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Author Topic: what in the name of god  (Read 30489 times)

Koji

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what in the name of god
« on: July 30, 2009, 08:06:12 am »

I was working on a mod recently, and everything was going fine. I had my own megabeasts, my own civs, and my own creatures of every imaginable sort, when suddenly it all went belly-up and I started getting weird things. Elves (Whose civ I had removed from the game) started coming back, and cave crocodiles took over the goblin civs. Cave crocodiles led by a spirit of fire.

Can anyone tell me what's going on here? This is the second time this has happened when I was building a mod from scratch. All I've done is taken out creatures and replaced them with others, and changed up the civs a bit. It's also treating regular monsters like megabeasts, giving me treant and satyr megabeasts instead of the ones I wanted.

It's worth noting that this was all working correctly until about the time that I removed hippos from the game. Look, I know hippos are supposed to be powerful, but this is really going too far  :P

When this happened before, it was right after I'd messed with some of the subterranean animals.
« Last Edit: July 30, 2009, 08:09:47 am by Koji »
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Dwarvenrealms
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Duke 2.0

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Re: what in the name of god
« Reply #1 on: July 30, 2009, 08:11:12 am »

 I'm trusting a kind and merciful god has nothing to do with this.

 I think the first time DF starts it creates data entries somewhere that can mess this up. Make a new DF folder with a fresh unzip and place the relevant mod. Then try testing it out there.
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blah28722

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Re: what in the name of god
« Reply #2 on: July 30, 2009, 08:43:04 am »

Delete the files in data/objects
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mission0

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Re: what in the name of god
« Reply #3 on: July 30, 2009, 03:39:16 pm »

your errorlog may help as well.
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Untelligent

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Re: what in the name of god
« Reply #4 on: July 30, 2009, 04:01:05 pm »

Delete everything in data/objects and start a new world.

If the problem persists, check the error log.
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Koji

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Re: what in the name of god
« Reply #5 on: July 30, 2009, 09:12:34 pm »

It wasn't the data/objects, it was that I had copied the deer entry to make another animal and accidentally left the second as creature:deer.

Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"
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i2amroy

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Re: what in the name of god
« Reply #6 on: July 30, 2009, 10:26:37 pm »

You should have seen the first time when I integrated two large mods and had dozens of duplicate entries. Instead of embarking as Dwarves, the game decided to have me embark as purring maggots. Purring Maggots! Crazy game. ;D
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Magog

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Re: what in the name of god
« Reply #7 on: July 31, 2009, 10:47:45 am »

You should have seen the first time when I integrated two large mods and had dozens of duplicate entries. Instead of embarking as Dwarves, the game decided to have me embark as purring maggots. Purring Maggots! Crazy game. ;D

That would be an awesome mod. Maggot Fortress!
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Dr. Melon

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Re: what in the name of god
« Reply #8 on: August 01, 2009, 08:54:13 am »

Speed-Reading that post made me think it said "Faggot Fortress".  :-X
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ChocoHearts

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Re: what in the name of god
« Reply #9 on: August 01, 2009, 08:56:19 pm »

Speed-Reading that post made me think it said "Faggot Fortress".  :-X
And what would be so wrong about a fortress populated by cigarettes?

Or do you mean piles of wood?

Or do... OH I GET IT
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Venatius

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Re: what in the name of god
« Reply #10 on: August 01, 2009, 10:05:52 pm »

Speed-Reading that post made me think it said "Faggot Fortress".  :-X

Well, considering dwarves' general tendency toward flammability...
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forsaken1111

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Re: what in the name of god
« Reply #11 on: August 02, 2009, 01:35:10 am »

Speed-Reading that post made me think it said "Faggot Fortress".  :-X

Well, considering dwarves' general tendency toward flammability...

And hot, sweaty, naked, muddy dwarf wrestling.
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Dragooble

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Re: what in the name of god
« Reply #12 on: August 02, 2009, 02:07:04 am »

*pistol whips choco hearts venatius and forsaken1111*
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forsaken1111

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Re: what in the name of god
« Reply #13 on: August 02, 2009, 02:16:11 am »

*pistol whips choco hearts venatius and forsaken1111*

What, it's not MY fault they rip each others clothes off...
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Duke 2.0

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Re: what in the name of god
« Reply #14 on: August 02, 2009, 02:16:56 am »

*pistol whips choco hearts venatius and forsaken1111*

What, it's not MY fault they rip each others clothes off...
Stop wrestling in the Alchemists shop! You're breaking all the oils all over yourselves!
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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