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Author Topic: New utility : Editor for the raw files...  (Read 11227 times)

3

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Re: New utility : Editor for the raw files...
« Reply #15 on: August 15, 2009, 03:49:00 pm »

I think I managed to get matglosses and objects in one raw before, but I might be wrong.
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Deon

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Re: New utility : Editor for the raw files...
« Reply #16 on: August 15, 2009, 03:58:21 pm »

Epic nickname.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ragnarok667

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Re: New utility : Editor for the raw files...
« Reply #17 on: August 15, 2009, 07:46:23 pm »

I doubt that it's possible to have 2 [OBJECT:***] paragraphs in the same file, however I've never tried it.

I think I saw file examples either here in the modding threads or on the wiki where CREATURE, ENTITY and other things were all in one file... maybe I'm remembering wrong, too.
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jaked122

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Re: New utility : Editor for the raw files...
« Reply #18 on: August 16, 2009, 08:49:54 am »

give me the source so I may refine it faster, and add rediculous features like a built in youtube publisher.

TomiTapio

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Re: New utility : Editor for the raw files...
« Reply #19 on: August 25, 2009, 03:36:18 pm »

While it runs almost always=crashes. Evil contraptions.

If using Windows Vista, try running the executable in WinXP compatibility mode and "run as admin", that helps quite a bit with my DF Complete version d13.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

ragnarok667

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Re: New utility : Editor for the raw files...
« Reply #20 on: August 27, 2009, 07:37:55 am »

Sorry for the lack of update guys !

I'm currently using a friend's laptop (which obviously has none of my files...) since my power supply on my computer burned out.

I should be able to replace it once I recieve my bursaries in the beginning of the fall term (around september 1st-2nd).

At that point, I'll resume developpement of the app (hoping my hard drives survived).
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MC Dirty

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Re: New utility : Editor for the raw files...
« Reply #21 on: October 01, 2009, 04:57:50 pm »

I just read about this utility on the wiki and I just wanted to ask if there has been any progress on it.
It still looks extremely useful even now. This definitely needs more support.
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ragnarok667

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Re: New utility : Editor for the raw files...
« Reply #22 on: October 02, 2009, 07:05:28 am »

Hi ! [Posting from school this time]

Thanks for the words of encouragement... I thought fixing the power supply would be a simple matter... but it seems it also fried the MB/CPU/RAM.... which is way out of my (very poor) student budget...

Progress will resume once I can access the files (still hoping the hard drives didn't suffer the same fate...).

Unfortunately...  6 courses take a lot of time, and the only friend I have in this city doesn't have a SATA2 compatible computer...
It's too bad I actually have a conscience... well.. I'll just have to wait I guess... :(

I would've liked to have a lot more features in the utility by now... which sucks, especially with my midterms coming up, time will get quite sparse for personal projects... :(
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Angellus

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Re: New utility : Editor for the raw files...
« Reply #23 on: October 02, 2009, 04:51:12 pm »

This looks very cool.

If you would like to make it available for people who have little experience with modding, could there be a possibility of explaination next to tags or that appears when you hover over them?

It would really make it the program to use :)
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ragnarok667

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Re: New utility : Editor for the raw files...
« Reply #24 on: October 02, 2009, 06:09:12 pm »

About the "hovering" tips, as far as I can remember (can't check right now), it's already implemented in the menus.

Maybe I should've added that in the list, too :)

Thanks for the reminder !
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