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How does 40d16 compare to 40d?

Higher speed, no problems
Higher speed, problems
Same speed, no problems
Same speed, problems
Lower speed, no problems
Lower speed, problems

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Author Topic: FotF: Dwarf Fortress 40d16  (Read 266558 times)

Baughn

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Re: FotF: Dwarf Fortress 40d14
« Reply #15 on: August 15, 2009, 05:36:21 pm »

Qjet, by any chance, have you altered the thread/process priority settings of DF?

It occurs to me that the way the timer currently ticks requires the OS to regularly schedule a timer thread, which might be getting mess up if you're altering the priority. I should look into upping the priority of that timer thread, too.

And, of course, Linux' process scheduler is sufficiently much smarter that it never happens there.
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Thursday Postal

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Re: FotF: Dwarf Fortress 40d14
« Reply #16 on: August 15, 2009, 05:40:38 pm »

Worldgen and site finding both look frozen when woking, but periodically update/display when finished. It just looks like the game quit on you.
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Qjet

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Re: FotF: Dwarf Fortress 40d14
« Reply #17 on: August 15, 2009, 05:48:07 pm »

Qjet, by any chance, have you altered the thread/process priority settings of DF?

It occurs to me that the way the timer currently ticks requires the OS to regularly schedule a timer thread, which might be getting mess up if you're altering the priority. I should look into upping the priority of that timer thread, too.

And, of course, Linux' process scheduler is sufficiently much smarter that it never happens there.
DF at normal priority. However my computer is not quick. Laptop with heating issues.

Err. the only thing i could possibly think is mucking around with the priorities is the tablet app, which is running at high priority.
« Last Edit: August 15, 2009, 05:58:41 pm by Qjet »
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Baughn

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Re: FotF: Dwarf Fortress 40d14
« Reply #18 on: August 15, 2009, 06:16:31 pm »

Has anyone noticed this strange freezing problem on vista or w7?
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SirPenguin

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Re: FotF: Dwarf Fortress 40d14
« Reply #19 on: August 15, 2009, 06:19:07 pm »

Yes, the freezing happens to me, and I'm on 7.
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waldoknoesen

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Re: FotF: Dwarf Fortress 40d14
« Reply #20 on: August 15, 2009, 06:21:41 pm »

Is the squad update in d14? If so Im going to test it out
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Baughn

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Re: FotF: Dwarf Fortress 40d14
« Reply #21 on: August 15, 2009, 06:22:55 pm »

It's not.

Also, I've figured out the freezing thing. Annoying little bugger.

I doubt Toady would go for a d15 right away, and anyhow I'll need to make sure it's squashed for good, but for now you can deal with it by setting FPS lower than the framerate you could actually get. Yes, I know that's not ideal.
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SirPenguin

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Re: FotF: Dwarf Fortress 40d14
« Reply #22 on: August 15, 2009, 06:42:46 pm »

Hmm, what do you mean? My FPS cap is set at 80 (despite jumping to 200 during world gen...) and I still get the problem.
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Qjet

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Re: FotF: Dwarf Fortress 40d14
« Reply #23 on: August 15, 2009, 07:49:26 pm »

Is this a recent bug? I died in adventure mode, When i got to part of the interface that says "you are deceased *press escape* to exit" with the flashing text. I could not press anything, nothing responded. Had to force quit DF. Which sucks cause there is no save.
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Baughn

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Re: FotF: Dwarf Fortress 40d14
« Reply #24 on: August 15, 2009, 07:52:21 pm »

Hmm, what do you mean? My FPS cap is set at 80 (despite jumping to 200 during world gen...) and I still get the problem.
Don't worry about it.. I think I've figured out the problem.
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h3lblad3

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Re: FotF: Dwarf Fortress 40d14
« Reply #25 on: August 15, 2009, 08:11:15 pm »

Is this a recent bug? I died in adventure mode, When i got to part of the interface that says "you are deceased *press escape* to exit" with the flashing text. I could not press anything, nothing responded. Had to force quit DF. Which sucks cause there is no save.
I hit it repeatedly and eventually it worked.
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goffrie

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Re: FotF: Dwarf Fortress 40d14
« Reply #26 on: August 15, 2009, 08:29:20 pm »

Bug: On Linux, if you have WINDOWED set to anything other than PROMPT, and your tileset is set to a nonexistent file, instead of showing the dialog telling you that, it segfaults.

When WINDOWED is set to PROMPT, the dialog shows up properly.
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Taritus

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Re: FotF: Dwarf Fortress 40d14
« Reply #27 on: August 15, 2009, 08:57:14 pm »

So, it seems to work pretty well.  There is one odd bug I've just noticed however, which is if you highlight text in some manner, such at clicking the address bar on your browser and then return to your instance of dwarfort, the dwarfort window is blacked out.
Spoiler: init.txt (click to show/hide)
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Baughn

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Re: FotF: Dwarf Fortress 40d14
« Reply #28 on: August 15, 2009, 09:10:31 pm »

I've cracked the screen-not-updating bug, and sent a patch off to toady.

I don't know when or if he'll release an update incorporating it, but the patch is off. Meanwhile, those of you lucky enough to be using linux can download an update; see the first post.
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Richard

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Re: FotF: Dwarf Fortress 40d14
« Reply #29 on: August 15, 2009, 09:26:37 pm »

nice work, things looks a lot better with autodetect grid size, although I need to reduce screen res to get grid sizing I'm more comfortable with.

I'm using Vista and get the freeze up on World gen and site finder.  It just seems like it's freezing but it looks like it's just the screen not updating so it's no big problem.  Actual dwarf fort runs like normal.  Haven't stress tested it yet so can't really comment on FPS improvements yet.

/good job!!
« Last Edit: August 15, 2009, 09:30:25 pm by Richard »
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