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How does 40d16 compare to 40d?

Higher speed, no problems
Higher speed, problems
Same speed, no problems
Same speed, problems
Lower speed, no problems
Lower speed, problems

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Author Topic: FotF: Dwarf Fortress 40d16  (Read 270259 times)

Veroule

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Re: FotF: Dwarf Fortress 40d16
« Reply #435 on: September 05, 2009, 09:53:06 pm »

Those are [KEY:[] and [KEY:RBracket] respectively, or if you think hexadecimal is easier [KEY:0x51] and [KEY:0x53].
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cl3ft

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Re: FotF: Dwarf Fortress 40d16
« Reply #436 on: September 06, 2009, 04:29:19 am »

I added this :
Spoiler (click to show/hide)
to get Dwarf Manager working in  40d16. I put it at the top of the Dwarf Manager MemoryLayouts.xml file (between the existing 2nd & 3rd lines).

I am a n00b with NFI and may have ballsed it up completely so backup before you use it, but it works on mine  ;D.
« Last Edit: September 06, 2009, 07:40:39 am by cl3ft »
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CobaltKobold

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Re: FotF: Dwarf Fortress 40d16
« Reply #437 on: September 06, 2009, 04:45:02 am »

lessee...d16 made it so I didn't need to separately install libsdl-image.
If you con'erted to ogg so you're not using fmodex, why does it still say that fmodex is used in that extra about menu item?

linux d16 one segfault in worldgen, specifically when hitting space to pause/abort when it's doing terrain. I didn't see particularly where. Usually it works fine. Pausing the gen when it's running history does not seem to cause this.

Also, on exiting df(whether I played any games or no), I'm getting an error:
Code: [Select]
Mesa 7.4 implementation error: Unable to delete texture, no context
Please report at bugzilla.freedesktop.org

REPRODUCIBLE SEGFAULT STEPS: Go to macro menu. Make a new macro. Without adding any commands, press (secondary-scroll-down). This is trying to increment the number of times on the false item in the macro "Add Command". It will NOT segfault if you add and remove a command, or just select Add Command with commands  in the macro, (presumably because the pointer has contained real data by selecting a command that COULD be the target of the Increase rather than containing garbage.)
edit 2: predictably, this works with any secondary scroll command- up, down, pageup, pagedown. It could also be that it doesn't understand what the action is supposed to be yet as what is uninitialised- I notice that it doesn't show those scroll keys as a'ailable before you add a command to the macro.

Is there a way in the interface to remove a macro? I don't see one.
« Last Edit: September 06, 2009, 04:49:17 am by CobaltKobold »
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #438 on: September 06, 2009, 05:28:12 am »

Quote
Mesa 7.4 implementation error: Unable to delete texture, no context
Please report at bugzilla.freedesktop.org
This sure looks like it's a driver problem to me. I'd suggest doing what it says.

The macro segfault is probably legit, though. Veroule?

Oh, and I'm working on converting this to openal/ogg; I haven't done so yet. It won't be rid of fmodex before d17.
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CobaltKobold

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Re: FotF: Dwarf Fortress 40d16
« Reply #439 on: September 06, 2009, 05:36:37 am »

And that's just on a select-quit-on-main-menu, anyway.

Um...oh, I see the fmodex library is still there.
But all the sound files in (linux)d16 appear oggs.

Also doesn't redraw properly when re-focused in some modes. It gets that it should redraw, so it blanks, but it only redraws what's been updated. on...ACCUM_BUFFER, and FRAME_BUFFER. Not on VBO. (Easy test conditions: use the FPS counter on the main menu. Then, nothing is changing except for that.)
« Last Edit: September 06, 2009, 05:46:28 am by CobaltKobold »
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OCEANCLIFF seeding, high z-var(40d)
Tilesets

Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #440 on: September 06, 2009, 07:30:45 am »

I'm aware of the blanking problem, at least, I just can't seem to figure out what's causing it.

FWIW, you should be able to make it redraw properly by jiggling the window a bit - moving it or resizing. Yes, I know that's not exactly ideal, but until I can figure out why it's failing..
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Bel-Shamharoth

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Re: FotF: Dwarf Fortress 40d16
« Reply #441 on: September 06, 2009, 10:10:15 am »

edit: Nevermind.
« Last Edit: September 06, 2009, 10:28:09 am by Bel-Shamharoth »
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AlienChickenPie

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Re: FotF: Dwarf Fortress 40d16
« Reply #442 on: September 06, 2009, 12:11:13 pm »

The game consistently crashes with this error:
Spoiler (click to show/hide)
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #443 on: September 06, 2009, 02:19:34 pm »

Is that the only error dialog you get?
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Solifuge

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Re: FotF: Dwarf Fortress 40d16
« Reply #444 on: September 06, 2009, 03:20:07 pm »

in 40d16, I'm getting a curious bug; whenever I view Legends mode, the game hangs frozen at the first loading dialogue. I can, however, still hit Escape and call the menu, and after resuming Legends from the Escape menu, loading completes and I can use it as normal.
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Helmaroc

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Re: FotF: Dwarf Fortress 40d16
« Reply #445 on: September 06, 2009, 05:21:52 pm »

I'm running 40d16, and at times the game runs all the way to the FPS cap (100), but usually what happens is it 'skips'. Everything will progress a few tiles and then pause for a few, progress, pause. There is plenty of CPU available, I've got 47 dwarves and I have 512 megabytes of RAM. Any ideas? It does this in plain 40d also, just much slower.
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Toksyuryel

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Re: FotF: Dwarf Fortress 40d16
« Reply #446 on: September 06, 2009, 05:50:33 pm »

I'm running 40d16, and at times the game runs all the way to the FPS cap (100), but usually what happens is it 'skips'. Everything will progress a few tiles and then pause for a few, progress, pause. There is plenty of CPU available, I've got 47 dwarves and I have 512 megabytes of RAM. Any ideas? It does this in plain 40d also, just much slower.
I have a theory.
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ToonyMan

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Re: FotF: Dwarf Fortress 40d16
« Reply #447 on: September 06, 2009, 05:57:53 pm »

RAM ain't too bad for DF.
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Helmaroc

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Re: FotF: Dwarf Fortress 40d16
« Reply #448 on: September 06, 2009, 06:01:28 pm »

Maybe...but I have run larger fortresses at a reasonable frame rate on this computer, and I didn't get any of this skipping lag.
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barkalot

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Re: FotF: Dwarf Fortress 40d16
« Reply #449 on: September 06, 2009, 06:11:12 pm »

I just upgraded to D16 with the D17 libs and binary.  Now when i run DF, i get this.

jack@Socrates ~/Desktop/df_linux $ ./df
mv: cannot stat `libs/libSDL*': No such file or directory
./df: 12: valgrind: not found


I am using the Mayhem graphics pack.  Any help?
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