Dwarf Fortress > DF Modding

Miner froze to death [mod race]

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Mirefrost00:
Ordinarily, this might go in either Fortress Mode or Bug Report, but I'm using a mod race, so that may be the cause.  I've searched the forum for "cave river freeze death", and "chasm freeze death" with no results. 

I embarked on a warm site, used 3Dwarf and Tweak to pinpoint the chasm, and was digging into the wall of it, about to breach, when my miner froze to death instantly.  This has happened before with this race, when breaching cave rivers, but this is the first time with a chasm, as I've had no trouble with them before.  Included is the creature that I civ as, for your review.  Any idea what's causing this?

Spoiler (click to show/hide)[CREATURE:ARACHNID]
   [NAME:arachnid:arachnids:arachnid]
   [TILE:'&'][COLOR:7:0:0]
   [MODVALUE:70]
   [GENPOWER:3]
   [INTELLIGENT][liKES_FIGHTING]
   [SPEED:700][GRASSTRAMPLE:0]
   [BENIGN][STOUT]
   [CANOPENDOORS]
   [PREFSTRING:industrious nature]
   [BODY:ARACHNOBODY:8EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:TAIL:TAIL_STINGER]
   [BODYGLOSS:CLAW_HAND][BODYGLOSS:CLAW_FOOT]
   [MAXAGE:300:350]
   [ATTACK:MAIN:BYTOKEN:TAIL_STINGER:sting:stings:1:6:PIERCE][SPECIALATTACK_INJECT_EXTRACT:50:100]
   [ATTACK:MAIN:BYTYPE:GRASP:slash:slashes:2:8:GORE][ATTACKFLAG_WITH]
   [EXTRACT:arachnid venom:7:0:1]
   [EXTRACT_VALUE:100]
   [EXTRACT_PARALYZE]
   [EXTRACT_ANTIDOTE:arachnid antivenin:7:0:0:100]
   [WEBBER][THICKWEB][WEBIMMUNE][CHITIN]
   [CHILD:5][BABY:1][MULTIPLE_LITTER_RARE]
   [NOPAIN][EXTRAVISION][NOSTUN][NOFEAR][PARALYZEIMMUNE]
   [NO_SLEEP]
   [DAMBLOCK:5]
   [FAT:1]
   [SIZE:15]
   [EQUIPS]
   [ALL_ACTIVE]
   [SPEECH:elf.txt]
   [STANDARD_FLESH]
   [HOMEOTHERM:10040]
   [LAYERING:50]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [PERSONALITY:IMMODERATION:0:20:40]
   [PERSONALITY:VULNERABILITY:0:20:40]
   [PERSONALITY:IMAGINATION:0:55:100]
   [PERSONALITY:ARTISTIC_INTEREST:0:60:100]
   [PERSONALITY:INTELLECTUAL_CURIOSITY:20:75:100]
   [PERSONALITY:SELF_DISCIPLINE:20:45:100]
   [PERSONALITY:ACTIVITY_LEVEL:50:80:100]
   [PERSONALITY:EXCITEMENT_SEEKING:10:60:100]
   [PERSONALITY:CHEERFULNESS:20:40:90]
   [PERSONALITY:ALTRUISM:0:45:100]
   [PERSONALITY:MODESTY:10:40:90]
   [PERSONALITY:SYMPATHY:0:35:90]
   [PERSONALITY:FRIENDLINESS:20:45:100]
   [PERSONALITY:COOPERATION:20:55:100]

snuflufagus:
I have never looked into it, but perhaps the underground features are acting as microclimates within the biome?  A potential fix may lie with adjusting your spiders, which can be done without a regen.  Your spiders have HOMEOTHERM:10040 which gives them a body temperature of about 72F and LAYERING:50, which means that they'll lose body heat to the environment about as fast as naked dwarves.  Clothes are supposed to help with this, but doesn't seem good flavorwise.  I haven't experimented too much with LAYERING, but it's supposed to increase tolerance to the cold.  Perhaps either lowering HOMEOTHERM to be more cold blooded or raising LAYERING (like to around 200 or 300, which are the values of the tundra dwellers) might solve your problem.

3:
As a last resort, you can always just remove [STANDARD_FLESH]. I'm not sure what effects removing said tag has across the board, but it stopped one of my demons from freezing himself to death with his aura.

