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How does 40d16 compare to 40d?

Higher speed, no problems
Higher speed, problems
Same speed, no problems
Same speed, problems
Lower speed, no problems
Lower speed, problems

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Author Topic: FotF: Dwarf Fortress 40d16  (Read 270340 times)

Footkerchief

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Re: FotF: Dwarf Fortress 40d16
« Reply #660 on: October 31, 2009, 01:31:52 pm »

First of all, thanks for all the work you guys have been putting into this!

But, DF crashes after the embark screen (right after the "Strike the Earth!" message) if I try to put fullscreen on. My resolution is 2560 * 1440 (latest 27" iMacs). Windowed mode won't let me resize up to full capacity.. See enclosed screenshot for what it looks like beyond that (it just adds black bands).

http://imgur.com/O6qNy.jpg

Is there a crash message?
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CobaltKobold

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Re: FotF: Dwarf Fortress 40d16
« Reply #661 on: October 31, 2009, 06:46:08 pm »

Your resolution is large enough to get the maximum horizontal display(256?) on the default initial 8px wide font.

Except there's an oddity in currentversion that restricts it to 200, iirc, under certain circumstances.
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OCEANCLIFF seeding, high z-var(40d)
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nagual678

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Re: FotF: Dwarf Fortress 40d16
« Reply #662 on: October 31, 2009, 10:27:07 pm »

Alright, I just tried again. Here's what happens:

DF freezes when pressing enter to select the "Play Now!" option, so that's actually before the Strike the Earth message. After a few seconds, the screen refreshes (fade from black). After that, nothing more happens, I can move the mouse pointer and music still plays but the computer is otherwise unresponsive, stuck on the Play Now! selection screen. The first time (when I wrote my other post), somehow DF quit to desktop but this time I had to turn off my computer.

Also, is that limit going to go away? Does that depend on Toady?

Thanks for your help!
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Haedrian

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Re: FotF: Dwarf Fortress 40d16
« Reply #663 on: November 01, 2009, 03:00:32 am »

Working worse on my machine I'm afraid -

On Normal game (With partial print 2) - I get around 10-15 framerate

On this update (Without partial print) - I get 3 , then a stutter which increases to 15, then another stutter back to 3

With partial print 2 - I get the same framerate (3) - but the flashing is worse than the normal game, and its pretty unplayable at that.

I'm on a netbook - 1.6Ghz x2 (Intel Atom) - 1 GB of RAM and with an onboard Intel 945 chipset.
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goffrie

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Re: FotF: Dwarf Fortress 40d16
« Reply #664 on: November 01, 2009, 08:14:25 am »

Working worse on my machine I'm afraid -
Did you copy over your old init.txt? That causes problems.
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Haedrian

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Re: FotF: Dwarf Fortress 40d16
« Reply #665 on: November 01, 2009, 02:47:18 pm »

Working worse on my machine I'm afraid -
Did you copy over your old init.txt? That causes problems.

Nope - I changed each setting manually.

I DID copy the save files though - if that makes any difference.
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Footkerchief

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Re: FotF: Dwarf Fortress 40d16
« Reply #666 on: November 01, 2009, 03:06:25 pm »

Copying save files is fine.  Did you experiment with other print mode settings?
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Haedrian

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Re: FotF: Dwarf Fortress 40d16
« Reply #667 on: November 01, 2009, 03:26:23 pm »

No I didn't. When I saw that there was no frame rate increase - and the game was mostly-unplayable I just gave up.

I'll try the other ones soon.
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The Doctor

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Re: FotF: Dwarf Fortress 40d16
« Reply #668 on: November 04, 2009, 07:27:00 am »

Has anyone tested this with Windows 7 yet?
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #669 on: November 04, 2009, 12:40:21 pm »

I have. No particular problems that I can see, unlike with Vista.  :D
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GoldenH

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Re: FotF: Dwarf Fortress 40d16
« Reply #670 on: November 05, 2009, 03:26:14 pm »

I get similar errors when i have the priority too high and restrict it to the same process as i do explorer and any other programs.
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IndonesiaWarMinister

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Re: FotF: Dwarf Fortress 40d16
« Reply #671 on: November 06, 2009, 10:26:20 am »

I have. No particular problems that I can see, unlike with Vista.  :D
A little unrelated, but..
How did 7 fare against XP?
Mem Usage?

Also...
Will there be d17, or will this version be final?
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #672 on: November 06, 2009, 02:16:38 pm »

Oh, there will have to be a d17. There are still problems, after all.

The problem is, the keyboard currently in use - which is where the problems are looks incredibly convoluted, and (more importantly) is not written by me. So I'm kind of waiting for some word on fixes for that.. I should probably ping the writer by now.
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McSmaster

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Re: FotF: Dwarf Fortress 40d16
« Reply #673 on: November 06, 2009, 05:12:56 pm »

Just d/l'd 40d16 (running on x86_64 linux), and the world gen is taking forever! The offloading units phase in particular has taken >10x the amount of time in previous versions. It's just creeping along, roughly 10 "units" per second. Anyone else with this issue?
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Footkerchief

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Re: FotF: Dwarf Fortress 40d16
« Reply #674 on: November 06, 2009, 05:18:13 pm »

Just d/l'd 40d16 (running on x86_64 linux), and the world gen is taking forever! The offloading units phase in particular has taken >10x the amount of time in previous versions. It's just creeping along, roughly 10 "units" per second. Anyone else with this issue?

A direct comparison would be helpful -- generating with the same parameters and seed on different versions.
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