
Intermission two was 322 pages.

Both are less than 450 pages, and simply put, shit happened in them.

Edit: I forgot. Trickster arc 2.0 is still waiting to be a thing. Maybe that's what A6A6A5 is?
« Last Edit: November 02, 2014, 11:52:17 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Sergarr

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Re: MSPA Homestuck
« Reply #50044 on: November 02, 2014, 12:00:01 pm »

Early acts had so much filler in them that it's hardly reminiscent of the current Homestuck.

They also had much more Weird Plot Shit for No Apparent Reason.
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flabort

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Re: MSPA Homestuck
« Reply #50045 on: November 02, 2014, 12:22:14 pm »

Does somebody want to translate what each horse means?

(Sorted by how "active" or "Docile" the horse looks, calm at the top and violent at the bottom)
Horse 1, Left: Nov 3, Nov 28, Dec 8, Jan 5
Horse 1, Right: Dec 19, Jan 26
Horse 2, Left: Nov 14, Nov 26, Dec 1, Dec 10, Dec 31, Jan 19
Horse 2, Right:
Horse 3, Left: Nov 10, Nov 21, Dec 3, Dec 12, Dec 29, Jan 2, Jan 21
Horse 3, Right:
Horse 4, Left: Dec 17, Jan 7
Horse 4, Right: Nov 5, Nov 17, Dec 26, Jan 12
Horse 5, Left: Nov 7
Horse 5, Right: Dec 15, Jan 16
Horse 6, Left:
Horse 6, Right: Nov 19, Nov 24, Dec 5, Dec 22, Jan 9, Jan 14

Quote from: AH
A few horse positions may be subject to change as I go, but that is the gist of it.
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The Cyan Menace

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Rolan7

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Re: MSPA Homestuck
« Reply #50046 on: November 02, 2014, 12:36:53 pm »

I think each horse means an update.  Maybe probably.  Though sometimes a horse is just a horse.

On the other hand, Hearts Boxcars http://www.mspaintadventures.com/?s=6&p=003234
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Kilojoule Proton

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Re: MSPA Homestuck
« Reply #50047 on: November 03, 2014, 12:29:08 am »

Update posted.
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b28b 84f2 b6e5 6f86 b10b c99b 8d9a 8530 54dc 2c8c d3b2 0e8e 36d4 9949 d87e d12b

flabort

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Re: MSPA Homestuck
« Reply #50048 on: November 03, 2014, 12:45:43 am »

Update posted.
Why is there a statue of Yalbadaoth?
Also, which survivor is that that John found looking at the statue?
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The Cyan Menace

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Putnam

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Re: MSPA Homestuck
« Reply #50049 on: November 03, 2014, 12:51:49 am »

Dirk.

Sergarr

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Re: MSPA Homestuck
« Reply #50050 on: November 03, 2014, 05:35:36 am »

Update posted.
I think time is breaking.
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Mageziya

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Re: MSPA Homestuck
« Reply #50051 on: November 03, 2014, 10:46:57 am »

Update posted.
Why is there a statue of Yalbadaoth?
Also, which survivor is that that John found looking at the statue?
Dirk's internet browser is Yalbadaoth. As we have learned in earlier in the comic, browser = denizen. This held true for all the beta kids and is holding true for the alpha kids.

Spoiler (click to show/hide)
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Darvi

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Re: MSPA Homestuck
« Reply #50052 on: November 03, 2014, 10:49:09 am »

Also, we've already seen a statue during one of ye flashs of olde.
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flabort

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Re: MSPA Homestuck
« Reply #50053 on: November 03, 2014, 12:36:49 pm »

Dirk's internet browser is Yalbadaoth. As we have learned in earlier in the comic, browser = denizen. This held true for all the beta kids and is holding true for the alpha kids.

Spoiler (click to show/hide)
Ah, right. I forgot Dirk had him; I could only remember LE.
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The Cyan Menace

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Kilojoule Proton

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Re: MSPA Homestuck
« Reply #50054 on: November 05, 2014, 12:37:36 am »

Updated

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