Mirefrost00:
Excellent!  Thanks for the ideas, guys.  I'll try lowering the HOMEOTHERM, as I've heard that higher LAYERING values can lead to issues in warmer climates.  Unless it defaults to 100, which would explain why the Antman entry in the creature raws doesn't have a LAYERING tag, but does have HOMEOTHERM:10040 and STANDARD_FLESH. 

They do wear clothes, though, as you can see here:

Spoiler (click to show/hide)[ENTITY:ARACHNID]
   [CIV_CONTROLLABLE]
   [INDIV_CONTROLLABLE]
   [CREATURE:ARACHNID]
   [trANSLATION:ELF]
   [DIGGER:ITEM_WEAPON_CLAW_MINING]
   [WEAPON:ITEM_WEAPON_MALLET_WAR]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_PIKE_MASSIVE]
   [WEAPON:ITEM_WEAPON_MACE_GIANT]
   [WEAPON:ITEM_WEAPON_SWORD_GIANT]
   [WEAPON:ITEM_WEAPON_AXE_GIANT]
   [ARMOR:ITEM_ARMOR_ARACPLATE:COMMON]
   [ARMOR:ITEM_ARMOR_ARACCHAIN:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_CAPE:COMMON]
   [ARMOR:ITEM_ARMOR_VEST:COMMON]
   [ARMOR:ITEM_ARMOR_DRESS:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_ARACHELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_TURBAN:UNCOMMON]
   [HELM:ITEM_HELM_MASK:COMMON]
   [HELM:ITEM_HELM_SCARF_HEAD:COMMON]
   [GLOVES:ITEM_GLOVES_ARACGAUNTLETS:COMMON]
   [PANTS:ITEM_PANTS_PLATE_SKIRT:COMMON]
   [PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
   [SHOES:ITEM_SHOES_ARACBOOTS:COMMON]
   [SHIELD:ITEM_SHIELD_SHIELD_GREAT]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [trAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [trAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [trAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [trAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
   [INSTRUMENT:ITEM_INSTRUMENT_OCARINA]
   [CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:WAR:NAME_WAR]
   [SUBSELECT_SYMBOL:WAR:VIOLENT]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [SELECT_SYMBOL:REMAINING:MAGIC]
   [SELECT_SYMBOL:REMAINING:MYTHIC]
   [SELECT_SYMBOL:REMAINING:ARTIFICE]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:NEGATOR]
   [SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
   [SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
   [STONE_PREF]
   [METAL_PREF]
   [WOOD_PREF]
   [GEM_PREF]
   [RIVER_PRODUCTS]
   [OCEAN_PRODUCTS]
   [INDOOR_FARMING]
   [OUTDOOR_FARMING]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [USE_ANY_PET_RACE]
   [USE_GOOD_ANIMALS]
   [USE_GOOD_PLANTS]
   [USE_GOOD_WOOD]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [SPHERE_ALIGNMENT:LONGEVITY:384]
   [SPHERE_ALIGNMENT:WISDOM:512]
   [SPHERE_ALIGNMENT:MAGIC:512]
   [ART_FACET_MODIFIER:FANCIFUL:640]
   [ART_FACET_MODIFIER:EVIL:0]
   [ART_FACET_MODIFIER:GOOD:120]
   [DEFAULT_SITE_TYPE:CITY]
   [liKES_SITE:CITY]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [LEADER_TYPE:DRUID]
   [SITE_LEADER_TYPE:DRUID]
   [START_BIOME:ANY_DESERT]
   [START_BIOME:ANY_FOREST]
   [START_BIOME:MOUNTAIN]
   [START_BIOME:NOT_FREEZING]
   [BIOME_SUPPORT:ANY_WETLAND:2]
   [BIOME_SUPPORT:ANY_DESERT:3]
   [BIOME_SUPPORT:ANY_FOREST:2]
   [BIOME_SUPPORT:ANY_OCEAN:2]
   [BIOME_SUPPORT:ANY_LAKE:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:1]
