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Poll

What topic would you like us to cover during the discussion segment of the next Dwarf Fortress Talk?

Mega-Beasts
- 109 (24.4%)
Sieges
- 249 (55.8%)
Individual Combat
- 88 (19.7%)

Total Members Voted: 445

Voting closed: August 28, 2009, 07:18:15 pm


Pages: 1 ... 3 4 [5]

Author Topic: Dwarf Fortress Talk #2: Topic Vote and Teaser  (Read 37632 times)

smjjames

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #60 on: August 29, 2009, 05:48:24 pm »

Thanks for the transcript!!! :) :)

I hope one is done for the second DF talk soon.
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Footkerchief

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #61 on: August 29, 2009, 05:49:49 pm »

Damn, my choice (Indiv. Combat) came in LAST.  Granted there's been a lot of dev log stuff about that lately.
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Neonivek

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #62 on: August 30, 2009, 01:46:58 am »

WHOA!!!

I didn't think one of them would get more votes then the opposition combined!
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jamoecw

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #63 on: August 30, 2009, 01:08:20 pm »

individual combat is interesting, but let's face it, toady has been talking about individual combat a lot since that is what he has been coding this month.  mega beasts are cool, but sorta spoilerish, granted the nonspoiler stuff on mega beasts is still pretty cool.  this leaves sieges, which is how i chose sieges, i am sure something similar is how it became number one by a landslide.  when i was picking at first i couldn't decide between mega beasts and sieges until i realized that a decent amount would be spoiler type stuff, it will be a pretty good topic when 41 gets released in december/january.
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Neonivek

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #64 on: August 31, 2009, 02:29:12 pm »

The problem is that for some reason I don't think much will be said about Sieges other then technical problems.

"Id like to put in Catapults but Pathfinding and all that" Toady (not real quote)
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Footkerchief

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #65 on: August 31, 2009, 02:36:58 pm »

I think he actually sounded pretty enthused about siege towers etc. last time that came up.  But yeah, pathfinding issues are inherent to sieges.
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Neonivek

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #66 on: August 31, 2009, 02:40:44 pm »

I do wonder if he will bring up making Constructions destructable without special conditions.
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Enzo

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #67 on: August 31, 2009, 09:39:30 pm »

Damn, my choice (Indiv. Combat) came in LAST.  Granted there's been a lot of dev log stuff about that lately.

What he said. I'm also shocked megabeasts didn't win, seemed to be a lot of people gung-ho about that.
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eerr

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #68 on: September 01, 2009, 01:02:05 pm »

I do wonder if he will bring up making Constructions destructable without special conditions.
enemy goblin masons?
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