Dwarf Fortress > DF Dwarf Mode Discussion

Generating a cliff world with lots of evil thrown in?

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Zako:
I don't know how to do this! What I wan't is a world that has a lot of sheer cliffs in the mountain areas (think 2D dwarf cliffs) and evil areas next to them. But, how do I make that in the world generator?

Can you guys give me a hand and post a solution? It's for playing the grimdark dwarves mod in case you wanted to know.

XSI:
As it is now, it's nearly impossible to get actual cliffs, ramps are everywhere. You could try to turn erosion off, I heard that would give some cliffs.

I have, by pure luck, found a world with every tile on the local screen at embark showing as having 20+ height difference in some areas(except a few spots, but you can embark in a 7x7 embark and have 20+ difference in every square, I think there was a 10x10 somewhere too, but not sure.), with one mountain biome right next to an ocean biome, which would probably have some sort of cliff involved.(No evil though)

I can give you the seed for that if you want it, I'm not sure if it's what you're looking for though.

Neruz:
As XSI said it's almost impossible to get real cliffs, but the following worldgen should produce lots of evil areas (lots of tundra and glaciers too, you can increase the min temperature value if you want to get rid of those.

Spoiler (click to show/hide)[WORLD_GEN]
   [TITLE:GIANT GLACIER EVIL]
   [DIM:257:257]
   [END_YEAR:445]
   [BEAST_END_YEAR:1050:5]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:0]
   [ELEVATION:1:400:1600:1600]
   [RAINFALL:0:100:1600:1600]
   [TEMPERATURE:-25:100:1600:1600]
   [DRAINAGE:0:100:1600:1600]
   [VOLCANISM:0:100:1600:1600]
   [SAVAGERY:0:100:1600:1600]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:1:0:0:100:200:0]
   [DRAINAGE_FREQUENCY:1:0:0:100:200:0]
   [TEMPERATURE_FREQUENCY:1:400:0:200:0:0]
   [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM_FREQUENCY:1:600:0:0:0:100]
   [GOOD_SQ_COUNTS:0:0:0]
   [EVIL_SQ_COUNTS:1500:5000:10000]
   [PEAK_NUMBER_MIN:0]
   [OCEAN_EDGE_MIN:0]
   [VOLCANO_MIN:200]
   [REGION_COUNTS:SWAMP:0:0:0]
   [REGION_COUNTS:DESERT:0:0:0]
   [REGION_COUNTS:FOREST:0:0:0]
   [REGION_COUNTS:MOUNTAINS:0:0:0]
   [REGION_COUNTS:OCEAN:0:0:0]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:0:0:0]
   [REGION_COUNTS:HILLS:0:0:0]
   [EROSION_CYCLE_COUNT:400]
   [RIVER_MINS:800:800]
   [PERIODICALLY_ERODE_EXTREMES:0]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:8000]
   [CAVE_MIN_SIZE:15]
   [CAVE_MAX_SIZE:75]
   [MOUNTAIN_CAVE_MIN:300]
   [NON_MOUNTAIN_CAVE_MIN:400]
   [ALL_CAVES_VISIBLE:1]
   [SHOW_EMBARK_RIVER:2]
   [SHOW_EMBARK_POOL:2]
   [SHOW_EMBARK_M_POOL:2]
   [SHOW_EMBARK_M_PIPE:2]
   [SHOW_EMBARK_CHASM:2]
   [SHOW_EMBARK_PIT:2]
   [SHOW_EMBARK_OTHER:2]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:100]
   [TOTAL_CIV_POPULATION:20000]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:8256:16512:8256]
   [RAIN_RANGES:8256:16512:8256]
   [DRAINAGE_RANGES:8256:16512:8256]
   [SAVAGERY_RANGES:8256:16512:8256]
   [VOLCANISM_RANGES:8256:16512:8256]

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