   [BIOME_SUPPORT:ANY_SAVANNA:1]
   [BIOME_SUPPORT:ANY_SHRUBLAND:1]
   [BIOME_SUPPORT:ANY_RIVER:2]
   [DIPLOMAT]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [PROGRESS_TRIGGER_TRADE:1]
   [ACTIVE_SEASON:AUTUMN]
   [SIEGER]
   [MAX_STARTING_CIV_NUMBER:100]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:10000]
   [MAX_SITE_POP_NUMBER:120]
   [RELIGION:PANTHEON]
   [WANDERER]
   [SCOUT]
   [PERMITTED_JOB:MINER]
   [PERMITTED_JOB:CARPENTER]
   [PERMITTED_JOB:BOWYER]
   [PERMITTED_JOB:WOODCUTTER]
   [PERMITTED_JOB:ENGRAVER]
   [PERMITTED_JOB:MASON]
   [PERMITTED_JOB:ANIMAL_CARETAKER]
   [PERMITTED_JOB:ANIMAL_TRAINER]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:FURNACE_OPERATOR]
   [PERMITTED_JOB:WEAPONSMITH]
   [PERMITTED_JOB:ARMORER]
   [PERMITTED_JOB:BLACKSMITH]
   [PERMITTED_JOB:METALCRAFTER]
   [PERMITTED_JOB:GEM_CUTTER]
   [PERMITTED_JOB:GEM_SETTER]
   [PERMITTED_JOB:WOODCRAFTER]
   [PERMITTED_JOB:STONECRAFTER]
   [PERMITTED_JOB:LEATHERWORKER]
   [PERMITTED_JOB:BONE_CARVER]
   [PERMITTED_JOB:WEAVER]
   [PERMITTED_JOB:CLOTHIER]
   [PERMITTED_JOB:GLASSMAKER]
   [PERMITTED_JOB:FISHERMAN]
   [PERMITTED_JOB:FISH_DISSECTOR]
   [PERMITTED_JOB:FISH_CLEANER]
   [PERMITTED_JOB:CHEESE_MAKER]
   [PERMITTED_JOB:MILKER]
   [PERMITTED_JOB:COOK]
   [PERMITTED_JOB:THRESHER]
   [PERMITTED_JOB:MILLER]
   [PERMITTED_JOB:BUTCHER]
   [PERMITTED_JOB:TANNER]
   [PERMITTED_JOB:DYER]
   [PERMITTED_JOB:PLANTER]
   [PERMITTED_JOB:HERBALIST]
   [PERMITTED_JOB:BREWER]
   [PERMITTED_JOB:SOAP_MAKER]
   [PERMITTED_JOB:POTASH_MAKER]
   [PERMITTED_JOB:LYE_MAKER]
   [PERMITTED_JOB:WOOD_BURNER]
   [PERMITTED_JOB:MECHANIC]
   [PERMITTED_JOB:SIEGE_ENGINEER]
   [PERMITTED_JOB:SIEGE_OPERATOR]
   [PERMITTED_JOB:PUMP_OPERATOR]
   [PERMITTED_JOB:CLERK]
   [PERMITTED_JOB:ADMINISTRATOR]
   [PERMITTED_JOB:TRADER]
   [PERMITTED_JOB:ARCHITECT]
   [WORLD_CONSTRUCTION:WALL]
   [WORLD_CONSTRUCTION:BRIDGE]
   [WORLD_CONSTRUCTION:ROAD]
   [ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
   [ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_GOOD_REASON]
   [ETHIC:KILL_ENEMY:ACCEPTABLE]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:MISGUIDED]
   [ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_FUN:MISGUIDED]
   [ETHIC:TORTURE_ANIMALS:MISGUIDED]
   [ETHIC:TREASON:PUNISH_EXILE]
   [ETHIC:OATH_BREAKING:PUNISH_EXILE]
   [ETHIC:LYING:MISGUIDED]
   [ETHIC:VANDALISM:NOT_APPLICABLE]
   [ETHIC:TRESPASSING:PUNISH_REPRIMAND]
   [ETHIC:THEFT:PUNISH_REPRIMAND]
   [ETHIC:ASSAULT:PUNISH_EXILE]
   [ETHIC:SLAVERY:ACCEPTABLE]
   [ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
   [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_SAME_RACE:MISGUIDED]
   [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_ANIMAL:MISGUIDED]
   [WILL_ACCEPT_TRIBUTE]
   [ADVENTURE_TIER:5]
   [FRIENDLY_COLOR:7:0:0]
   [UNDEAD_CANDIDATE]

3:
Freezing does strike me as a bit broken overall.
A civver can quite happily stand next to a creature with [FIXED_TEMP:9508], but as soon as he's outside, at night, in a -10-temp-odd biome, he freezes to death.

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